Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Chawkstyr
Thanatos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,859 Elo+
Party 3
Tiamat
Tiamat
HugeDaddyIssues
Tiamat
Level 25
God Stats
2W - 0L
1,536 SR
Queue Stats
19W - 2L
1,917 Elo+
Party 3
Sobek
Sobek
Krushiel
Sobek
Level 126
God Stats
2W - 1L
1,737 SR
Queue Stats
21W - 13L
1,680 Elo+
Party 3
Chernobog
Chernobog
Mattazr
Chernobog
Level 157
God Stats
1W - 0L
1,554 SR
Queue Stats
30W - 18L
1,704 Elo+
Party 3
Team Averages
Level 123
1,565 SR
1,732 Elo+

VS

Team Averages
Level 55
1,575 SR
1,624 Elo+
Khepri
Khepri
BlindBeastly
Khepri
Level 86
God Stats
2W - 2L
1,835 SR
Queue Stats
211W - 179L
1,617 Elo+
Party 1
Serqet
Serqet
Shioretai
Serqet
Level 61
God Stats
0W - 2L
1,305 SR
Queue Stats
204W - 176L
1,592 Elo+
Party 1
Gilgamesh
Gilgamesh
ToothPasteFacial
Gilgamesh
Level 18
God Stats
4W - 7L
1,440 SR
Queue Stats
67W - 64L
1,606 Elo+
Party 1
Danzaburou
Danzaburou
attilathehun666
Danzaburou
Level 43
God Stats
1W - 1L
1,638 SR
Queue Stats
31W - 16L
1,631 Elo+
Party 2
Thoth
Thoth
eggsecuted
Thoth
Level 65
God Stats
1W - 2L
1,656 SR
Queue Stats
55W - 22L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
3 / 7 / 5
11,734
559
8,965
15,763
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
Chawkstyr
Thanatos
20
14 / 3 / 1
14,516
691
21,224
18,168
7,262
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 5 / 11
11,528
549
12,028
17,529
10,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Krushiel
Sobek
15
0 / 5 / 12
10,341
492
6,445
18,750
22,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Mattazr
Chernobog
16
7 / 4 / 5
11,136
530
15,065
12,846
4,118
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 5 / 10
8,884
423
5,816
17,174
20,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Shioretai
Serqet
16
0 / 4 / 5
9,419
449
3,623
13,801
10,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
16
14 / 6 / 5
11,150
531
16,828
17,590
9,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
attilathehun666
Danzaburou
13
1 / 6 / 4
8,658
412
7,749
14,094
5,278
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thoth
17
8 / 5 / 8
10,863
517
17,086
15,930
5,453
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
56
26
Kills
24
24
Deaths
26
34
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
7
5
0.79
L
Khepri
1
5
10
1.2
W
Thanatos
Chawkstyr
Thanatos
14
3
1
4.83
W
2
5
11
1.5
W
Sobek
Krushiel
Sobek
0
5
12
1.2
W
Chernobog
Mattazr
Chernobog
7
4
5
2.38
L
Serqet
Shioretai
Serqet
0
4
5
0.63
L
Gilgamesh
14
6
5
2.75
L
Danzaburou
attilathehun666
Danzaburou
1
6
4
0.5
L
Thoth
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,727
Damage
51,102
83,056
Taken
78,589
51,043
Mitigated
50,643
37,042
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,965
2,252
0
3,836
15,763
6,763
0
2,611
12,489
0
89,085
L
Khepri
5,816
980
0
1,317
17,174
20,438
0
3,888
13,230
16,961
0
W
Thanatos
Chawkstyr
Thanatos
21,224
10,676
0
21,444
18,168
7,262
209
2,899
15,011
0
117,352
W
12,028
1,846
251
4,271
17,529
10,664
730
6,337
10,754
72,179
0
W
Sobek
Krushiel
Sobek
6,445
765
0
4,410
18,750
22,236
162
6,339
12,048
20,694
0
W
Chernobog
Mattazr
Chernobog
15,065
9,126
0
2,830
12,846
4,118
2,394
4,339
8,409
0
81,177
L
Serqet
Shioretai
Serqet
3,623
751
0
3,949
13,801
10,258
0
2,573
11,137
0
39,738
L
Gilgamesh
16,828
3,705
0
1,361
17,590
9,216
0
4,160
13,236
0
60,367
L
Danzaburou
attilathehun666
Danzaburou
7,749
3,834
0
3,981
14,094
5,278
0
3,872
10,094
0
47,715
L
Thoth
17,086
397
192
1,811
15,930
5,453
0
3,305
12,419
79,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,255
Gold Earned
48,974
602
Minions Killed
414
0
Camps Cleared
0
2,069,167
Distance Traveled
2,034,255
17
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,734
559
148
7
0
418,886
5
L
Khepri
8,884
423
12
1
0
415,600
13
W
Thanatos
14,516
691
194
9
0
452,120
2
W
Tiamat
11,528
549
120
6
0
392,171
5
W
Sobek
10,341
492
25
1
0
408,786
4
W
Chernobog
11,136
530
115
5
0
397,204
1
L
Serqet
9,419
449
92
4
0
412,315
11
L
Gilgamesh
11,150
531
81
4
0
396,876
2
L
Danzaburou
8,658
412
83
4
0
400,767
5
L
Thoth
10,863
517
146
7
0
408,697
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role