Player Matchup

Anhur
Anhur
 
Anhur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Andrews1307
Danzaburou
Level 43
God Stats
3W - 3L
1,479 SR
Queue Stats
34W - 55L
1,402 Elo+
Party 2
Bacchus
Bacchus
ET GOSTOSAO
Bacchus
Level 16
God Stats
5W - 3L
1,611 SR
Queue Stats
7W - 5L
1,546 Elo+
Party 2
Odin
Odin
gigantekkfox192
Odin
Level 145
God Stats
1W - 0L
1,539 SR
Queue Stats
129W - 136L
1,450 Elo+
Party 2
Zeus
Zeus
jack tunner2458
Zeus
Level 69
God Stats
1W - 0L
1,680 SR
Queue Stats
53W - 55L
1,453 Elo+
Party 2
Team Averages
Level 79
1,562 SR
1,470 Elo+

VS

Team Averages
Level 79
1,610 SR
1,506 Elo+
Nu Wa
Nu Wa
Tortle554
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 119L
1,484 Elo+
Party 1
Khepri
Khepri
freezehydra
Khepri
Level 87
God Stats
1W - 2L
1,773 SR
Queue Stats
69W - 62L
1,491 Elo+
Party 1
Serqet
Serqet
gunnwillow
Serqet
Level 123
God Stats
0W - 1L
1,511 SR
Queue Stats
147W - 119L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
sayhay30
Danzaburou
Level 28
God Stats
9W - 10L
1,640 SR
Queue Stats
10W - 12L
1,581 Elo+
Party 1
Sol
Sol
sniperKENNabove
Sol
Level 48
God Stats
9W - 7L
1,625 SR
Queue Stats
69W - 65L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 2 / 3
7,253
558
4,767
9,342
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Andrews1307
Danzaburou
10
0 / 3 / 1
6,082
468
4,106
8,867
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
ET GOSTOSAO
Bacchus
9
1 / 2 / 0
5,550
427
2,261
4,862
3,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 0 / 2
8,413
647
4,579
5,043
3,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 3
7,383
568
7,332
4,158
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Tortle554
Nu Wa
13
1 / 1 / 1
6,879
529
3,680
4,796
3,152
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Khepri
9
0 / 2 / 1
5,736
441
1,647
10,109
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
gunnwillow
Serqet
11
4 / 1 / 0
6,675
513
5,355
8,114
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
sayhay30
Danzaburou
11
2 / 1 / 1
6,534
503
4,852
6,215
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 2
6,705
516
3,072
7,748
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
8
8
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
3
1.75
W
Danzaburou
Andrews1307
Danzaburou
0
3
1
0.17
W
Bacchus
ET GOSTOSAO
Bacchus
1
2
0
0.5
L
Nu Wa
Tortle554
Nu Wa
1
1
1
1.5
L
Khepri
0
2
1
0.25
W
3
0
2
4
L
Serqet
gunnwillow
Serqet
4
1
0
4
W
2
1
3
3.5
L
Danzaburou
sayhay30
Danzaburou
2
1
1
2.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,045
Damage
18,606
32,272
Taken
36,982
13,613
Mitigated
17,248
7,765
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,767
2,385
0
3,436
9,342
3,322
752
3,183
6,159
0
44,276
W
Danzaburou
Andrews1307
Danzaburou
4,106
1,340
0
2,515
8,867
2,478
460
778
7,974
0
32,638
W
Bacchus
ET GOSTOSAO
Bacchus
2,261
275
0
305
4,862
3,415
32
658
4,204
12,855
0
L
Nu Wa
Tortle554
Nu Wa
3,680
525
0
3,142
4,796
3,152
0
94
4,702
38,431
0
L
Khepri
1,647
218
0
1,697
10,109
6,900
24
2,699
7,410
15,645
0
W
4,579
645
0
469
5,043
3,159
288
1,949
3,094
0
47,377
L
Serqet
gunnwillow
Serqet
5,355
646
0
1,333
8,114
2,652
0
1,478
6,636
0
43,222
W
7,332
908
0
1,040
4,158
1,239
82
2,104
1,870
36,240
0
L
Danzaburou
sayhay30
Danzaburou
4,852
1,782
0
2,325
6,215
2,040
843
1,334
4,881
0
35,544
L
3,072
828
32
2,250
7,748
2,504
866
3,988
3,760
33,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,681
Gold Earned
32,529
347
Minions Killed
322
0
Camps Cleared
0
1,196,864
Distance Traveled
1,222,790
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,253
558
72
6
0
231,422
6
W
Danzaburou
6,082
468
57
4
0
232,602
1
W
Bacchus
5,550
427
25
2
0
271,062
0
L
Nu Wa
6,879
529
81
6
0
231,910
4
L
Khepri
5,736
441
21
2
0
243,773
5
W
Odin
8,413
647
121
9
0
249,234
0
L
Serqet
6,675
513
66
5
0
305,071
2
W
Zeus
7,383
568
72
6
0
212,544
6
L
Danzaburou
6,534
503
70
5
0
231,543
2
L
Sol
6,705
516
84
6
0
210,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role