Player Matchup

Achilles
Achilles
CaptainCuck27
Achilles
Level 122
God Stats
23W - 22L
1,548 SR
Queue Stats
332W - 299L
1,572 Elo+
Party 1
Ymir
Ymir
Pinto_bean1
Ymir
Level 124
God Stats
3W - 1L
1,724 SR
Queue Stats
389W - 353L
1,580 Elo+
Party 1
Izanami
Izanami
daarvid672
Izanami
Level 129
God Stats
7W - 4L
1,742 SR
Queue Stats
428W - 397L
1,593 Elo+
Solo
Jormungandr
Jormungandr
lMatthes
Jormungandr
Level 158
God Stats
28W - 22L
1,624 SR
Queue Stats
418W - 404L
1,574 Elo+
Solo
Sylvanus
Sylvanus
ricatolla
Sylvanus
Level 126
God Stats
9W - 10L
1,518 SR
Queue Stats
278W - 264L
1,552 Elo+
Party 1
Team Averages
Level 132
1,631 SR
1,574 Elo+

VS

Team Averages
Level 118
1,568 SR
1,552 Elo+
Achilles
Achilles
BiggDyzell
Achilles
Level 125
God Stats
5W - 6L
1,567 SR
Queue Stats
428W - 399L
1,568 Elo+
Party 2
Ymir
Ymir
BustaWeight
Ymir
Level 118
God Stats
133W - 115L
1,520 SR
Queue Stats
325W - 344L
1,473 Elo+
Party 3
Merlin
Merlin
Jerrywax
Merlin
Level 148
God Stats
6W - 10L
1,420 SR
Queue Stats
457W - 442L
1,598 Elo+
Party 2
Skadi
Skadi
SplatterPattern
Skadi
Level 100
God Stats
3W - 0L
1,856 SR
Queue Stats
149W - 157L
1,526 Elo+
Party 3
Loki
Loki
xVani11aThunder
Loki
Level 100
God Stats
3W - 2L
1,475 SR
Queue Stats
50W - 34L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CaptainCuck27
Achilles
12
2 / 1 / 1
7,228
556
2,775
5,851
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 1 / 4
7,300
562
3,805
6,327
4,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
daarvid672
Izanami
12
1 / 3 / 2
7,082
545
3,961
6,293
1,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
lMatthes
Jormungandr
13
0 / 1 / 0
7,373
567
783
6,001
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
ricatolla
Sylvanus
12
1 / 5 / 0
6,718
517
5,858
10,860
11,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BiggDyzell
Achilles
12
6 / 1 / 1
7,138
549
8,716
10,600
5,970
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 2 / 4
5,840
449
1,903
6,025
2,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Jerrywax
Merlin
14
1 / 0 / 5
7,914
609
4,669
2,010
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 3 / 1
6,762
520
3,987
5,172
1,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 1 / 3
7,004
539
2,968
6,011
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
11
11
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
BiggDyzell
Achilles
6
1
1
6.5
W
0
2
4
1
L
Achilles
CaptainCuck27
Achilles
2
1
1
2.5
W
Merlin
Jerrywax
Merlin
1
0
5
3.5
L
3
1
4
5
W
2
3
1
0.83
L
Izanami
daarvid672
Izanami
1
3
2
0.67
L
Jormungandr
lMatthes
Jormungandr
0
1
0
0
L
Sylvanus
ricatolla
Sylvanus
1
5
0
0.2
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,182
Damage
22,243
35,332
Taken
29,818
22,407
Mitigated
11,515
7,932
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BiggDyzell
Achilles
8,716
2,769
0
4,545
10,600
5,970
559
5,779
4,821
0
33,122
W
1,903
296
82
1,432
6,025
2,141
0
1,738
4,287
15,614
0
L
Achilles
CaptainCuck27
Achilles
2,775
1,185
0
573
5,851
2,191
0
82
5,769
0
51,674
W
Merlin
Jerrywax
Merlin
4,669
865
0
928
2,010
634
0
347
1,663
52,547
0
L
3,805
1,074
0
2,146
6,327
4,649
0
1,707
4,584
18,336
0
W
3,987
1,526
0
1,050
5,172
1,090
0
864
4,308
0
39,077
L
Izanami
daarvid672
Izanami
3,961
2,436
0
1,367
6,293
1,940
0
576
5,717
0
55,953
L
Jormungandr
lMatthes
Jormungandr
783
182
0
394
6,001
1,983
0
2,961
2,885
50,877
0
L
Sylvanus
ricatolla
Sylvanus
5,858
1,443
390
3,062
10,860
11,644
217
1,199
9,589
28,299
6,678
W
2,968
381
0
3,280
6,011
1,680
367
1,056
4,955
0
37,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,701
Gold Earned
34,658
432
Minions Killed
370
0
Camps Cleared
0
1,192,962
Distance Traveled
1,304,399
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,138
549
57
4
0
270,723
0
W
Ymir
5,840
449
17
1
0
238,385
6
L
Achilles
7,228
556
96
7
0
270,375
4
W
Merlin
7,914
609
129
10
0
260,537
6
L
Ymir
7,300
562
22
2
0
244,734
8
W
Skadi
6,762
520
88
7
0
243,099
2
L
Izanami
7,082
545
130
10
0
225,696
6
L
Jormungandr
7,373
567
122
9
0
264,395
10
L
Sylvanus
6,718
517
62
5
0
187,762
3
W
Loki
7,004
539
79
6
0
291,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role