Player Matchup

Da Ji
Da Ji
Hollowp01ntzz
Da Ji
Level 67
God Stats
56W - 88L
1,425 SR
Queue Stats
248W - 407L
1,276 Elo+
Party 1
Mulan
Mulan
RoewerJRav3r
Mulan
Level 84
God Stats
50W - 59L
1,472 SR
Queue Stats
343W - 459L
1,309 Elo+
Party 1
Cthulhu
Cthulhu
cgbroccoli
Cthulhu
Level 27
God Stats
38W - 29L
1,344 SR
Queue Stats
136W - 173L
1,317 Elo+
Party 1
Team Averages
Level 59
1,414 SR
1,300 Elo+

VS

Team Averages
Level 46
1,361 SR
1,299 Elo+
Merlin
Merlin
Crabman2k24
Merlin
Level 17
God Stats
2W - 9L
1,190 SR
Queue Stats
18W - 34L
1,265 Elo+
Solo
Horus
Horus
StevenB6409
Horus
Level 48
God Stats
0W - 1L
1,439 SR
Queue Stats
36W - 47L
1,266 Elo+
Solo
Susano
Susano
TumorBloomer
Susano
Level 74
God Stats
3W - 3L
1,454 SR
Queue Stats
154W - 200L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 8
13,068
653
17,078
15,677
7,233
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
10 / 0 / 8
13,453
673
24,239
20,624
29,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
cgbroccoli
Cthulhu
16
3 / 0 / 15
12,645
632
21,986
21,343
34,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 7 / 2
10,535
527
12,117
19,675
14,384
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
1 / 4 / 2
11,230
562
7,900
35,337
35,257
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
14
2 / 10 / 0
10,765
538
16,956
21,550
10,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
21
Kills
3
3
Deaths
21
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
2
0.14
W
8
3
8
4
W
10
0
8
14
L
1
4
2
0.5
L
Susano
2
10
0
0.2
W
Cthulhu
cgbroccoli
Cthulhu
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,303
Damage
36,973
57,644
Taken
76,562
71,506
Mitigated
59,932
10,552
Healing
23,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
12,117
1,530
447
1,040
19,675
14,384
138
4,438
15,237
46,769
0
W
17,078
5,300
0
837
15,677
7,233
2,393
3,551
12,126
0
43,897
W
24,239
4,844
0
6,031
20,624
29,978
496
4,928
15,696
0
36,700
L
7,900
3,894
3,269
16,044
35,337
35,257
38
12,918
22,419
0
25,408
L
Susano
16,956
3,233
112
2,924
21,550
10,291
0
5,993
15,557
0
48,873
W
Cthulhu
cgbroccoli
Cthulhu
21,986
3,576
0
3,684
21,343
34,295
188
3,874
17,469
53,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,166
Gold Earned
32,530
158
Minions Killed
174
4
Camps Cleared
7
1,181,192
Distance Traveled
987,660
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,535
527
62
3
3
289,394
1
W
Da Ji
13,068
653
47
2
4
394,038
1
W
Mulan
13,453
673
30
2
0
388,691
1
L
Horus
11,230
562
34
2
1
365,915
8
L
Susano
10,765
538
78
4
3
332,351
2
W
Cthulhu
12,645
632
81
4
0
398,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role