Player Matchup

Cupid
Cupid
FeatSun52
Cupid
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 70L
1,327 Elo+
Solo
Set
Set
SLICKNY
Set
Level 28
God Stats
17W - 37L
1,310 SR
Queue Stats
155W - 206L
1,358 Elo+
Solo
Scylla
Scylla
Shellswillfall
Scylla
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,560 Elo+
Party 1
Tyr
Tyr
Sonants_
Tyr
Level 27
God Stats
0W - 2L
1,273 SR
Queue Stats
63W - 67L
1,317 Elo+
Solo
Ymir
Ymir
warmachine80902
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,067 Elo+
Party 1
Team Averages
Level 19
1,417 SR
1,326 Elo+

VS

Team Averages
Level 17
1,491 SR
1,370 Elo+
Sun Wukong
Sun Wukong
HugeTheKingZo
Sun Wukong
Level 6
God Stats
3W - 1L
1,542 SR
Queue Stats
6W - 6L
1,364 Elo+
Solo
Tiamat
Tiamat
Raelwolfalpha
Tiamat
Level 48
God Stats
19W - 16L
1,516 SR
Queue Stats
361W - 352L
1,419 Elo+
Party 2
Ymir
Ymir
dethsmask
Ymir
Level 4
God Stats
10W - 13L
1,564 SR
Queue Stats
95W - 109L
1,355 Elo+
Party 2
Bellona
Bellona
godeater34
Bellona
Level 21
God Stats
22W - 12L
1,479 SR
Queue Stats
71W - 66L
1,422 Elo+
Solo
Neith
Neith
kevinbol09
Neith
Level 5
God Stats
2W - 3L
1,354 SR
Queue Stats
6W - 10L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FeatSun52
Cupid
13
2 / 2 / 2
8,205
483
9,782
8,637
2,776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Set
13
0 / 4 / 1
7,884
464
3,303
10,638
5,316
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 9 / 1
6,511
383
1,089
9,826
2,481
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 2
7,116
419
6,629
16,026
7,356
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 12 / 0
5,770
339
3,959
17,388
12,409
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HugeTheKingZo
Sun Wukong
14
5 / 1 / 8
9,201
541
10,203
10,024
5,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 1 / 10
9,606
565
10,393
10,163
6,985
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
8 / 2 / 10
9,382
552
5,886
10,037
11,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bellona
godeater34
Bellona
17
5 / 0 / 1
10,490
617
4,906
9,046
7,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
14
7 / 1 / 5
9,111
536
8,932
5,903
2,518
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
4
Kills
31
31
Deaths
5
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cupid
FeatSun52
Cupid
2
2
2
1.5
W
Sun Wukong
HugeTheKingZo
Sun Wukong
5
1
8
9
W
6
1
10
11
L
Set
0
4
1
0.13
L
1
9
1
0.17
L
1
4
2
0.5
W
Ymir
8
2
10
6.5
W
Bellona
godeater34
Bellona
5
0
1
5.5
W
Neith
7
1
5
9.5
L
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
40,320
62,515
Taken
45,173
30,338
Mitigated
33,974
10,235
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
FeatSun52
Cupid
9,782
4,303
54
3,205
8,637
2,776
563
5,188
3,449
0
43,476
W
Sun Wukong
HugeTheKingZo
Sun Wukong
10,203
5,070
0
2,665
10,024
5,468
1,175
1,590
8,434
0
52,566
W
10,393
1,694
0
5,108
10,163
6,985
949
1,060
9,103
59,427
0
L
Set
3,303
1,169
0
1,503
10,638
5,316
246
1,046
9,496
0
50,145
L
1,089
635
0
760
9,826
2,481
135
2,031
7,795
19,482
0
L
6,629
1,563
0
3,358
16,026
7,356
0
3,288
12,672
188
31,821
W
Ymir
5,886
2,361
0
803
10,037
11,322
831
1,957
8,080
15,678
0
W
Bellona
godeater34
Bellona
4,906
2,143
144
5,286
9,046
7,681
1,385
348
8,698
0
61,736
W
Neith
8,932
4,268
0
843
5,903
2,518
5,274
390
5,513
0
44,887
L
3,959
1,445
0
1,355
17,388
12,409
0
4,726
12,662
25,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,486
Gold Earned
47,790
298
Minions Killed
416
0
Camps Cleared
0
1,376,467
Distance Traveled
1,547,525
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,205
483
75
4
0
315,655
0
W
Sun Wukong
9,201
541
89
5
0
325,698
5
W
Tiamat
9,606
565
81
5
0
282,932
5
L
Set
7,884
464
101
6
0
307,645
3
L
Scylla
6,511
383
38
2
0
225,699
0
L
Tyr
7,116
419
61
4
0
286,562
0
W
Ymir
9,382
552
26
2
0
272,204
0
W
Bellona
10,490
617
133
8
0
330,523
0
W
Neith
9,111
536
87
5
0
336,168
0
L
Ymir
5,770
339
23
1
0
240,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role