Player Matchup

Rama
Rama
Axithal
Rama
Level 26
God Stats
7W - 0L
2,009 SR
Queue Stats
294W - 30L
1,977 Elo+
Party 3
Ares
Ares
DJScream
Ares
Level 89
God Stats
34W - 9L
1,949 SR
Queue Stats
548W - 125L
1,871 Elo+
Party 3
Hel
Hel
FullofJuice
Hel
Level 51
God Stats
2W - 1L
1,636 SR
Queue Stats
650W - 177L
1,893 Elo+
Party 3
Osiris
Osiris
GalaticBlunder
Osiris
Level 49
God Stats
6W - 2L
1,831 SR
Queue Stats
460W - 192L
1,759 Elo+
Party 3
Janus
Janus
thydoc
Janus
Level 97
God Stats
38W - 13L
1,750 SR
Queue Stats
634W - 225L
1,860 Elo+
Party 3
Team Averages
Level 62
1,835 SR
1,872 Elo+

VS

Team Averages
Level 81
1,631 SR
1,648 Elo+
Cthulhu
Cthulhu
Flownage
Cthulhu
Level 45
God Stats
6W - 1L
1,874 SR
Queue Stats
9W - 1L
1,960 Elo+
Party 2
Danzaburou
Danzaburou
HBKScarlett
Danzaburou
Level 101
God Stats
3W - 2L
1,760 SR
Queue Stats
10W - 10L
1,547 Elo+
Party 2
He Bo
He Bo
KingBubo
He Bo
Level 68
God Stats
0W - 1L
1,328 SR
Queue Stats
15W - 15L
1,552 Elo+
Party 2
Skadi
Skadi
Oakkwood
Skadi
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,577 Elo+
Party 1
Ymir
Ymir
hempking438
Ymir
Level 41
God Stats
6W - 3L
1,693 SR
Queue Stats
168W - 147L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Axithal
Rama
16
7 / 0 / 4
9,320
621
11,281
7,809
3,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
13
4 / 2 / 9
8,438
563
7,648
11,448
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 3 / 3
7,865
524
7,916
11,527
7,258
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 3 / 5
8,545
570
5,501
9,471
5,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
thydoc
Janus
19
8 / 0 / 3
11,021
735
9,634
7,669
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flownage
Cthulhu
9
0 / 4 / 2
6,103
407
3,669
11,996
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
HBKScarlett
Danzaburou
11
1 / 4 / 1
6,857
457
2,767
6,544
1,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
KingBubo
He Bo
11
3 / 6 / 3
7,223
482
9,459
12,650
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Oakkwood
Skadi
15
2 / 4 / 0
8,472
565
7,870
12,229
4,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 3
7,443
496
5,341
11,751
4,897
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
23
Kills
8
8
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
Axithal
Rama
7
0
4
9
W
Ares
4
2
9
4.25
L
Cthulhu
Flownage
Cthulhu
0
4
2
0.25
W
1
3
3
0.83
W
3
3
5
1.83
L
Danzaburou
HBKScarlett
Danzaburou
1
4
1
0.38
L
He Bo
KingBubo
He Bo
3
6
3
0.75
L
Skadi
Oakkwood
Skadi
2
4
0
0.5
L
2
5
3
0.7
W
Janus
thydoc
Janus
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,980
Damage
29,106
47,924
Taken
55,170
27,246
Mitigated
22,339
21,942
Healing
14,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Axithal
Rama
11,281
9,277
0
4,456
7,809
3,025
1,932
2,896
4,913
0
79,503
W
Ares
7,648
512
0
2,807
11,448
8,391
116
5,827
5,621
14,167
0
L
Cthulhu
Flownage
Cthulhu
3,669
689
0
2,215
11,996
7,590
0
5,395
6,525
17,358
0
W
7,916
115
1,452
6,605
11,527
7,258
54
2,545
8,982
46,299
0
W
5,501
2,406
0
2,436
9,471
5,567
0
3,410
6,061
0
53,099
L
Danzaburou
HBKScarlett
Danzaburou
2,767
1,103
0
2,375
6,544
1,738
0
1,699
4,837
0
39,032
L
He Bo
KingBubo
He Bo
9,459
180
41
3,744
12,650
3,675
0
5,279
7,347
39,783
0
L
Skadi
Oakkwood
Skadi
7,870
3,489
0
3,432
12,229
4,439
123
6,837
5,374
0
60,713
L
5,341
1,275
0
3,166
11,751
4,897
0
5,640
5,889
44,895
0
W
Janus
thydoc
Janus
9,634
889
89
4,097
7,669
3,005
71
3,791
3,878
100,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,189
Gold Earned
36,098
552
Minions Killed
388
0
Camps Cleared
0
1,503,407
Distance Traveled
1,363,842
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,320
621
139
9
0
286,212
1
W
Ares
8,438
563
16
1
0
301,584
1
L
Cthulhu
6,103
407
28
2
0
307,424
10
W
Hel
7,865
524
95
6
0
291,178
3
W
Osiris
8,545
570
95
6
0
295,234
6
L
Danzaburou
6,857
457
80
5
0
290,175
0
L
He Bo
7,223
482
65
4
0
267,349
2
L
Skadi
8,472
565
128
9
0
242,525
1
L
Ymir
7,443
496
87
6
0
256,369
2
W
Janus
11,021
735
207
14
0
329,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role