Player Matchup

Ganesha
Ganesha
Hyperchewy
Ganesha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,495 Elo+
Party 2
Bacchus
Bacchus
LoST RedRift
Bacchus
Level 126
God Stats
1W - 0L
1,849 SR
Queue Stats
41W - 37L
1,473 Elo+
Party 3
Anhur
Anhur
S0ulN1nja
Anhur
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,495 Elo+
Party 2
Hun Batz
Hun Batz
tidebashur16
Hun Batz
Level 66
God Stats
3W - 0L
1,711 SR
Queue Stats
23W - 24L
1,393 Elo+
Party 3
Team Averages
Level 109
1,640 SR
1,464 Elo+

VS

Team Averages
Level 85
1,541 SR
1,175 Elo+
Gilgamesh
Gilgamesh
BrokenWagon
Gilgamesh
Level 146
God Stats
0W - 1L
1,448 SR
Queue Stats
3W - 8L
1,280 Elo+
Party 1
Anubis
Anubis
DeafCon55099
Anubis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,025 Elo+
Party 1
Neith
Neith
Nefairious
Neith
Level 28
God Stats
0W - 5L
1,530 SR
Queue Stats
1W - 7L
1,117 Elo+
Party 1
Ymir
Ymir
pickletoes
Ymir
Level 125
God Stats
0W - 1L
1,686 SR
Queue Stats
4W - 10L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hyperchewy
Ganesha
20
2 / 0 / 16
13,206
880
14,372
14,074
11,198
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
LoST RedRift
Bacchus
19
11 / 5 / 4
13,095
873
16,407
13,570
8,230
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
S0ulN1nja
Anhur
19
7 / 1 / 3
12,459
831
8,236
9,576
4,127
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hun Batz
tidebashur16
Hun Batz
18
5 / 5 / 6
12,155
810
10,236
14,665
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrokenWagon
Gilgamesh
17
4 / 5 / 3
11,556
770
13,514
16,924
14,042
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
3 / 8 / 3
10,950
730
4,094
16,661
9,317
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
16
3 / 5 / 1
11,056
737
5,230
12,221
4,232
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 7 / 2
10,770
718
6,283
15,037
12,386
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
25
Kills
11
11
Deaths
25
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BrokenWagon
Gilgamesh
4
5
3
1.1
L
Anubis
3
8
3
0.56
W
Ganesha
Hyperchewy
Ganesha
2
0
16
10
W
Bacchus
LoST RedRift
Bacchus
11
5
4
2.6
L
Neith
3
5
1
0.7
W
Anhur
S0ulN1nja
Anhur
7
1
3
8.5
L
1
7
2
0.29
W
Hun Batz
tidebashur16
Hun Batz
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,251
Damage
29,121
51,885
Taken
60,843
28,789
Mitigated
39,977
8,647
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BrokenWagon
Gilgamesh
13,514
4,141
512
1,750
16,924
14,042
1,175
6,488
10,318
0
38,290
L
Anubis
4,094
294
356
2,731
16,661
9,317
102
8,439
7,852
17,177
0
W
Ganesha
Hyperchewy
Ganesha
14,372
874
986
2,836
14,074
11,198
1,020
2,281
11,793
66,232
0
W
Bacchus
LoST RedRift
Bacchus
16,407
2,334
0
0
13,570
8,230
0
3,325
10,245
42,348
0
L
Neith
5,230
2,293
196
3,743
12,221
4,232
1,797
7,097
4,931
0
37,349
W
Anhur
S0ulN1nja
Anhur
8,236
3,580
0
2,013
9,576
4,127
3,880
1,545
8,031
0
40,407
L
6,283
549
91
747
15,037
12,386
457
8,290
6,688
39,952
0
W
Hun Batz
tidebashur16
Hun Batz
10,236
6,520
0
2,812
14,665
5,234
567
4,048
10,617
0
32,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
44,332
267
Minions Killed
237
14
Camps Cleared
8
1,170,558
Distance Traveled
878,340
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,556
770
58
4
2
253,154
0
L
Anubis
10,950
730
22
1
0
200,570
0
W
Ganesha
13,206
880
70
5
3
318,301
2
W
Bacchus
13,095
873
69
5
3
281,129
0
L
Neith
11,056
737
75
5
5
215,394
2
W
Anhur
12,459
831
77
5
3
291,094
0
L
Ymir
10,770
718
82
5
1
209,222
0
W
Hun Batz
12,155
810
51
3
5
280,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role