Player Matchup

Sun Wukong
Sun Wukong
GRM Nuke Legend
Sun Wukong
Level 109
God Stats
4W - 2L
1,729 SR
Queue Stats
21W - 17L
1,659 Elo+
Party 1
Thoth
Thoth
KawaiiKuroiNeko
Thoth
Level 159
God Stats
2W - 1L
1,814 SR
Queue Stats
94W - 79L
1,727 Elo+
Party 1
Fenrir
Fenrir
NE0N Blue Cat
Fenrir
Level 156
God Stats
8W - 5L
1,500 SR
Queue Stats
108W - 76L
1,747 Elo+
Party 1
Team Averages
Level 141
1,681 SR
1,711 Elo+

VS

Team Averages
Level 134
1,527 SR
1,681 Elo+
Ymir
Ymir
GodRefl3x
Ymir
Level 103
God Stats
1W - 3L
1,520 SR
Queue Stats
33W - 21L
1,800 Elo+
Solo
Charybdis
Charybdis
KronicZin
Charybdis
Level 157
God Stats
5W - 11L
1,655 SR
Queue Stats
31W - 41L
1,610 Elo+
Solo
Poseidon
Poseidon
thedarkalex17
Poseidon
Level 141
God Stats
3W - 9L
1,406 SR
Queue Stats
405W - 450L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GRM Nuke Legend
Sun Wukong
12
2 / 3 / 6
7,972
725
5,902
11,503
7,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
7 / 3 / 4
9,095
827
11,724
6,083
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 3 / 8
8,526
775
5,962
12,215
10,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 3 / 5
8,283
753
7,832
10,628
6,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
KronicZin
Charybdis
11
3 / 7 / 5
8,061
733
7,162
9,357
2,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
thedarkalex17
Poseidon
12
3 / 3 / 5
8,045
731
6,985
7,430
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
13
Kills
9
9
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
GRM Nuke Legend
Sun Wukong
2
3
6
1.67
L
Ymir
3
3
5
1.83
W
7
3
4
3
L
Charybdis
KronicZin
Charybdis
3
7
5
0.79
W
4
3
8
2.67
L
Poseidon
thedarkalex17
Poseidon
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,588
Damage
21,979
29,801
Taken
27,415
20,157
Mitigated
11,608
5,822
Healing
3,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
GRM Nuke Legend
Sun Wukong
5,902
749
0
3,512
11,503
7,561
770
6,505
4,998
0
21,200
L
Ymir
7,832
3,621
0
1,611
10,628
6,856
432
4,397
6,030
22,489
0
W
11,724
340
0
551
6,083
2,425
1,304
3,637
2,446
42,418
0
L
Charybdis
KronicZin
Charybdis
7,162
3,102
0
661
9,357
2,558
686
5,383
3,694
0
20,959
W
5,962
934
0
1,759
12,215
10,171
534
5,040
7,175
0
8,448
L
Poseidon
thedarkalex17
Poseidon
6,985
1,131
0
1,507
7,430
2,194
424
2,152
5,027
25,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,593
Gold Earned
24,389
134
Minions Killed
117
5
Camps Cleared
6
637,598
Distance Traveled
562,640
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,972
725
43
4
3
221,176
2
L
Ymir
8,283
753
34
3
1
195,684
5
W
Thoth
9,095
827
80
7
2
206,612
4
L
Charybdis
8,061
733
34
3
3
169,148
3
W
Fenrir
8,526
775
11
1
0
209,810
5
L
Poseidon
8,045
731
49
4
2
197,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role