Player Matchup

Thoth
Thoth
Bronze I
CaptainBOSS2005
Thoth
Bronze I
Level 61
God Stats
3W - 1L
1,795 SR
Queue Stats
8W - 24L
895 MMR
Solo
Achilles
Achilles
Silver II
Magatayo
Achilles
Silver II
Level 125
God Stats
12W - 13L
1,535 SR
Queue Stats
488W - 504L
974 MMR
Party 2
Vulcan
Vulcan
Silver II
Of dreeaD
Vulcan
Silver II
Level 155
God Stats
29W - 27L
1,538 SR
Queue Stats
271W - 276L
951 MMR
Solo
Chaac
Chaac
Silver II
VintageGarments
Chaac
Silver II
Level 113
God Stats
9W - 18L
1,339 SR
Queue Stats
488W - 504L
928 MMR
Party 2
Cerberus
Cerberus
Silver III
xx pberk xx
Cerberus
Silver III
Level 88
God Stats
6W - 4L
1,480 SR
Queue Stats
82W - 84L
922 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,537 SR
934 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,647 SR
931 MMR
Tiamat
Tiamat
Silver III
GrottyLK
Tiamat
Silver III
Level 87
God Stats
1W - 1L
1,578 SR
Queue Stats
72W - 79L
953 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
IIgabrielzitoII
Sun Wukong
Bronze I
Level 88
God Stats
1W - 3L
1,708 SR
Queue Stats
17W - 39L
752 MMR
Party 1
Medusa
Medusa
Silver III
OrderlyKarma
Medusa
Silver III
Level 154
God Stats
183W - 139L
1,530 SR
Queue Stats
294W - 284L
870 MMR
Solo
Thor
Thor
Silver III
jank090404
Thor
Silver III
Level 160
God Stats
7W - 6L
1,701 SR
Queue Stats
647W - 664L
868 MMR
Solo
Bellona
Bellona
Silver V
lCaca iwnl
Bellona
Silver V
Level 47
God Stats
0W - 1L
1,718 SR
Queue Stats
8W - 17L
1,211 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 14
14,435
516
18,752
22,075
9,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Magatayo
Achilles
20
10 / 3 / 18
15,043
537
19,540
24,867
22,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Of dreeaD
Vulcan
20
6 / 0 / 16
14,683
524
27,487
12,574
8,138
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
12 / 3 / 15
16,171
578
27,445
39,040
50,670
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
xx pberk xx
Cerberus
19
4 / 3 / 14
14,225
508
10,753
25,682
33,896
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Morgan Le FayAnubisAthenaSetAh Muzen Cab

VS

Bans
GilgameshHou YiFafnirYmirArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GrottyLK
Tiamat
15
0 / 12 / 7
10,935
391
18,173
22,034
10,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
IIgabrielzitoII
Sun Wukong
19
4 / 7 / 1
12,456
445
16,583
33,558
25,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
20
11 / 8 / 2
14,408
515
18,137
21,820
7,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

18
1 / 6 / 1
11,085
396
9,280
24,701
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
lCaca iwnl
Bellona
15
2 / 10 / 6
10,850
388
6,510
27,738
33,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
35
42
Kills
18
19
Deaths
43
77
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
10
14
1.7
L
Tiamat
GrottyLK
Tiamat
0
12
7
0.29
L
Sun Wukong
IIgabrielzitoII
Sun Wukong
4
7
1
0.64
W
Achilles
Magatayo
Achilles
10
3
18
6.33
W
Vulcan
Of dreeaD
Vulcan
6
0
16
14
L
Medusa
11
8
2
1.5
W
12
3
15
6.5
L
1
6
1
0.25
L
Bellona
lCaca iwnl
Bellona
2
10
6
0.5
W
Cerberus
xx pberk xx
Cerberus
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,977
Damage
68,683
124,238
Taken
129,851
124,349
Mitigated
83,828
47,931
Healing
23,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,752
1,438
536
4,046
22,075
9,146
903
4,189
17,662
63,481
0
L
Tiamat
GrottyLK
Tiamat
18,173
2,196
0
3,023
22,034
10,354
0
10,589
11,445
65,263
0
L
Sun Wukong
IIgabrielzitoII
Sun Wukong
16,583
2,721
0
10,476
33,558
25,491
0
14,910
18,648
8,799
78,101
W
Achilles
Magatayo
Achilles
19,540
5,276
0
8,128
24,867
22,499
2,542
3,484
21,279
0
105,473
W
Vulcan
Of dreeaD
Vulcan
27,487
12,450
104
4,349
12,574
8,138
2,283
3,923
8,525
124,406
0
L
Medusa
18,137
8,389
0
1,693
21,820
7,426
2,259
11,428
10,392
0
109,883
W
27,445
5,193
0
23,985
39,040
50,670
1,209
8,789
29,770
8,684
117,363
L
9,280
1,390
0
4,976
24,701
7,274
0
9,002
15,699
0
73,038
L
Bellona
lCaca iwnl
Bellona
6,510
628
0
3,598
27,738
33,283
0
13,294
14,444
0
31,239
W
Cerberus
xx pberk xx
Cerberus
10,753
596
0
6,783
25,682
33,896
437
2,145
23,497
83,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,557
Gold Earned
59,734
716
Minions Killed
600
0
Camps Cleared
0
2,759,392
Distance Traveled
2,299,352
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
14,435
516
69
2
0
500,945
1
L
Tiamat
10,935
391
137
5
0
428,530
3
L
Sun Wukong
12,456
445
148
5
0
506,483
2
W
Achilles
15,043
537
133
5
0
607,734
4
W
Vulcan
14,683
524
167
6
0
585,177
14
L
Medusa
14,408
515
168
6
0
435,772
4
W
Chaac
16,171
578
219
8
0
539,662
7
L
Thor
11,085
396
114
4
0
513,270
10
L
Bellona
10,850
388
33
1
0
415,297
0
W
Cerberus
14,225
508
128
5
0
525,874
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role