Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
EarlJ
Ra
Level 27
God Stats
2W - 2L
1,618 SR
Queue Stats
44W - 49L
1,393 Elo+
Party 2
Chaac
Chaac
NickyMJP
Chaac
Level 77
God Stats
6W - 7L
1,588 SR
Queue Stats
114W - 107L
1,397 Elo+
Party 2
Arachne
Arachne
TheOnlyReasons
Arachne
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 88L
1,436 Elo+
Party 2
Cupid
Cupid
xesxes
Cupid
Level 43
God Stats
1W - 1L
1,735 SR
Queue Stats
48W - 59L
1,402 Elo+
Party 2
Team Averages
Level 42
1,588 SR
1,426 Elo+

VS

Team Averages
Level 84
1,533 SR
1,582 Elo+
Fenrir
Fenrir
Ballrus91
Fenrir
Level 40
God Stats
6W - 4L
1,510 SR
Queue Stats
67W - 97L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
Funk
Gilgamesh
Level 154
God Stats
13W - 2L
1,808 SR
Queue Stats
369W - 166L
1,745 Elo+
Party 1
Zhong Kui
Zhong Kui
sydneybean
Zhong Kui
Level 45
God Stats
2W - 1L
1,337 SR
Queue Stats
176W - 64L
1,778 Elo+
Party 1
Nu Wa
Nu Wa
texasredneck44
Nu Wa
Level 160
God Stats
11W - 3L
1,482 SR
Queue Stats
160W - 186L
1,450 Elo+
Solo
Artemis
Artemis
zabuzakk
Artemis
Level 19
God Stats
11W - 12L
1,527 SR
Queue Stats
391W - 407L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
4 / 2 / 4
10,452
871
10,789
17,427
20,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
15
3 / 6 / 4
8,901
742
7,975
11,131
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
NickyMJP
Chaac
13
1 / 6 / 6
7,317
610
9,713
16,058
20,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 6 / 7
7,247
604
3,023
11,732
5,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
xesxes
Cupid
13
1 / 5 / 6
7,758
647
7,323
10,672
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ballrus91
Fenrir
14
1 / 4 / 16
8,643
720
6,605
15,812
9,366
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Funk
Gilgamesh
17
7 / 2 / 16
11,066
922
14,390
14,459
14,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
sydneybean
Zhong Kui
16
6 / 0 / 13
10,376
865
13,211
10,063
8,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
4 / 1 / 11
9,745
812
13,922
5,518
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artemis
zabuzakk
Artemis
18
7 / 2 / 12
11,327
944
11,911
10,324
4,828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
93
9
Kills
25
25
Deaths
9
27
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
2
4
3
W
Fenrir
Ballrus91
Fenrir
1
4
16
2.25
L
Ra
3
6
4
0.83
W
Gilgamesh
Funk
Gilgamesh
7
2
16
7.5
L
Chaac
NickyMJP
Chaac
1
6
6
0.67
L
0
6
7
0.58
W
Zhong Kui
sydneybean
Zhong Kui
6
0
13
12.5
W
4
1
11
9.5
L
Cupid
xesxes
Cupid
1
5
6
0.8
W
Artemis
zabuzakk
Artemis
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,823
Damage
60,039
67,020
Taken
56,176
57,443
Mitigated
38,965
16,883
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
10,789
1,719
3,541
3,012
17,427
20,789
184
7,206
9,845
27,972
0
W
Fenrir
Ballrus91
Fenrir
6,605
1,186
0
3,253
15,812
9,366
145
5,511
10,301
2,336
9,963
L
Ra
7,975
510
1,751
1,737
11,131
5,401
0
3,919
6,958
42,020
0
W
Gilgamesh
Funk
Gilgamesh
14,390
4,798
0
1,155
14,459
14,319
360
3,626
10,833
1,900
35,509
L
Chaac
NickyMJP
Chaac
9,713
1,034
728
3,133
16,058
20,366
0
7,543
8,165
0
26,175
L
3,023
1,466
0
1,687
11,732
5,791
288
4,423
7,107
0
13,149
W
Zhong Kui
sydneybean
Zhong Kui
13,211
1,496
189
4,987
10,063
8,339
1,321
3,115
6,948
35,548
0
W
13,922
3,475
1,842
721
5,518
2,113
1,171
2,514
3,004
37,603
0
L
Cupid
xesxes
Cupid
7,323
3,097
0
1,294
10,672
5,096
396
4,642
5,758
0
26,982
W
Artemis
zabuzakk
Artemis
11,911
3,491
0
2,334
10,324
4,828
1,230
4,431
5,893
0
47,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
51,157
242
Minions Killed
306
5
Camps Cleared
10
1,055,472
Distance Traveled
1,175,302
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,452
871
42
4
0
228,626
2
W
Fenrir
8,643
720
17
1
1
232,505
2
L
Ra
8,901
742
92
8
3
204,429
0
W
Gilgamesh
11,066
922
47
4
3
254,825
2
L
Chaac
7,317
610
25
2
1
207,432
2
L
Arachne
7,247
604
38
3
0
220,121
2
W
Zhong Kui
10,376
865
82
7
1
235,775
1
W
Nu Wa
9,745
812
73
6
1
229,915
1
L
Cupid
7,758
647
45
4
1
194,864
3
W
Artemis
11,327
944
87
7
4
222,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role