Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
EnderPiggy
Tsukuyomi
Gold I
Level 152
God Stats
34W - 17L
1,690 SR
Queue Stats
140W - 136L
1,559 MMR
Party 1
Sobek
Sobek
Gold III
Gengibrxnx
Sobek
Gold III
Level 109
God Stats
18W - 27L
1,499 SR
Queue Stats
971W - 964L
1,605 MMR
Solo
Medusa
Medusa
Platinum V
NatZyPro
Medusa
Platinum V
Level 153
God Stats
6W - 2L
2,007 SR
Queue Stats
382W - 374L
1,677 MMR
Solo
Amaterasu
Amaterasu
Gold I
ThorGodOfGoats
Amaterasu
Gold I
Level 154
God Stats
2W - 1L
1,865 SR
Queue Stats
261W - 256L
1,601 MMR
Solo
Scylla
Scylla
Platinum IV
TobiasDios
Scylla
Platinum IV
Level 156
God Stats
86W - 64L
1,596 SR
Queue Stats
264W - 273L
1,760 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,731 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,631 SR
1,642 MMR
Artemis
Artemis
Gold III
Aduma24
Artemis
Gold III
Level 120
God Stats
2W - 1L
1,539 SR
Queue Stats
258W - 250L
1,596 MMR
Solo
Nu Wa
Nu Wa
Gold I
JokerMentality
Nu Wa
Gold I
Level 160
God Stats
13W - 9L
1,586 SR
Queue Stats
407W - 413L
1,562 MMR
Solo
Osiris
Osiris
Gold II
Theteamtrip
Osiris
Gold II
Level 78
God Stats
4W - 2L
1,836 SR
Queue Stats
51W - 47L
1,725 MMR
Party 2
Cerberus
Cerberus
Gold II
Yuriitastic
Cerberus
Gold II
Level 147
God Stats
5W - 3L
1,578 SR
Queue Stats
66W - 57L
1,690 MMR
Party 2
Yemoja
Yemoja
Gold III
Zenopos
Yemoja
Gold III
Level 106
God Stats
3W - 3L
1,615 SR
Queue Stats
88W - 95L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EnderPiggy
Tsukuyomi
13
2 / 5 / 1
8,050
474
6,931
13,400
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
11
0 / 3 / 1
7,176
422
3,236
18,500
16,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
NatZyPro
Medusa
15
0 / 3 / 0
8,415
495
3,852
10,719
3,288
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
ThorGodOfGoats
Amaterasu
12
0 / 6 / 0
7,503
441
5,001
12,286
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
TobiasDios
Scylla
15
1 / 2 / 2
8,802
518
5,138
7,674
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayTiamatAthenaPersephoneSet

VS

Bans
ArtioOdinJanusYmirThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aduma24
Artemis
15
2 / 0 / 5
9,096
535
8,545
8,382
3,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 8
9,734
573
12,568
9,282
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
17
8 / 0 / 5
10,697
629
10,606
9,861
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Yuriitastic
Cerberus
16
7 / 0 / 4
10,080
593
8,175
9,583
9,857
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Zenopos
Yemoja
13
0 / 0 / 7
8,709
512
6,060
11,044
10,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
18
19
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
Aduma24
Artemis
2
0
5
4.5
L
Tsukuyomi
EnderPiggy
Tsukuyomi
2
5
1
0.5
L
Sobek
0
3
1
0.17
W
1
3
8
1.67
L
Medusa
NatZyPro
Medusa
0
3
0
0
W
Osiris
8
0
5
10.5
L
Amaterasu
ThorGodOfGoats
Amaterasu
0
6
0
0
L
Scylla
TobiasDios
Scylla
1
2
2
1
W
Cerberus
Yuriitastic
Cerberus
7
0
4
9
W
Yemoja
Zenopos
Yemoja
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,158
Damage
45,954
62,579
Taken
48,152
34,715
Mitigated
33,849
15,513
Healing
17,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Aduma24
Artemis
8,545
3,469
0
2,412
8,382
3,244
3,303
979
7,363
0
71,160
L
Tsukuyomi
EnderPiggy
Tsukuyomi
6,931
1,480
0
3,401
13,400
6,268
0
4,388
8,863
0
49,639
L
Sobek
3,236
158
0
6,932
18,500
16,670
0
7,834
10,414
16,706
0
W
12,568
2,647
0
1,700
9,282
3,467
589
2,263
6,873
71,727
0
L
Medusa
NatZyPro
Medusa
3,852
1,941
0
2,113
10,719
3,288
292
3,867
6,738
0
70,555
W
Osiris
10,606
3,303
0
4,053
9,861
7,125
0
888
8,949
0
78,664
L
Amaterasu
ThorGodOfGoats
Amaterasu
5,001
1,542
0
2,288
12,286
6,296
893
5,632
6,525
0
41,121
L
Scylla
TobiasDios
Scylla
5,138
314
0
779
7,674
2,193
0
4,405
3,113
68,916
0
W
Cerberus
Yuriitastic
Cerberus
8,175
482
0
4,275
9,583
9,857
0
1,130
8,401
61,048
0
W
Yemoja
Zenopos
Yemoja
6,060
939
1,904
2,934
11,044
10,156
402
2,834
8,131
26,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,946
Gold Earned
48,316
479
Minions Killed
585
0
Camps Cleared
0
1,687,504
Distance Traveled
1,702,128
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,096
535
117
7
0
320,320
4
L
Tsukuyomi
8,050
474
83
5
0
332,360
3
L
Sobek
7,176
422
13
1
0
329,410
5
W
Nu Wa
9,734
573
154
9
0
315,814
6
L
Medusa
8,415
495
134
8
0
335,028
5
W
Osiris
10,697
629
126
7
0
390,958
2
L
Amaterasu
7,503
441
91
5
0
344,772
7
L
Scylla
8,802
518
158
9
0
345,934
10
W
Cerberus
10,080
593
154
9
0
343,697
2
W
Yemoja
8,709
512
34
2
0
331,339
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role