Player Matchup

Hun Batz
Hun Batz
Aproduce
Hun Batz
Level 21
God Stats
6W - 11L
1,371 SR
Queue Stats
67W - 72L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
EndlessSkills
Sun Wukong
Level 19
God Stats
4W - 8L
1,376 SR
Queue Stats
30W - 41L
1,437 Elo+
Party 1
Fafnir
Fafnir
FinalRegent
Fafnir
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 47L
1,396 Elo+
Solo
Charybdis
Charybdis
InfantrymanCLL
Charybdis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,642 Elo+
Solo
Janus
Janus
TheGodLikeKnight
Janus
Level 39
God Stats
4W - 9L
1,348 SR
Queue Stats
92W - 100L
1,458 Elo+
Party 1
Team Averages
Level 26
1,419 SR
1,473 Elo+

VS

Team Averages
Level 35
1,529 SR
1,499 Elo+
Charybdis
Charybdis
BeastSlayer102
Charybdis
Level 27
God Stats
16W - 21L
1,499 SR
Queue Stats
106W - 107L
1,424 Elo+
Solo
Jormungandr
Jormungandr
CatDogGageman
Jormungandr
Level 101
God Stats
3W - 2L
1,709 SR
Queue Stats
210W - 215L
1,554 Elo+
Party 2
Sylvanus
Sylvanus
Khazixstann
Sylvanus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,725 Elo+
Party 2
Nemesis
Nemesis
endermqn125
Nemesis
Level 17
God Stats
10W - 5L
1,569 SR
Queue Stats
45W - 42L
1,330 Elo+
Solo
Hel
Hel
munmusata
Hel
Level 27
God Stats
5W - 2L
1,368 SR
Queue Stats
86W - 93L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aproduce
Hun Batz
6
1 / 3 / 0
4,393
439
1,702
4,657
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
EndlessSkills
Sun Wukong
7
0 / 2 / 1
4,585
459
2,344
8,422
3,871
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
6
2 / 2 / 0
4,816
482
2,254
6,536
4,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
InfantrymanCLL
Charybdis
7
0 / 5 / 2
4,784
478
2,892
5,641
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 0
5,280
528
4,008
4,330
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BeastSlayer102
Charybdis
10
6 / 2 / 1
6,140
614
5,906
5,520
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
CatDogGageman
Jormungandr
12
4 / 0 / 1
6,678
668
6,528
5,205
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Khazixstann
Sylvanus
9
1 / 0 / 5
5,650
565
2,520
5,347
3,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
endermqn125
Nemesis
9
3 / 2 / 2
5,922
592
2,515
5,927
1,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 3
5,805
581
2,043
4,981
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
15
15
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Aproduce
Hun Batz
1
3
0
0.33
W
Charybdis
BeastSlayer102
Charybdis
6
2
1
3.25
W
Jormungandr
CatDogGageman
Jormungandr
4
0
1
4.5
L
Sun Wukong
EndlessSkills
Sun Wukong
0
2
1
0.25
L
Fafnir
2
2
0
1
L
Charybdis
InfantrymanCLL
Charybdis
0
5
2
0.2
W
Sylvanus
Khazixstann
Sylvanus
1
0
5
3.5
L
0
3
0
0
W
Nemesis
endermqn125
Nemesis
3
2
2
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,200
Damage
19,512
29,586
Taken
26,980
12,054
Mitigated
12,301
5,320
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Aproduce
Hun Batz
1,702
959
0
1,005
4,657
1,557
0
1,967
2,610
0
17,022
W
Charybdis
BeastSlayer102
Charybdis
5,906
3,696
0
0
5,520
1,489
771
1,196
4,324
0
25,840
W
Jormungandr
CatDogGageman
Jormungandr
6,528
2,536
0
714
5,205
3,874
238
1,073
4,096
41,473
0
L
Sun Wukong
EndlessSkills
Sun Wukong
2,344
71
0
2,942
8,422
3,871
0
4,709
3,677
0
18,648
L
Fafnir
2,254
791
0
435
6,536
4,260
0
1,338
5,198
6,382
0
L
Charybdis
InfantrymanCLL
Charybdis
2,892
1,777
0
834
5,641
1,270
0
1,107
4,534
0
23,428
W
Sylvanus
Khazixstann
Sylvanus
2,520
1,262
174
1,248
5,347
3,671
225
1,058
4,289
14,986
0
L
4,008
42
0
104
4,330
1,096
0
1,738
2,476
31,608
0
W
Nemesis
endermqn125
Nemesis
2,515
1,460
0
794
5,927
1,663
140
685
5,144
0
28,889
W
2,043
352
977
3,318
4,981
1,604
471
1,874
2,865
29,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,858
Gold Earned
30,195
206
Minions Killed
285
0
Camps Cleared
0
837,766
Distance Traveled
918,842
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,393
439
32
3
0
152,693
2
W
Charybdis
6,140
614
45
5
0
183,484
1
W
Jormungandr
6,678
668
87
9
0
196,062
1
L
Sun Wukong
4,585
459
44
4
0
185,630
0
L
Fafnir
4,816
482
12
1
0
170,023
3
L
Charybdis
4,784
478
46
5
0
150,086
0
W
Sylvanus
5,650
565
30
3
0
141,678
0
L
Janus
5,280
528
72
7
0
179,334
2
W
Nemesis
5,922
592
63
6
0
222,201
3
W
Hel
5,805
581
60
6
0
175,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role