Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Arisharkk
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 97L
1,470 Elo+
Solo
Mercury
Mercury
NuttSponge
Mercury
Level 25
God Stats
3W - 2L
1,549 SR
Queue Stats
15W - 11L
1,478 Elo+
Solo
Sylvanus
Sylvanus
snowdover
Sylvanus
Level 7
God Stats
7W - 5L
1,617 SR
Queue Stats
11W - 6L
1,600 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
wolfeonce
Morgan Le Fay
Level 18
God Stats
9W - 11L
1,665 SR
Queue Stats
23W - 24L
1,492 Elo+
Solo
Team Averages
Level 40
1,566 SR
1,508 Elo+

VS

Team Averages
Level 21
1,592 SR
1,456 Elo+
Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
IIYaagaII
Neith
Level 23
God Stats
13W - 21L
1,510 SR
Queue Stats
68W - 83L
1,472 Elo+
Party 1
King Arthur
King Arthur
Immlerith
King Arthur
Level 16
God Stats
2W - 1L
1,805 SR
Queue Stats
17W - 23L
1,451 Elo+
Solo
Ra
Ra
WalleOs
Ra
Level 7
God Stats
2W - 1L
1,785 SR
Queue Stats
3W - 6L
1,416 Elo+
Party 2
Bakasura
Bakasura
Zazboss
Bakasura
Level 32
God Stats
3W - 4L
1,362 SR
Queue Stats
95W - 105L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
3 / 2 / 0
5,708
571
2,012
3,546
827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Arisharkk
King Arthur
12
5 / 2 / 0
6,851
685
5,851
7,570
3,782
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
NuttSponge
Mercury
9
2 / 2 / 4
5,944
594
3,522
5,568
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
snowdover
Sylvanus
8
0 / 2 / 2
4,759
476
2,772
5,229
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
wolfeonce
Morgan Le Fay
11
1 / 1 / 4
5,967
597
4,151
3,745
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
0 / 1 / 4
4,811
481
1,186
7,053
2,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
IIYaagaII
Neith
9
2 / 1 / 2
5,596
560
4,366
4,957
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Immlerith
King Arthur
8
0 / 4 / 2
4,673
467
2,211
8,009
5,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 1
5,828
583
1,028
4,650
1,599
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Zazboss
Bakasura
9
7 / 5 / 1
6,385
639
6,068
8,620
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
11
Kills
9
9
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
2
0
1.5
L
Athena
 
Athena
0
1
4
2
W
King Arthur
Arisharkk
King Arthur
5
2
0
2.5
L
Neith
IIYaagaII
Neith
2
1
2
3
L
King Arthur
Immlerith
King Arthur
0
4
2
0.25
W
Mercury
NuttSponge
Mercury
2
2
4
2
L
0
1
1
0.5
L
Bakasura
Zazboss
Bakasura
7
5
1
1.5
W
Sylvanus
snowdover
Sylvanus
0
2
2
0.5
W
Morgan Le Fay
wolfeonce
Morgan Le Fay
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
14,859
25,658
Taken
33,289
10,538
Mitigated
15,425
9,233
Healing
10,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,012
663
0
919
3,546
827
0
740
2,806
0
19,062
L
Athena
 
Athena
1,186
446
0
1,404
7,053
2,971
0
1,712
5,245
9,994
0
W
King Arthur
Arisharkk
King Arthur
5,851
830
0
2,251
7,570
3,782
0
0
6,751
0
35,247
L
Neith
IIYaagaII
Neith
4,366
2,152
0
2,091
4,957
1,726
75
1,625
3,304
0
30,074
L
King Arthur
Immlerith
King Arthur
2,211
568
0
2,649
8,009
5,252
17
0
8,009
0
15,074
W
Mercury
NuttSponge
Mercury
3,522
2,219
0
2,396
5,568
1,365
0
385
5,108
0
20,844
L
1,028
371
30
2,099
4,650
1,599
114
1,141
3,319
34,964
0
L
Bakasura
Zazboss
Bakasura
6,068
3,956
0
2,500
8,620
3,877
26
1,594
6,960
0
23,546
W
Sylvanus
snowdover
Sylvanus
2,772
1,015
633
1,887
5,229
3,358
0
148
4,961
12,806
4,435
W
Morgan Le Fay
wolfeonce
Morgan Le Fay
4,151
306
0
1,147
3,745
1,206
0
941
2,744
32,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
27,293
254
Minions Killed
242
0
Camps Cleared
0
1,040,472
Distance Traveled
922,113
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,708
571
43
4
0
194,197
1
L
Athena
4,811
481
13
1
0
193,267
5
W
King Arthur
6,851
685
79
8
0
213,677
2
L
Neith
5,596
560
60
6
0
170,850
0
L
King Arthur
4,673
467
30
3
0
176,058
0
W
Mercury
5,944
594
48
5
0
227,601
1
L
Ra
5,828
583
80
8
0
179,620
0
L
Bakasura
6,385
639
59
6
0
202,318
2
W
Sylvanus
4,759
476
26
3
0
179,129
0
W
Morgan Le Fay
5,967
597
58
6
0
225,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role