Player Matchup

Neith
Neith
B3LL4
Neith
Level 11
God Stats
1W - 1L
1,432 SR
Queue Stats
10W - 10L
1,414 Elo+
Solo
Ymir
Ymir
Chilidawg13
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,177 Elo+
Party 1
Olorun
Olorun
KnappTime2
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thor
Thor
Tones22
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cupid
Cupid
Umm okay7193
Cupid
Level 5
God Stats
2W - 5L
1,203 SR
Queue Stats
5W - 9L
1,177 Elo+
Party 1
Team Averages
Level 5
1,427 SR
1,353 Elo+

VS

Team Averages
Level 22
1,476 SR
1,316 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Juanesw
Cupid
Level 23
God Stats
3W - 8L
1,676 SR
Queue Stats
25W - 31L
1,381 Elo+
Solo
Kukulkan
Kukulkan
MakiCata
Kukulkan
Level 27
God Stats
4W - 0L
1,509 SR
Queue Stats
31W - 30L
1,272 Elo+
Solo
Janus
Janus
RomanEnthusiast
Janus
Level 27
God Stats
3W - 3L
1,430 SR
Queue Stats
44W - 53L
1,374 Elo+
Solo
Guan Yu
Guan Yu
Vargonymous
Guan Yu
Level 6
God Stats
2W - 7L
1,263 SR
Queue Stats
3W - 7L
1,054 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
B3LL4
Neith
9
0 / 13 / 0
6,633
349
2,818
13,268
3,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 12 / 1
6,842
360
4,336
17,891
10,061
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
KnappTime2
Olorun
11
2 / 9 / 1
7,658
403
6,038
12,371
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
Tones22
Thor
9
1 / 10 / 1
7,126
375
3,929
12,223
3,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 11 / 0
8,377
441
5,237
14,523
4,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
9 / 0 / 14
10,574
557
8,673
14,122
13,495
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
Juanesw
Cupid
18
16 / 0 / 9
12,125
638
14,555
11,918
4,666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
MakiCata
Kukulkan
13
7 / 4 / 4
9,045
476
6,402
10,313
3,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
9 / 0 / 10
10,510
553
10,288
7,776
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Vargonymous
Guan Yu
17
13 / 1 / 4
11,057
582
11,877
12,348
9,671
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
95
4
Kills
54
55
Deaths
5
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
0
14
16
L
Neith
B3LL4
Neith
0
13
0
0
L
0
12
1
0.04
W
Cupid
Juanesw
Cupid
16
0
9
20.5
L
Olorun
KnappTime2
Olorun
2
9
1
0.28
W
Kukulkan
MakiCata
Kukulkan
7
4
4
2.25
W
9
0
10
14
L
Thor
Tones22
Thor
1
10
1
0.15
L
1
11
0
0.09
W
Guan Yu
Vargonymous
Guan Yu
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
51,795
70,276
Taken
56,477
26,078
Mitigated
33,871
5,934
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,673
1,473
401
1,583
14,122
13,495
1,513
2,083
12,039
41,821
0
L
Neith
B3LL4
Neith
2,818
1,856
0
1,270
13,268
3,446
0
3,551
9,639
0
31,664
L
4,336
2,051
0
640
17,891
10,061
57
7,671
9,809
15,996
0
W
Cupid
Juanesw
Cupid
14,555
10,584
135
5,299
11,918
4,666
3,097
1,403
10,515
0
118,786
L
Olorun
KnappTime2
Olorun
6,038
2,662
0
2,132
12,371
4,569
844
6,868
5,304
34,170
5,627
W
Kukulkan
MakiCata
Kukulkan
6,402
1,426
0
884
10,313
3,742
851
4,448
5,865
22,076
0
W
10,288
629
0
101
7,776
2,297
2,477
890
6,886
51,432
0
L
Thor
Tones22
Thor
3,929
453
0
250
12,223
3,472
0
4,741
7,271
0
29,467
L
5,237
3,586
0
1,642
14,523
4,530
992
1,978
12,169
0
40,875
W
Guan Yu
Vargonymous
Guan Yu
11,877
1,386
1,414
5,097
12,348
9,671
1,863
1,278
11,070
0
41,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,636
Gold Earned
53,311
239
Minions Killed
402
0
Camps Cleared
0
1,372,385
Distance Traveled
1,754,142
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,574
557
58
3
0
375,403
0
L
Neith
6,633
349
55
3
0
230,757
4
L
Ymir
6,842
360
12
1
0
278,640
1
W
Cupid
12,125
638
154
8
0
355,330
1
L
Olorun
7,658
403
61
3
0
268,041
1
W
Kukulkan
9,045
476
21
1
0
298,626
0
W
Janus
10,510
553
100
5
0
366,263
0
L
Thor
7,126
375
41
2
0
312,537
3
L
Cupid
8,377
441
70
4
0
282,410
0
W
Guan Yu
11,057
582
69
4
0
358,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role