Player Matchup

Ah Muzen Cab
Ah Muzen Cab
IM P4nther
Ah Muzen Cab
Level 51
God Stats
9W - 7L
1,435 SR
Queue Stats
45W - 76L
1,318 Elo+
Party 1
Vulcan
Vulcan
LONEWOLF0691990
Vulcan
Level 87
God Stats
4W - 3L
1,549 SR
Queue Stats
24W - 30L
1,370 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PapaToothless
Cu Chulainn
Level 119
God Stats
2W - 0L
1,533 SR
Queue Stats
112W - 156L
1,368 Elo+
Party 1
Fenrir
Fenrir
Trick 4 days
Fenrir
Level 28
God Stats
2W - 2L
1,741 SR
Queue Stats
49W - 25L
1,568 Elo+
Party 1
Kumbhakarna
Kumbhakarna
txgnrl
Kumbhakarna
Level 148
God Stats
6W - 1L
1,636 SR
Queue Stats
27W - 20L
1,587 Elo+
Party 1
Team Averages
Level 87
1,579 SR
1,442 Elo+

VS

Team Averages
Level 42
1,489 SR
1,387 Elo+
Gilgamesh
Gilgamesh
AchyChaff565335
Gilgamesh
Level 50
God Stats
0W - 1L
1,555 SR
Queue Stats
7W - 14L
1,380 Elo+
Party 2
Ymir
Ymir
ProphetObama
Ymir
Level 25
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 12L
1,385 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rxvert4598
Morgan Le Fay
Level 58
God Stats
0W - 1L
1,477 SR
Queue Stats
11W - 14L
1,380 Elo+
Party 2
Artemis
Artemis
TaPRewind
Artemis
Level 52
God Stats
0W - 1L
1,628 SR
Queue Stats
7W - 11L
1,380 Elo+
Party 2
Odin
Odin
Yeezus5883
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IM P4nther
Ah Muzen Cab
14
6 / 3 / 2
9,019
451
7,741
14,166
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 3 / 7
10,646
532
16,992
10,572
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
PapaToothless
Cu Chulainn
16
8 / 3 / 6
10,994
550
16,404
18,112
15,073
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
20
8 / 2 / 7
12,254
613
12,297
17,707
8,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
txgnrl
Kumbhakarna
15
3 / 2 / 15
10,115
506
9,527
16,731
15,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AchyChaff565335
Gilgamesh
14
4 / 8 / 5
9,464
473
11,022
18,289
9,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 7 / 4
7,349
367
4,785
15,490
13,336
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Morgan Le Fay
Rxvert4598
Morgan Le Fay
15
6 / 6 / 0
10,265
513
18,360
15,600
5,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
TaPRewind
Artemis
15
2 / 4 / 2
9,329
466
11,312
13,709
4,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 8 / 2
9,183
459
7,562
18,299
12,416
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
33
Kills
13
13
Deaths
33
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AchyChaff565335
Gilgamesh
4
8
5
0.81
W
Ah Muzen Cab
IM P4nther
Ah Muzen Cab
6
3
2
2.33
W
8
3
7
3.83
W
Cu Chulainn
PapaToothless
Cu Chulainn
8
3
6
3.67
L
0
7
4
0.29
L
Morgan Le Fay
Rxvert4598
Morgan Le Fay
6
6
0
1
L
Artemis
TaPRewind
Artemis
2
4
2
0.75
W
Fenrir
8
2
7
5.75
L
1
8
2
0.25
W
Kumbhakarna
txgnrl
Kumbhakarna
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,961
Damage
53,041
77,288
Taken
81,387
47,799
Mitigated
45,253
23,668
Healing
14,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AchyChaff565335
Gilgamesh
11,022
3,055
0
2,261
18,289
9,520
762
6,998
11,291
0
52,239
W
Ah Muzen Cab
IM P4nther
Ah Muzen Cab
7,741
3,490
577
7,122
14,166
5,091
500
1,475
12,633
0
46,414
W
16,992
6,363
0
815
10,572
4,151
565
5,735
4,411
62,643
0
W
Cu Chulainn
PapaToothless
Cu Chulainn
16,404
5,031
0
3,376
18,112
15,073
1,325
5,765
12,249
13,277
50,900
L
4,785
544
272
1,797
15,490
13,336
721
5,914
9,576
20,560
0
L
Morgan Le Fay
Rxvert4598
Morgan Le Fay
18,360
2,302
334
3,034
15,600
5,399
301
8,312
7,288
58,803
0
L
Artemis
TaPRewind
Artemis
11,312
6,313
0
3,991
13,709
4,582
2,301
3,849
9,860
0
63,114
W
Fenrir
12,297
2,571
0
8,810
17,707
8,416
0
5,134
12,379
0
108,111
L
7,562
2,706
8
2,339
18,299
12,416
265
4,740
13,559
6,121
32,289
W
Kumbhakarna
txgnrl
Kumbhakarna
9,527
729
0
2,968
16,731
15,068
28
5,746
10,779
27,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,028
Gold Earned
45,590
473
Minions Killed
410
0
Camps Cleared
0
1,963,805
Distance Traveled
1,738,980
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,464
473
81
4
0
378,952
1
W
Ah Muzen Cab
9,019
451
85
4
0
305,784
0
W
Vulcan
10,646
532
87
4
0
415,467
3
W
Cu Chulainn
10,994
550
118
6
0
396,241
1
L
Ymir
7,349
367
32
2
0
350,073
6
L
Morgan Le Fay
10,265
513
102
5
0
357,266
4
L
Artemis
9,329
466
123
6
0
311,119
7
W
Fenrir
12,254
613
157
8
0
443,402
6
L
Odin
9,183
459
72
4
0
341,570
1
W
Kumbhakarna
10,115
506
26
1
0
402,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role