Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum V
Ginjaroo
Morgan Le Fay
Platinum V
Level 121
God Stats
7W - 5L
1,952 SR
Queue Stats
332W - 326L
1,486 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Irish Balou
Erlang Shen
Gold IV
Level 143
God Stats
16W - 9L
1,848 SR
Queue Stats
76W - 68L
1,491 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Rom177
Xing Tian
Gold IV
Level 150
God Stats
4W - 2L
1,860 SR
Queue Stats
153W - 158L
1,471 MMR
Party 1
Izanami
Izanami
Bronze III
Tyllumas
Izanami
Bronze III
Level 42
God Stats
1W - 0L
1,524 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
Unfortunate6858
Chaac
Gold V
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,489 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,737 SR
1,487 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,559 SR
1,488 MMR
Baron Samedi
Baron Samedi
Silver I
DANIELDANGEL29
Baron Samedi
Silver I
Level 153
God Stats
12W - 7L
1,604 SR
Queue Stats
178W - 183L
1,269 MMR
Party 2
Sol
Sol
Gold IV
GameboyyAdvance
Sol
Gold IV
Level 124
God Stats
21W - 18L
1,574 SR
Queue Stats
219W - 220L
1,478 MMR
Solo
Fenrir
Fenrir
Gold IV
Ghost_Warriorr47
Fenrir
Gold IV
Level 129
God Stats
0W - 2L
1,380 SR
Queue Stats
64W - 55L
1,673 MMR
Party 2
Artio
Artio
Gold III
V1rtueGam1ng
Artio
Gold III
Level 157
God Stats
3W - 4L
1,558 SR
Queue Stats
113W - 102L
1,511 MMR
Solo
Cabrakan
Cabrakan
Bronze III
xSwiftAvengerx
Cabrakan
Bronze III
Level 65
God Stats
1W - 1L
1,679 SR
Queue Stats
10W - 5L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ginjaroo
Morgan Le Fay
20
5 / 2 / 11
13,341
556
24,651
14,835
6,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Irish Balou
Erlang Shen
20
9 / 2 / 9
14,306
596
24,428
21,406
16,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
Rom177
Xing Tian
16
2 / 4 / 9
10,771
449
6,180
21,805
21,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
Tyllumas
Izanami
20
3 / 2 / 9
12,427
518
10,858
11,542
4,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 3 / 5
12,285
512
14,867
26,436
25,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
NeithPersephoneMedusaTiamat

VS

Bans
UllrHerculesAthenaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DANIELDANGEL29
Baron Samedi
16
0 / 7 / 2
10,720
447
12,663
18,507
8,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
5 / 5 / 1
12,236
510
14,736
19,371
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 6 / 3
11,693
487
12,151
23,691
10,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 4 / 1
11,748
490
13,854
24,844
32,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
13
0 / 3 / 4
9,750
406
5,624
22,458
31,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
23
25
Kills
12
13
Deaths
25
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DANIELDANGEL29
Baron Samedi
0
7
2
0.14
L
5
5
1
1.1
L
4
6
3
0.92
W
Morgan Le Fay
Ginjaroo
Morgan Le Fay
5
2
11
5.25
W
Erlang Shen
Irish Balou
Erlang Shen
9
2
9
6.75
W
Xing Tian
Rom177
Xing Tian
2
4
9
1.63
W
Izanami
Tyllumas
Izanami
3
2
9
3.75
W
6
3
5
2.83
L
3
4
1
0.88
L
Cabrakan
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,984
Damage
59,028
96,024
Taken
108,871
73,475
Mitigated
89,984
48,891
Healing
34,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DANIELDANGEL29
Baron Samedi
12,663
1,048
1,511
6,642
18,507
8,835
135
6,027
12,060
77,620
0
L
14,736
4,859
0
9,378
19,371
6,456
1,124
5,975
13,256
117,574
0
L
12,151
4,749
0
4,309
23,691
10,560
0
5,837
17,604
0
84,877
W
Morgan Le Fay
Ginjaroo
Morgan Le Fay
24,651
1,292
73
8,289
14,835
6,156
471
9,430
5,342
96,409
0
W
Erlang Shen
Irish Balou
Erlang Shen
24,428
12,749
0
11,322
21,406
16,640
801
7,207
14,077
0
137,166
W
Xing Tian
Rom177
Xing Tian
6,180
455
0
6,823
21,805
21,105
69
10,953
10,852
22,300
0
W
Izanami
Tyllumas
Izanami
10,858
5,516
0
4,991
11,542
4,084
6,871
7,495
4,047
0
85,658
W
14,867
4,565
0
17,393
26,436
25,490
160
12,563
13,873
0
76,321
L
13,854
1,391
786
10,030
24,844
32,441
214
3,810
20,811
66,669
0
L
Cabrakan
5,624
724
0
2,004
22,458
31,692
0
8,201
13,922
18,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,130
Gold Earned
56,147
621
Minions Killed
608
0
Camps Cleared
0
2,364,841
Distance Traveled
2,180,898
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,720
447
146
6
0
427,059
3
L
Sol
12,236
510
170
7
0
390,802
9
L
Fenrir
11,693
487
120
5
0
479,750
2
W
Morgan Le Fay
13,341
556
156
7
0
469,127
14
W
Erlang Shen
14,306
596
150
6
0
532,025
2
W
Xing Tian
10,771
449
17
1
0
435,487
0
W
Izanami
12,427
518
158
7
0
458,205
5
W
Chaac
12,285
512
140
6
0
469,997
6
L
Artio
11,748
490
142
6
0
428,250
1
L
Cabrakan
9,750
406
30
1
0
455,037
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role