Player Matchup

Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Nexus_806xx
Danzaburou
Level 65
God Stats
8W - 2L
1,716 SR
Queue Stats
101W - 78L
1,494 Elo+
Party 2
Artio
Artio
TheOnlyMoogo
Artio
Level 159
God Stats
5W - 1L
1,551 SR
Queue Stats
193W - 190L
1,589 Elo+
Party 2
Ra
Ra
mozappyyy
Ra
Level 11
God Stats
2W - 1L
1,694 SR
Queue Stats
10W - 4L
1,752 Elo+
Party 2
Bakasura
Bakasura
zeroIQplays
Bakasura
Level 124
God Stats
2W - 3L
1,677 SR
Queue Stats
209W - 189L
1,526 Elo+
Party 2
Team Averages
Level 97
1,628 SR
1,572 Elo+

VS

Team Averages
Level 40
1,563 SR
1,491 Elo+
Danzaburou
Danzaburou
KennyKillmonger1
Danzaburou
Level 27
God Stats
17W - 22L
1,396 SR
Queue Stats
106W - 155L
1,290 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Leagues926
Tsukuyomi
Level 55
God Stats
0W - 2L
1,333 SR
Queue Stats
222W - 145L
1,615 Elo+
Party 1
Cerberus
Cerberus
Naljaz
Cerberus
Level 17
God Stats
1W - 1L
1,795 SR
Queue Stats
46W - 28L
1,653 Elo+
Party 1
Charybdis
Charybdis
PSYCHO 941218
Charybdis
Level 45
God Stats
12W - 22L
1,420 SR
Queue Stats
247W - 303L
1,291 Elo+
Party 3
Hel
Hel
TakerOfCheeks
Hel
Level 58
God Stats
3W - 1L
1,869 SR
Queue Stats
253W - 203L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
6 / 3 / 4
12,898
614
16,285
14,119
4,598
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
Nexus_806xx
Danzaburou
19
12 / 1 / 6
14,396
686
18,418
16,201
6,611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 3 / 7
11,361
541
10,009
17,886
21,695
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 5 / 4
13,342
635
12,257
13,627
6,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
zeroIQplays
Bakasura
20
4 / 4 / 3
12,836
611
9,758
15,175
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KennyKillmonger1
Danzaburou
10
0 / 13 / 0
7,008
334
2,718
16,067
3,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Leagues926
Tsukuyomi
19
9 / 5 / 5
12,502
595
19,277
18,158
8,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Naljaz
Cerberus
16
2 / 6 / 5
10,358
493
9,581
21,296
24,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
PSYCHO 941218
Charybdis
13
0 / 7 / 1
7,947
378
4,075
12,510
3,085
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 5 / 3
11,143
531
10,927
17,218
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
36
Kills
16
16
Deaths
36
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
3
4
2.67
L
Danzaburou
KennyKillmonger1
Danzaburou
0
13
0
0
L
Tsukuyomi
Leagues926
Tsukuyomi
9
5
5
2.3
L
Cerberus
Naljaz
Cerberus
2
6
5
0.75
W
Danzaburou
Nexus_806xx
Danzaburou
12
1
6
15
L
Charybdis
PSYCHO 941218
Charybdis
0
7
1
0.07
L
5
5
3
1.3
W
7
3
7
3.5
W
7
5
4
1.8
W
Bakasura
zeroIQplays
Bakasura
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,727
Damage
46,578
77,008
Taken
85,249
44,643
Mitigated
45,174
32,524
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
16,285
9,269
0
2,559
14,119
4,598
2,538
4,977
9,142
0
68,435
L
Danzaburou
KennyKillmonger1
Danzaburou
2,718
1,138
0
1,323
16,067
3,250
830
3,057
12,966
0
21,241
L
Tsukuyomi
Leagues926
Tsukuyomi
19,277
4,576
0
3,683
18,158
8,763
0
3,407
14,168
0
87,674
L
Cerberus
Naljaz
Cerberus
9,581
389
0
5,692
21,296
24,107
0
2,010
18,102
59,118
0
W
Danzaburou
Nexus_806xx
Danzaburou
18,418
10,851
0
11,101
16,201
6,611
5,347
2,130
14,041
0
102,742
L
Charybdis
PSYCHO 941218
Charybdis
4,075
2,826
0
1,214
12,510
3,085
210
2,674
9,560
0
38,463
L
10,927
684
2,292
4,713
17,218
5,969
0
10,662
6,348
66,833
0
W
10,009
1,329
378
6,502
17,886
21,695
486
4,832
12,748
44,823
0
W
12,257
857
1,816
6,417
13,627
6,008
842
4,267
9,170
105,791
0
W
Bakasura
zeroIQplays
Bakasura
9,758
7,011
0
3,751
15,175
5,731
1,604
3,824
11,261
0
97,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,833
Gold Earned
48,958
708
Minions Killed
527
0
Camps Cleared
0
2,067,333
Distance Traveled
1,900,994
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,898
614
139
7
0
361,623
4
L
Danzaburou
7,008
334
32
2
0
345,693
0
L
Tsukuyomi
12,502
595
124
6
0
432,546
2
L
Cerberus
10,358
493
144
7
0
376,976
7
W
Danzaburou
14,396
686
160
8
0
380,935
1
L
Charybdis
7,947
378
78
4
0
351,514
11
L
Hel
11,143
531
149
7
0
394,265
6
W
Artio
11,361
541
46
2
0
422,490
8
W
Ra
13,342
635
169
8
0
415,472
3
W
Bakasura
12,836
611
194
9
0
486,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role