Player Matchup

Fenrir
Fenrir
FLxBoNeZ954
Fenrir
Level 65
God Stats
5W - 11L
1,319 SR
Queue Stats
14W - 29L
1,237 Elo+
Party 2
Anubis
Anubis
Iaxyyyy
Anubis
Level 67
God Stats
3W - 0L
1,716 SR
Queue Stats
19W - 29L
1,348 Elo+
Party 2
Hades
Hades
RSD_HOUSTON
Hades
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 30L
1,334 Elo+
Party 2
Danzaburou
Danzaburou
reiivaj
Danzaburou
Level 45
God Stats
58W - 32L
1,585 SR
Queue Stats
118W - 72L
1,506 Elo+
Party 4
Athena
Athena
warfidenblack
Athena
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
243W - 214L
1,459 Elo+
Party 4
Team Averages
Level 55
1,524 SR
1,377 Elo+

VS

Team Averages
Level 56
1,482 SR
1,464 Elo+
Hou Yi
Hou Yi
JesusIsHoly6491
Hou Yi
Level 18
God Stats
4W - 1L
1,709 SR
Queue Stats
166W - 165L
1,502 Elo+
Party 3
Ymir
Ymir
KilJoy7677
Ymir
Level 27
God Stats
7W - 7L
1,424 SR
Queue Stats
24W - 32L
1,351 Elo+
Party 1
Arachne
Arachne
Thx Tho
Arachne
Level 106
God Stats
1W - 3L
1,322 SR
Queue Stats
279W - 257L
1,502 Elo+
Party 1
Bellona
Bellona
Yeah Tho8065
Bellona
Level 69
God Stats
32W - 37L
1,454 SR
Queue Stats
249W - 215L
1,497 Elo+
Party 1
Scylla
Scylla
xPanda Paws
Scylla
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 112L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 1
5,919
592
2,886
5,640
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Iaxyyyy
Anubis
11
2 / 2 / 1
6,288
629
1,994
6,037
3,137
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 1 / 3
5,703
570
3,151
5,851
2,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
reiivaj
Danzaburou
12
13 / 0 / 1
7,739
774
10,832
4,670
1,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 1 / 11
6,590
659
3,961
5,859
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,578
458
3,684
8,991
2,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 7 / 0
4,165
417
1,000
7,670
3,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Thx Tho
Arachne
7
1 / 2 / 0
4,726
473
1,594
4,128
1,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Yeah Tho8065
Bellona
10
2 / 3 / 1
5,872
587
3,113
6,105
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
10
2 / 3 / 0
5,803
580
3,082
5,591
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
21
Kills
5
5
Deaths
21
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
1
3.5
W
Anubis
Iaxyyyy
Anubis
2
2
1
1.25
L
0
6
0
0
L
0
7
0
0
W
1
1
3
2.5
L
Arachne
Thx Tho
Arachne
1
2
0
0.5
L
Bellona
Yeah Tho8065
Bellona
2
3
1
0.83
W
Danzaburou
reiivaj
Danzaburou
13
0
1
13.5
W
2
1
11
7.5
L
Scylla
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
12,473
28,057
Taken
32,485
13,735
Mitigated
12,867
12,125
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,886
152
0
1,109
5,640
2,126
1,185
123
5,517
0
23,216
W
Anubis
Iaxyyyy
Anubis
1,994
394
0
3,214
6,037
3,137
916
0
6,037
26,139
0
L
3,684
1,677
0
1,562
8,991
2,401
0
1,677
7,314
0
24,432
L
1,000
416
0
772
7,670
3,483
0
1,158
6,512
4,765
0
W
3,151
590
255
2,124
5,851
2,294
526
2,040
3,627
23,151
0
L
Arachne
Thx Tho
Arachne
1,594
852
0
1,367
4,128
1,345
0
827
3,301
0
15,985
L
Bellona
Yeah Tho8065
Bellona
3,113
748
0
756
6,105
3,920
0
1,861
4,244
0
24,515
W
Danzaburou
reiivaj
Danzaburou
10,832
5,014
123
2,995
4,670
1,452
2,273
166
4,504
0
43,569
W
3,961
1,474
0
2,305
5,859
4,726
493
1,521
4,290
11,565
0
L
Scylla
3,082
1,030
0
929
5,591
1,718
487
3,583
2,008
24,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,239
Gold Earned
25,144
248
Minions Killed
199
0
Camps Cleared
0
897,636
Distance Traveled
792,416
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,919
592
50
5
0
192,986
0
W
Anubis
6,288
629
63
6
0
150,832
2
L
Hou Yi
4,578
458
48
5
0
162,736
0
L
Ymir
4,165
417
9
1
0
139,992
3
W
Hades
5,703
570
47
5
0
184,260
0
L
Arachne
4,726
473
35
4
0
117,591
1
L
Bellona
5,872
587
51
5
0
195,912
1
W
Danzaburou
7,739
774
74
7
0
182,727
3
W
Athena
6,590
659
14
1
0
186,831
0
L
Scylla
5,803
580
56
6
0
176,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role