Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
CeroGaming
Sun Wukong
Level 27
God Stats
3W - 0L
1,598 SR
Queue Stats
28W - 25L
1,447 Elo+
Party 1
Anubis
Anubis
Lobster Rat
Anubis
Level 106
God Stats
23W - 22L
1,455 SR
Queue Stats
461W - 539L
1,460 Elo+
Party 1
Team Averages
Level 79
1,517 SR
1,469 Elo+

VS

Team Averages
Level 58
1,541 SR
1,238 Elo+
Cerberus
Cerberus
Turtle Bros217
Cerberus
Level 89
God Stats
7W - 6L
1,633 SR
Queue Stats
365W - 401L
1,444 Elo+
Party 2
Olorun
Olorun
VenomThirteenn
Olorun
Level 71
God Stats
2W - 2L
1,823 SR
Queue Stats
366W - 398L
1,456 Elo+
Party 2
Fenrir
Fenrir
WyteJonez
Fenrir
Level 13
God Stats
1W - 7L
1,167 SR
Queue Stats
1W - 16L
814 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 1 / 6
9,560
735
8,848
8,869
3,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
CeroGaming
Sun Wukong
12
1 / 1 / 7
8,629
664
4,544
8,871
5,044
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
15
7 / 1 / 4
10,393
799
12,244
13,094
5,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 5 / 2
7,401
569
11,387
18,209
8,444
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 7 / 0
8,703
669
5,251
11,625
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
WyteJonez
Fenrir
4
0 / 1 / 0
6,503
500
0
752
210
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
13
Kills
3
3
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
6
8
W
Sun Wukong
CeroGaming
Sun Wukong
1
1
7
4.5
W
Anubis
7
1
4
9
L
Cerberus
0
5
2
0.2
L
3
7
0
0.43
L
Fenrir
WyteJonez
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
16,638
30,834
Taken
30,586
13,614
Mitigated
12,286
10,744
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,848
2,592
0
638
8,869
3,072
896
4,781
4,088
0
27,294
W
Sun Wukong
CeroGaming
Sun Wukong
4,544
1,124
0
1,183
8,871
5,044
50
5,211
3,660
0
23,272
W
Anubis
12,244
512
166
8,757
13,094
5,498
1,362
7,021
6,073
57,068
0
L
Cerberus
11,387
703
0
4,136
18,209
8,444
0
7,229
10,980
28,748
0
L
5,251
1,944
0
1,173
11,625
3,632
197
5,218
6,407
30,608
2,215
L
Fenrir
WyteJonez
Fenrir
0
0
0
0
752
210
0
329
423
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,582
Gold Earned
22,607
162
Minions Killed
110
8
Camps Cleared
3
738,719
Distance Traveled
487,287
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,560
735
40
3
4
252,058
2
W
Sun Wukong
8,629
664
36
3
1
256,655
1
W
Anubis
10,393
799
86
7
3
230,006
1
L
Cerberus
7,401
569
42
3
1
250,148
0
L
Olorun
8,703
669
68
5
2
213,604
2
L
Fenrir
6,503
500
0
0
0
23,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role