Player Matchup

Fenrir
Fenrir
JxrgeluisD
Fenrir
Level 103
God Stats
2W - 4L
1,305 SR
Queue Stats
124W - 69L
1,559 Elo+
Solo
Hades
Hades
ivoire-vivrier
Hades
Level 22
God Stats
29W - 42L
1,417 SR
Queue Stats
53W - 96L
1,354 Elo+
Solo
Danzaburou
Danzaburou
rilano
Danzaburou
Level 90
God Stats
5W - 3L
1,539 SR
Queue Stats
152W - 222L
1,479 Elo+
Solo
Team Averages
Level 72
1,420 SR
1,464 Elo+

VS

Team Averages
Level 35
1,492 SR
1,240 Elo+
Hercules
Hercules
Ductmonkey91
Hercules
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,037 Elo+
Solo
Ymir
Ymir
mengo87m
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Solo
Thoth
Thoth
ysaul196
Thoth
Level 95
God Stats
6W - 9L
1,476 SR
Queue Stats
87W - 104L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JxrgeluisD
Fenrir
12
9 / 1 / 6
8,569
857
8,275
7,768
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 4 / 8
7,955
796
7,207
6,888
2,984
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
rilano
Danzaburou
12
6 / 0 / 10
8,557
856
9,585
5,231
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ductmonkey91
Hercules
6
1 / 8 / 1
6,258
626
1,401
9,659
4,338
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
9
0 / 6 / 3
6,043
604
1,373
11,920
6,691
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
ysaul196
Thoth
11
3 / 7 / 2
7,778
778
6,226
9,511
4,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
21
Kills
4
5
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ductmonkey91
Hercules
1
8
1
0.19
W
Fenrir
JxrgeluisD
Fenrir
9
1
6
12
W
6
4
8
2.5
L
Ymir
0
6
3
0.25
W
Danzaburou
rilano
Danzaburou
6
0
10
11
L
Thoth
ysaul196
Thoth
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,067
Damage
9,000
19,887
Taken
31,090
11,505
Mitigated
15,291
4,517
Healing
1,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ductmonkey91
Hercules
1,401
900
0
375
9,659
4,338
0
1,721
7,815
0
2,523
W
Fenrir
JxrgeluisD
Fenrir
8,275
1,904
0
1,690
7,768
6,524
313
2,577
5,191
750
18,514
W
7,207
995
366
922
6,888
2,984
325
3,197
3,691
22,734
0
L
Ymir
1,373
107
0
0
11,920
6,691
0
4,806
6,825
6,536
0
W
Danzaburou
rilano
Danzaburou
9,585
4,702
0
1,539
5,231
1,997
580
2,436
2,795
0
32,992
L
Thoth
ysaul196
Thoth
6,226
196
0
691
9,511
4,262
0
1,350
7,841
22,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,081
Gold Earned
20,079
115
Minions Killed
57
7
Camps Cleared
1
511,191
Distance Traveled
392,952
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,258
626
2
0
0
97,112
0
W
Fenrir
8,569
857
26
3
2
177,063
2
W
Hades
7,955
796
45
5
2
165,280
0
L
Ymir
6,043
604
13
1
0
141,291
0
W
Danzaburou
8,557
856
44
4
3
168,848
2
L
Thoth
7,778
778
42
4
1
154,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role