Player Matchup

Charybdis
Charybdis
Im Chiefton
Charybdis
Level 33
God Stats
6W - 10L
1,478 SR
Queue Stats
73W - 85L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
Mancole8631
Cthulhu
Level 8
God Stats
2W - 3L
1,464 SR
Queue Stats
5W - 7L
1,394 Elo+
Party 1
Olorun
Olorun
Ozzyhomeboy
Olorun
Level 9
God Stats
5W - 8L
1,587 SR
Queue Stats
9W - 16L
1,363 Elo+
Party 1
Hun Batz
Hun Batz
Y Play Games
Hun Batz
Level 32
God Stats
3W - 3L
1,681 SR
Queue Stats
70W - 81L
1,403 Elo+
Party 1
Raijin
Raijin
xll N00B llx781
Raijin
Level 7
God Stats
1W - 2L
1,779 SR
Queue Stats
6W - 10L
1,599 Elo+
Party 1
Team Averages
Level 18
1,598 SR
1,433 Elo+

VS

Team Averages
Level 24
1,563 SR
1,428 Elo+
Jormungandr
Jormungandr
Backwashedtroll
Jormungandr
Level 25
God Stats
27W - 26L
1,513 SR
Queue Stats
141W - 158L
1,403 Elo+
Solo
Nemesis
Nemesis
COPSHOOTBLACKMAN
Nemesis
Level 28
God Stats
2W - 1L
1,511 SR
Queue Stats
99W - 100L
1,460 Elo+
Solo
Fafnir
Fafnir
Classified7969
Fafnir
Level 29
God Stats
9W - 2L
1,790 SR
Queue Stats
107W - 126L
1,433 Elo+
Solo
Olorun
Olorun
Synthetic_Icarus
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,426 Elo+
Solo
Loki
Loki
yung_prince_biz
Loki
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 89L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Im Chiefton
Charybdis
12
7 / 6 / 2
9,052
453
9,524
12,252
3,883
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Mancole8631
Cthulhu
15
1 / 6 / 4
9,179
459
7,047
13,150
10,942
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
17
5 / 7 / 1
11,414
571
11,707
14,297
4,909
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Y Play Games
Hun Batz
15
3 / 7 / 2
9,460
473
5,867
11,905
3,810
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
0 / 11 / 3
8,234
412
7,246
13,417
7,871
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Backwashedtroll
Jormungandr
17
11 / 4 / 8
11,319
566
14,446
15,455
7,277
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
9 / 1 / 5
12,048
602
7,441
10,838
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 3 / 9
10,300
515
6,111
17,417
24,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
6 / 5 / 9
9,702
485
11,438
14,591
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 3 / 3
8,842
442
3,409
6,888
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
69
16
Kills
35
37
Deaths
16
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Backwashedtroll
Jormungandr
11
4
8
3.75
W
9
1
5
11.5
W
5
3
9
3.17
L
Charybdis
Im Chiefton
Charybdis
7
6
2
1.33
L
Cthulhu
Mancole8631
Cthulhu
1
6
4
0.5
L
Olorun
5
7
1
0.79
W
6
5
9
2.1
L
Hun Batz
Y Play Games
Hun Batz
3
7
2
0.57
L
0
11
3
0.14
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,391
Damage
42,845
65,021
Taken
65,189
31,415
Mitigated
44,312
8,507
Healing
9,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Backwashedtroll
Jormungandr
14,446
3,019
0
675
15,455
7,277
716
8,358
7,097
59,137
0
W
7,441
2,828
0
2,758
10,838
5,070
54
4,706
6,132
0
84,014
W
6,111
1,852
0
1,278
17,417
24,200
1,439
3,742
12,659
28,369
0
L
Charybdis
Im Chiefton
Charybdis
9,524
4,662
0
2,134
12,252
3,883
188
5,490
6,580
0
35,648
L
Cthulhu
Mancole8631
Cthulhu
7,047
797
0
1,036
13,150
10,942
1,141
7,077
5,996
38,767
0
L
Olorun
11,707
7,460
304
3,756
14,297
4,909
3,955
4,829
9,260
69,264
0
W
11,438
6,284
281
2,774
14,591
5,834
4,220
6,900
7,691
41,995
3,986
L
Hun Batz
Y Play Games
Hun Batz
5,867
2,820
359
918
11,905
3,810
1,019
4,970
6,713
0
50,868
L
7,246
1,458
0
0
13,417
7,871
257
7,063
6,222
42,118
0
W
3,409
1,287
0
2,100
6,888
1,931
0
1,124
5,610
0
33,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,339
Gold Earned
52,211
389
Minions Killed
429
0
Camps Cleared
0
1,694,227
Distance Traveled
1,656,887
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,319
566
104
5
0
326,315
4
W
Nemesis
12,048
602
154
8
0
436,704
0
W
Fafnir
10,300
515
29
1
0
361,871
1
L
Charybdis
9,052
453
53
3
0
345,519
1
L
Cthulhu
9,179
459
56
3
0
332,951
0
L
Olorun
11,414
571
119
6
0
319,685
0
W
Olorun
9,702
485
69
3
0
316,043
0
L
Hun Batz
9,460
473
91
5
0
386,489
1
L
Raijin
8,234
412
70
4
0
309,583
0
W
Loki
8,842
442
73
4
0
215,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role