Player Matchup

Sylvanus
Sylvanus
CrossedSergeant1
Sylvanus
Level 25
God Stats
1W - 1L
1,198 SR
Queue Stats
10W - 12L
1,368 Elo+
Solo
Tiamat
Tiamat
DEAD-POOL-705
Tiamat
Level 19
God Stats
6W - 9L
1,272 SR
Queue Stats
61W - 70L
1,206 Elo+
Party 1
Fenrir
Fenrir
DoormanDori
Fenrir
Level 24
God Stats
14W - 14L
1,464 SR
Queue Stats
69W - 69L
1,320 Elo+
Solo
Hachiman
Hachiman
NumNumJuice5445
Hachiman
Level 11
God Stats
10W - 15L
1,428 SR
Queue Stats
16W - 25L
1,231 Elo+
Party 1
Ullr
Ullr
xfrost99
Ullr
Level 28
God Stats
18W - 20L
1,817 SR
Queue Stats
139W - 167L
1,304 Elo+
Party 1
Team Averages
Level 21
1,436 SR
1,286 Elo+

VS

Team Averages
Level 11
1,362 SR
1,217 Elo+
Hachiman
Hachiman
Fazeboo
Hachiman
Level 7
God Stats
3W - 3L
1,610 SR
Queue Stats
4W - 15L
1,210 Elo+
Party 2
Baron Samedi
Baron Samedi
I love twice200
Baron Samedi
Level 9
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 14L
1,303 Elo+
Party 2
Olorun
Olorun
Odalieeeeee
Olorun
Level 4
God Stats
0W - 3L
1,200 SR
Queue Stats
1W - 7L
1,120 Elo+
Solo
Sol
Sol
Xxdarthmalgus98
Sol
Level 9
God Stats
5W - 14L
1,222 SR
Queue Stats
7W - 19L
1,138 Elo+
Party 2
Loki
Loki
headhunterprooo
Loki
Level 27
God Stats
2W - 6L
1,279 SR
Queue Stats
173W - 191L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 13
10,720
564
6,069
11,765
12,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 5 / 3
10,539
555
11,452
12,294
7,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
18
16 / 1 / 4
11,789
620
16,204
15,169
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
11
2 / 7 / 4
8,127
428
3,928
10,491
2,909
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
15
13 / 4 / 11
10,922
575
12,606
14,391
7,673
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fazeboo
Hachiman
10
0 / 13 / 3
6,695
352
3,076
16,032
4,772
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
I love twice200
Baron Samedi
12
1 / 11 / 1
7,728
407
8,258
12,748
4,861
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
1
0 / 0 / 0
3,607
190
0
0
0
13
5 / 13 / 3
8,164
430
11,066
19,427
6,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 10 / 4
9,095
479
8,468
15,625
4,962
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
47
Kills
13
17
Deaths
47
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
0
13
13.5
W
9
5
3
2.1
W
Fenrir
16
1
4
18
L
Hachiman
Fazeboo
Hachiman
0
13
3
0.12
L
Baron Samedi
I love twice200
Baron Samedi
1
11
1
0.14
W
Hachiman
2
7
4
0.57
L
Olorun
0
0
0
0
L
5
13
3
0.5
L
7
10
4
0.9
W
Ullr
13
4
11
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,259
Damage
30,868
64,110
Taken
63,832
39,160
Mitigated
20,764
19,465
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,069
2,835
1,558
2,804
11,765
12,052
432
4,881
6,805
47,984
15,328
W
11,452
946
0
2,740
12,294
7,858
1,948
2,007
10,152
52,221
0
W
Fenrir
16,204
6,522
0
8,720
15,169
8,668
3,183
1,915
13,242
0
59,143
L
Hachiman
Fazeboo
Hachiman
3,076
1,789
0
540
16,032
4,772
0
1,848
14,162
0
14,981
L
Baron Samedi
I love twice200
Baron Samedi
8,258
1,992
305
796
12,748
4,861
798
3,140
9,555
41,244
0
W
Hachiman
3,928
2,561
0
0
10,491
2,909
1,482
3,397
6,992
0
28,858
L
Olorun
0
0
0
0
0
0
0
0
0
0
0
L
11,066
4,595
0
3,188
19,427
6,169
0
6,153
12,886
32,576
0
L
8,468
3,020
0
55
15,625
4,962
0
4,911
10,474
0
24,510
W
Ullr
12,606
7,893
778
2,865
14,391
7,673
1,045
6,528
7,445
0
32,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,097
Gold Earned
35,289
392
Minions Killed
186
0
Camps Cleared
0
1,689,214
Distance Traveled
1,112,185
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,720
564
113
6
0
318,755
0
W
Tiamat
10,539
555
102
5
0
324,478
0
W
Fenrir
11,789
620
98
5
0
370,959
0
L
Hachiman
6,695
352
27
1
0
271,254
6
L
Baron Samedi
7,728
407
74
4
0
248,305
0
W
Hachiman
8,127
428
45
2
0
322,913
0
L
Olorun
3,607
190
0
0
0
0
0
L
Sol
8,164
430
49
3
0
269,963
0
L
Loki
9,095
479
36
2
0
322,663
1
W
Ullr
10,922
575
34
2
0
352,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role