Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
LuciidXIV
Rama
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 203L
1,360 Elo+
Solo
Odin
Odin
imTooKeen
Odin
Level 61
God Stats
2W - 1L
1,502 SR
Queue Stats
122W - 154L
1,333 Elo+
Party 1
Ares
Ares
thanatos102
Ares
Level 65
God Stats
3W - 2L
1,554 SR
Queue Stats
155W - 148L
1,382 Elo+
Solo
Anubis
Anubis
wheeler_Walker
Anubis
Level 73
God Stats
2W - 3L
1,444 SR
Queue Stats
77W - 91L
1,289 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,373 Elo+

VS

Team Averages
Level 94
1,473 SR
1,400 Elo+
Vamana
Vamana
 
Vamana
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Deadp00l9
Medusa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 130L
1,268 Elo+
Solo
Ullr
Ullr
NARU___T0AD
Ullr
Level 115
God Stats
7W - 9L
1,411 SR
Queue Stats
182W - 184L
1,391 Elo+
Party 3
Ne Zha
Ne Zha
YTFeverrr
Ne Zha
Level 100
God Stats
1W - 2L
1,491 SR
Queue Stats
32W - 32L
1,420 Elo+
Party 2
Sol
Sol
rashidr7
Sol
Level 101
God Stats
3W - 5L
1,460 SR
Queue Stats
51W - 50L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 3
7,230
657
4,009
7,667
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
11
0 / 2 / 2
6,224
566
3,438
6,866
2,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
11
4 / 2 / 4
6,829
621
4,563
5,660
2,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
3 / 0 / 5
5,970
543
3,368
5,101
2,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
7 / 1 / 4
6,981
635
4,563
5,287
2,618
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 5 / 1
5,105
464
1,590
7,586
6,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Deadp00l9
Medusa
8
0 / 5 / 1
4,939
449
2,366
6,161
1,522
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 0
6,085
553
4,399
6,824
2,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
YTFeverrr
Ne Zha
10
3 / 6 / 1
6,066
551
5,099
8,887
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 1
5,081
462
3,562
4,017
738
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
20
Kills
6
6
Deaths
20
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
3
7.5
L
Vamana
 
Vamana
0
5
1
0.1
L
Medusa
Deadp00l9
Medusa
0
5
1
0.1
W
Rama
0
2
2
0.5
L
2
2
0
1
L
Ne Zha
YTFeverrr
Ne Zha
3
6
1
0.58
W
Odin
4
2
4
3
L
1
2
1
0.75
W
3
0
5
5.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,941
Damage
17,016
30,581
Taken
33,475
12,832
Mitigated
14,419
8,604
Healing
4,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,009
1,299
0
1,896
7,667
2,557
0
609
7,004
0
36,445
L
Vamana
 
Vamana
1,590
609
0
781
7,586
6,837
0
221
7,365
0
16,221
L
Medusa
Deadp00l9
Medusa
2,366
1,062
0
250
6,161
1,522
160
2,884
3,277
0
16,135
W
Rama
3,438
2,987
0
2,475
6,866
2,000
131
0
6,866
0
34,706
L
4,399
1,062
0
1,268
6,824
2,167
666
154
6,670
0
37,124
L
Ne Zha
YTFeverrr
Ne Zha
5,099
2,592
0
1,837
8,887
3,155
0
2,333
6,554
0
34,487
W
Odin
4,563
1,635
307
448
5,660
2,995
686
539
5,061
0
27,914
L
3,562
655
0
595
4,017
738
535
2,339
1,678
17,113
0
W
3,368
312
120
818
5,101
2,662
77
644
4,321
12,090
0
W
4,563
258
0
2,540
5,287
2,618
291
1,402
3,617
33,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,234
Gold Earned
27,276
262
Minions Killed
229
0
Camps Cleared
0
1,084,096
Distance Traveled
984,621
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,230
657
68
6
0
207,995
3
L
Vamana
5,105
464
36
3
0
175,368
0
L
Medusa
4,939
449
42
4
0
204,095
0
W
Rama
6,224
566
62
6
0
210,570
1
L
Ullr
6,085
553
63
6
0
177,459
2
L
Ne Zha
6,066
551
63
6
0
223,368
1
W
Odin
6,829
621
58
5
0
238,901
0
L
Sol
5,081
462
25
2
0
204,331
0
W
Ares
5,970
543
14
1
0
232,625
2
W
Anubis
6,981
635
60
5
0
194,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role