Player Matchup

Skadi
Skadi
DarthDesecrus
Skadi
Level 15
God Stats
16W - 17L
1,434 SR
Queue Stats
238W - 260L
1,600 Elo+
Solo
Agni
Agni
ItzdaveOfficial
Agni
Level 29
God Stats
9W - 5L
1,649 SR
Queue Stats
134W - 108L
1,585 Elo+
Solo
Athena
Athena
JosukeBestoJoJo
Athena
Level 28
God Stats
1W - 2L
1,833 SR
Queue Stats
34W - 34L
1,642 Elo+
Solo
Ymir
Ymir
Mosh_Potato_
Ymir
Level 29
God Stats
18W - 29L
1,524 SR
Queue Stats
114W - 125L
1,556 Elo+
Solo
Eset
Eset
SnowPenguin23
Eset
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,689 Elo+
Solo
Team Averages
Level 25
1,588 SR
1,614 Elo+

VS

Team Averages
Level 27
1,593 SR
1,618 Elo+
Chronos
Chronos
Gxcommunal4234
Chronos
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 98L
1,603 Elo+
Solo
Fenrir
Fenrir
Liztenj
Fenrir
Level 25
God Stats
7W - 8L
1,550 SR
Queue Stats
41W - 37L
1,616 Elo+
Solo
Rama
Rama
TimelyTulip3904
Rama
Level 29
God Stats
3W - 1L
1,564 SR
Queue Stats
68W - 52L
1,606 Elo+
Solo
Guan Yu
Guan Yu
Ultimaweapon629
Guan Yu
Level 28
God Stats
5W - 1L
1,850 SR
Queue Stats
250W - 184L
1,598 Elo+
Solo
Hel
Hel
WhiteWater Nk
Hel
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
292W - 162L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 9 / 1
4,462
446
5,852
7,557
1,077
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 0 / 0
6,099
610
2,627
5,028
1,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 1
5,222
522
2,336
6,941
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 3 / 2
4,712
471
1,456
6,852
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 2 / 1
4,701
470
3,878
8,197
2,893
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,436
644
6,966
7,250
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Liztenj
Fenrir
9
1 / 1 / 1
5,278
528
2,572
6,833
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 1 / 4
7,234
723
5,359
5,555
1,505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
4 / 2 / 5
6,114
611
3,631
8,819
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 3
6,547
655
4,979
5,076
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
15
15
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
4
0
1
4.5
L
3
0
0
3
L
0
1
1
0.5
W
Fenrir
Liztenj
Fenrir
1
1
1
1.5
L
0
3
2
0.33
L
0
2
1
0.25
W
5
1
4
7
W
4
2
5
3.25
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,149
Damage
23,507
34,575
Taken
33,533
13,594
Mitigated
13,368
10,421
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,852
4,043
0
550
7,557
1,077
0
644
6,905
0
15,619
W
6,966
1,930
0
3,577
7,250
2,599
296
3,185
4,065
42,583
0
L
2,627
442
0
3,086
5,028
1,365
0
1,170
3,856
31,223
0
L
2,336
929
0
2,292
6,941
4,085
0
3,937
2,816
24,911
0
W
Fenrir
Liztenj
Fenrir
2,572
318
0
1,898
6,833
2,371
0
2,295
4,494
0
26,079
L
1,456
325
0
1,720
6,852
4,174
0
2,136
4,716
12,715
0
L
3,878
298
63
2,710
8,197
2,893
0
3,849
4,337
22,995
0
W
5,359
4,707
0
2,469
5,555
1,505
20
896
4,659
0
52,667
W
3,631
284
930
3,345
8,819
4,045
0
1,448
7,330
0
11,937
W
4,979
694
130
3,036
5,076
2,848
0
2,065
2,538
38,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,196
Gold Earned
31,609
222
Minions Killed
336
0
Camps Cleared
0
997,384
Distance Traveled
987,560
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,462
446
20
2
0
191,863
0
W
Chronos
6,436
644
74
7
0
183,505
1
L
Agni
6,099
610
76
8
0
214,463
3
L
Athena
5,222
522
60
6
0
215,471
2
W
Fenrir
5,278
528
45
5
0
204,856
4
L
Ymir
4,712
471
17
2
0
191,052
3
L
Eset
4,701
470
49
5
0
184,535
2
W
Rama
7,234
723
101
10
0
182,577
0
W
Guan Yu
6,114
611
24
2
0
208,563
4
W
Hel
6,547
655
92
9
0
208,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role