Player Matchup

Fenrir
Fenrir
MigzZesti
Fenrir
Level 68
God Stats
14W - 5L
1,637 SR
Queue Stats
106W - 145L
1,493 Elo+
Solo
Bacchus
Bacchus
R0mB
Bacchus
Level 120
God Stats
1W - 2L
1,291 SR
Queue Stats
84W - 104L
1,564 Elo+
Solo
Ra
Ra
kanekivsjuuzou
Ra
Level 144
God Stats
4W - 6L
1,221 SR
Queue Stats
378W - 510L
1,501 Elo+
Solo
Team Averages
Level 111
1,383 SR
1,519 Elo+

VS

Team Averages
Level 66
1,351 SR
1,284 Elo+
Anubis
Anubis
 
Anubis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AHappyPiggy
Nemesis
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,284 Elo+
Party 1
Ares
Ares
HoboFromHell
Ares
Level 39
God Stats
0W - 9L
1,053 SR
Queue Stats
2W - 28L
1,069 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MigzZesti
Fenrir
15
12 / 2 / 3
11,488
821
10,542
9,338
4,035
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
R0mB
Bacchus
13
2 / 2 / 11
10,338
738
11,277
14,541
19,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 12
9,776
698
11,354
10,217
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 4 / 0
10,675
763
9,325
10,270
6,395
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
AHappyPiggy
Nemesis
11
0 / 7 / 7
8,446
603
9,227
12,902
6,439
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 5 / 7
8,985
642
5,318
16,016
17,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
16
Kills
7
7
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
7
4
0
1.75
L
Nemesis
AHappyPiggy
Nemesis
0
7
7
0.5
L
0
5
7
0.7
W
Fenrir
MigzZesti
Fenrir
12
2
3
6.75
W
Bacchus
R0mB
Bacchus
2
2
11
3.75
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,173
Damage
23,870
34,096
Taken
39,188
27,219
Mitigated
30,256
8,320
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,325
437
0
2,712
10,270
6,395
656
5,951
4,319
42,091
0
L
Nemesis
AHappyPiggy
Nemesis
9,227
6,105
0
1,860
12,902
6,439
831
7,710
5,192
0
19,084
L
5,318
315
333
3,466
16,016
17,422
303
8,996
7,020
9,553
0
W
Fenrir
MigzZesti
Fenrir
10,542
2,160
300
2,088
9,338
4,035
1,734
4,540
4,632
0
25,920
W
Bacchus
R0mB
Bacchus
11,277
1,335
0
1,091
14,541
19,730
185
6,193
8,348
30,686
0
W
11,354
1,059
1,765
3,076
10,217
3,454
468
4,272
5,945
58,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,602
Gold Earned
28,106
155
Minions Killed
123
12
Camps Cleared
0
750,545
Distance Traveled
647,726
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,675
763
83
6
0
193,293
3
L
Nemesis
8,446
603
32
2
0
229,234
4
L
Ares
8,985
642
8
1
0
225,199
2
W
Fenrir
11,488
821
34
2
5
234,442
3
W
Bacchus
10,338
738
34
2
2
262,325
6
W
Ra
9,776
698
87
6
5
253,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role