Player Matchup

Sobek
Sobek
ASlyRaven
Sobek
Level 126
God Stats
1W - 0L
1,442 SR
Queue Stats
60W - 50L
1,598 Elo+
Party 3
Artemis
Artemis
Aracnox
Artemis
Level 148
God Stats
11W - 2L
1,765 SR
Queue Stats
317W - 254L
1,653 Elo+
Party 3
Janus
Janus
ArchonGames
Janus
Level 129
God Stats
6W - 7L
1,564 SR
Queue Stats
225W - 186L
1,648 Elo+
Party 3
Sun Wukong
Sun Wukong
KriXTL
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,211 Elo+
Party 3
Ne Zha
Ne Zha
cammew
Ne Zha
Level 52
God Stats
5W - 6L
1,533 SR
Queue Stats
180W - 153L
1,560 Elo+
Party 3
Team Averages
Level 96
1,561 SR
1,534 Elo+

VS

Team Averages
Level 53
1,331 SR
1,277 Elo+
Bacchus
Bacchus
Gaunj
Bacchus
Level 82
God Stats
5W - 15L
1,266 SR
Queue Stats
19W - 45L
1,227 Elo+
Party 2
Artemis
Artemis
OmniDak
Artemis
Level 87
God Stats
6W - 6L
1,540 SR
Queue Stats
585W - 586L
1,606 Elo+
Solo
Sol
Sol
TheGroovyGod333
Sol
Level 16
God Stats
2W - 6L
1,555 SR
Queue Stats
19W - 45L
1,227 Elo+
Party 2
Hercules
Hercules
groverisbad69
Hercules
Level 12
God Stats
5W - 8L
1,170 SR
Queue Stats
20W - 37L
1,205 Elo+
Party 1
Thanatos
Thanatos
hangerguardian
Thanatos
Level 67
God Stats
5W - 16L
1,122 SR
Queue Stats
17W - 35L
1,118 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ASlyRaven
Sobek
10
2 / 1 / 6
6,269
627
2,827
7,706
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Aracnox
Artemis
11
3 / 0 / 3
6,443
644
6,586
5,023
1,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
7 / 0 / 2
7,098
710
3,071
2,670
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
KriXTL
Sun Wukong
9
2 / 0 / 0
5,827
583
2,533
4,059
2,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
cammew
Ne Zha
11
3 / 0 / 2
6,275
628
3,132
5,570
1,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gaunj
Bacchus
7
0 / 2 / 0
4,371
437
1,511
6,297
4,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
OmniDak
Artemis
8
0 / 5 / 1
4,827
483
3,387
5,679
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 5 / 0
4,620
462
387
4,870
1,183
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
groverisbad69
Hercules
9
0 / 2 / 0
4,902
490
682
5,239
4,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
7
1 / 3 / 0
4,716
472
2,516
5,697
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
17
Kills
1
1
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
ASlyRaven
Sobek
2
1
6
5
W
Artemis
Aracnox
Artemis
3
0
3
4.5
W
7
0
2
8
L
Bacchus
Gaunj
Bacchus
0
2
0
0
W
Sun Wukong
KriXTL
Sun Wukong
2
0
0
2
L
Artemis
OmniDak
Artemis
0
5
1
0.1
L
0
5
0
0
W
Ne Zha
cammew
Ne Zha
3
0
2
4
L
Hercules
groverisbad69
Hercules
0
2
0
0
L
Thanatos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,149
Damage
8,483
25,028
Taken
27,782
11,592
Mitigated
12,736
7,049
Healing
6,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ASlyRaven
Sobek
2,827
460
0
2,558
7,706
5,608
0
960
6,746
13,501
0
W
Artemis
Aracnox
Artemis
6,586
3,344
0
2,284
5,023
1,567
0
713
4,310
0
44,035
W
3,071
453
0
328
2,670
808
550
138
2,532
38,268
0
L
Bacchus
Gaunj
Bacchus
1,511
265
0
250
6,297
4,030
0
1,927
4,370
6,774
0
W
Sun Wukong
KriXTL
Sun Wukong
2,533
852
0
820
4,059
2,220
333
0
4,059
0
20,520
L
Artemis
OmniDak
Artemis
3,387
959
0
595
5,679
1,460
0
1,430
4,249
0
24,440
L
387
0
0
569
4,870
1,183
314
1,644
3,226
12,645
0
W
Ne Zha
cammew
Ne Zha
3,132
1,252
0
1,059
5,570
1,389
0
87
5,483
0
39,153
L
Hercules
groverisbad69
Hercules
682
141
0
2,335
5,239
4,264
0
0
5,239
0
14,877
L
Thanatos
2,516
474
0
2,750
5,697
1,799
0
897
4,800
0
18,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,912
Gold Earned
23,436
301
Minions Killed
164
0
Camps Cleared
0
1,018,419
Distance Traveled
818,945
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,269
627
9
1
0
202,081
5
W
Artemis
6,443
644
83
8
0
181,776
1
W
Janus
7,098
710
83
8
0
223,162
3
L
Bacchus
4,371
437
11
1
0
176,814
6
W
Sun Wukong
5,827
583
50
5
0
177,084
2
L
Artemis
4,827
483
48
5
0
146,119
1
L
Sol
4,620
462
29
3
0
141,452
1
W
Ne Zha
6,275
628
76
8
0
234,316
0
L
Hercules
4,902
490
38
4
0
144,850
0
L
Thanatos
4,716
472
38
4
0
209,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role