Player Matchup

Bacchus
Bacchus
Xenostar
Bacchus
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 7L
1,696 Elo+
Party 2
Hachiman
Hachiman
n3qq
Hachiman
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 7L
1,696 Elo+
Party 2
Discordia
Discordia
noxiusmid
Discordia
Level 17
God Stats
10W - 1L
1,500 SR
Queue Stats
34W - 9L
1,669 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,687 Elo+

VS

Team Averages
Level 64
1,579 SR
1,538 Elo+
Chang'e
Chang'e
Romanogami
Chang'e
Level 128
God Stats
4W - 1L
1,737 SR
Queue Stats
377W - 262L
1,682 Elo+
Party 1
Ymir
Ymir
Rumeee
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 23L
1,523 Elo+
Party 1
Arachne
Arachne
Wurmun266
Arachne
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Xenostar
Bacchus
12
3 / 1 / 14
7,782
778
6,550
8,250
9,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
n3qq
Hachiman
13
11 / 2 / 5
9,141
914
18,921
7,336
3,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
noxiusmid
Discordia
11
3 / 3 / 9
7,542
754
7,120
4,156
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Romanogami
Chang'e
10
3 / 5 / 3
7,082
708
6,328
11,860
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Rumeee
Ymir
11
3 / 5 / 3
7,482
748
2,982
14,194
13,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Wurmun266
Arachne
8
0 / 7 / 4
5,862
586
3,640
10,414
3,508
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
6
6
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Romanogami
Chang'e
3
5
3
0.9
L
Ymir
Rumeee
Ymir
3
5
3
0.9
L
Arachne
Wurmun266
Arachne
0
7
4
0.29
W
Bacchus
Xenostar
Bacchus
3
1
14
10
W
Hachiman
n3qq
Hachiman
11
2
5
6.75
W
Discordia
noxiusmid
Discordia
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,591
Damage
12,950
19,742
Taken
36,468
14,537
Mitigated
22,323
4,263
Healing
9,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Romanogami
Chang'e
6,328
499
1,036
4,860
11,860
5,091
0
4,732
6,752
23,640
0
L
Ymir
Rumeee
Ymir
2,982
898
0
2,754
14,194
13,724
0
5,556
8,227
12,268
0
L
Arachne
Wurmun266
Arachne
3,640
2,127
0
1,180
10,414
3,508
0
2,501
7,705
0
7,100
W
Bacchus
Xenostar
Bacchus
6,550
983
0
1,676
8,250
9,832
202
3,819
4,431
14,955
0
W
Hachiman
n3qq
Hachiman
18,921
10,873
0
2,238
7,336
3,086
635
3,089
4,247
0
40,584
W
Discordia
noxiusmid
Discordia
7,120
1,044
0
349
4,156
1,619
307
2,539
1,617
14,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,465
Gold Earned
20,426
119
Minions Killed
70
4
Camps Cleared
2
530,229
Distance Traveled
504,991
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,082
708
37
4
1
166,095
1
L
Ymir
7,482
748
17
2
0
159,643
2
L
Arachne
5,862
586
16
2
1
179,253
1
W
Bacchus
7,782
778
18
2
2
188,556
6
W
Hachiman
9,141
914
82
8
2
172,158
0
W
Discordia
7,542
754
19
2
0
169,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role