Player Matchup

Janus
Janus
Alexispro
Janus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,224 Elo+
Solo
Medusa
Medusa
Bossziinn
Medusa
Level 101
God Stats
1W - 1L
1,637 SR
Queue Stats
9W - 21L
1,237 Elo+
Party 2
King Arthur
King Arthur
Kazumi I1x
King Arthur
Level 159
God Stats
5W - 2L
1,474 SR
Queue Stats
80W - 61L
1,502 Elo+
Party 2
Team Averages
Level 122
1,537 SR
1,321 Elo+

VS

Team Averages
Level 61
1,500 SR
1,415 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Emocionadin
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,320 Elo+
Party 1
Nemesis
Nemesis
Meganeto
Nemesis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alexispro
Janus
14
3 / 1 / 17
9,876
823
9,534
5,071
1,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Bossziinn
Medusa
14
10 / 3 / 8
10,552
879
10,925
9,366
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Kazumi I1x
King Arthur
15
11 / 3 / 11
10,893
908
9,346
12,679
13,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 7 / 3
7,314
610
5,492
11,235
5,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hachiman
Emocionadin
Hachiman
11
1 / 10 / 2
7,883
657
5,901
13,282
4,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Meganeto
Nemesis
12
4 / 7 / 1
8,763
730
4,940
11,821
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
24
Kills
5
7
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
7
3
0.21
W
Janus
Alexispro
Janus
3
1
17
11.5
W
Medusa
Bossziinn
Medusa
10
3
8
4.67
L
Hachiman
Emocionadin
Hachiman
1
10
2
0.2
W
King Arthur
Kazumi I1x
King Arthur
11
3
11
5.5
L
Nemesis
Meganeto
Nemesis
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,805
Damage
16,333
27,116
Taken
36,338
18,924
Mitigated
15,061
6,069
Healing
3,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,492
300
489
1,874
11,235
5,118
0
3,538
7,697
28,344
0
W
Janus
Alexispro
Janus
9,534
368
0
1,357
5,071
1,883
869
2,357
2,714
38,476
0
W
Medusa
Bossziinn
Medusa
10,925
5,912
0
2,555
9,366
3,925
1,242
1,506
7,860
0
35,482
L
Hachiman
Emocionadin
Hachiman
5,901
4,403
0
653
13,282
4,266
0
1,710
11,572
0
16,302
W
King Arthur
Kazumi I1x
King Arthur
9,346
851
0
2,157
12,679
13,116
605
2,018
10,661
0
27,534
L
Nemesis
Meganeto
Nemesis
4,940
1,118
0
759
11,821
5,677
0
4,558
7,263
0
17,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,321
Gold Earned
23,960
154
Minions Killed
85
9
Camps Cleared
3
690,287
Distance Traveled
518,363
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,314
610
30
3
0
133,526
1
W
Janus
9,876
823
74
6
4
254,413
0
W
Medusa
10,552
879
36
3
5
214,712
3
L
Hachiman
7,883
657
35
3
1
161,657
0
W
King Arthur
10,893
908
44
4
0
221,162
1
L
Nemesis
8,763
730
20
2
2
223,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role