Player Matchup

Janus
Janus
HeavenDown
Janus
Level 27
God Stats
49W - 45L
1,526 SR
Queue Stats
442W - 331L
1,695 Elo+
Solo
Bellona
Bellona
Hometown__
Bellona
Level 29
God Stats
0W - 1L
1,783 SR
Queue Stats
92W - 101L
1,537 Elo+
Solo
Ra
Ra
MasterSanTy
Ra
Level 25
God Stats
1W - 1L
1,759 SR
Queue Stats
47W - 56L
1,470 Elo+
Solo
Artemis
Artemis
Reinhardto
Artemis
Level 25
God Stats
15W - 15L
1,456 SR
Queue Stats
61W - 56L
1,521 Elo+
Solo
Discordia
Discordia
Yarshal
Discordia
Level 22
God Stats
2W - 3L
1,253 SR
Queue Stats
100W - 100L
1,464 Elo+
Solo
Team Averages
Level 26
1,555 SR
1,538 Elo+

VS

Team Averages
Level 25
1,541 SR
1,523 Elo+
Mercury
Mercury
 
Mercury
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Bolaunsdois
Ares
Level 27
God Stats
4W - 7L
1,495 SR
Queue Stats
87W - 82L
1,512 Elo+
Solo
Hachiman
Hachiman
DanboyVHP
Hachiman
Level 24
God Stats
5W - 8L
1,381 SR
Queue Stats
196W - 185L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
ParcaDeEmpanadas
Baron Samedi
Level 26
God Stats
2W - 1L
1,831 SR
Queue Stats
81W - 62L
1,628 Elo+
Solo
Sylvanus
Sylvanus
pelezão
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 78L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 1 / 1
6,499
650
3,579
5,465
1,527
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Hometown__
Bellona
8
1 / 2 / 1
5,111
511
3,094
7,521
5,695
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 2
4,448
445
1,194
4,963
1,430
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Reinhardto
Artemis
8
1 / 2 / 0
4,877
488
1,835
4,964
1,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Yarshal
Discordia
9
0 / 2 / 0
4,916
492
2,410
4,343
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 0 / 1
5,848
585
2,472
3,311
1,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 1 / 5
5,099
510
2,579
4,467
2,371
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
DanboyVHP
Hachiman
9
1 / 1 / 4
5,217
522
2,684
4,999
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
ParcaDeEmpanadas
Baron Samedi
12
4 / 1 / 2
6,597
660
5,000
4,363
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
pelezão
Sylvanus
10
2 / 2 / 0
6,076
608
5,130
6,121
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
11
11
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
1
3.5
W
1
1
5
3.5
W
Hachiman
DanboyVHP
Hachiman
1
1
4
3
L
Janus
3
1
1
3.5
L
Bellona
Hometown__
Bellona
1
2
1
0.75
L
0
4
2
0.25
W
Baron Samedi
ParcaDeEmpanadas
Baron Samedi
4
1
2
5
L
Artemis
Reinhardto
Artemis
1
2
0
0.5
L
Discordia
Yarshal
Discordia
0
2
0
0
W
Sylvanus
pelezão
Sylvanus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,112
Damage
17,865
27,256
Taken
23,261
11,071
Mitigated
9,764
7,443
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,472
1,418
0
1,272
3,311
1,193
0
321
2,960
0
36,144
W
2,579
46
0
703
4,467
2,371
0
1,917
2,550
8,801
0
W
Hachiman
DanboyVHP
Hachiman
2,684
1,159
0
2,280
4,999
1,162
0
1,061
3,898
0
28,711
L
Janus
3,579
491
0
2,090
5,465
1,527
0
1,871
3,517
39,576
0
L
Bellona
Hometown__
Bellona
3,094
1,605
0
2,215
7,521
5,695
0
3,968
3,553
0
19,366
L
1,194
363
365
952
4,963
1,430
129
1,658
3,271
10,540
0
W
Baron Samedi
ParcaDeEmpanadas
Baron Samedi
5,000
168
331
1,631
4,363
2,079
150
2,315
1,782
33,761
0
L
Artemis
Reinhardto
Artemis
1,835
1,139
0
1,234
4,964
1,142
0
1,521
3,421
0
16,438
L
Discordia
Yarshal
Discordia
2,410
44
0
587
4,343
1,277
123
2,322
1,792
27,491
0
W
Sylvanus
pelezão
Sylvanus
5,130
1,723
0
2,379
6,121
2,959
0
1,233
4,888
26,518
7,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,851
Gold Earned
28,837
264
Minions Killed
299
0
Camps Cleared
0
885,260
Distance Traveled
945,654
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,848
585
74
7
0
246,750
2
W
Ares
5,099
510
21
2
0
185,934
0
W
Hachiman
5,217
522
52
5
0
168,917
4
L
Janus
6,499
650
102
10
0
187,314
2
L
Bellona
5,111
511
42
4
0
179,554
2
L
Ra
4,448
445
32
3
0
160,274
2
W
Baron Samedi
6,597
660
74
7
0
190,207
3
L
Artemis
4,877
488
35
4
0
169,139
1
L
Discordia
4,916
492
53
5
0
188,979
3
W
Sylvanus
6,076
608
78
8
0
153,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role