Player Matchup

Cupid
Cupid
A Moldy Sack
Cupid
Level 22
God Stats
25W - 26L
1,545 SR
Queue Stats
31W - 32L
1,515 Elo+
Solo
Cthulhu
Cthulhu
CyberSquid17
Cthulhu
Level 13
God Stats
12W - 23L
1,236 SR
Queue Stats
25W - 50L
1,413 Elo+
Solo
Fenrir
Fenrir
TommyT408
Fenrir
Level 18
God Stats
0W - 2L
1,246 SR
Queue Stats
45W - 39L
1,511 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cooljay178
Tsukuyomi
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 23L
1,481 Elo+
Party 1
Anubis
Anubis
tradis2819
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,460 Elo+
Solo
Team Averages
Level 15
1,405 SR
1,476 Elo+

VS

Team Averages
Level 18
1,534 SR
1,583 Elo+
Hercules
Hercules
AKOLG
Hercules
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,760 Elo+
Solo
Zeus
Zeus
Chronicx47
Zeus
Level 22
God Stats
8W - 4L
1,565 SR
Queue Stats
52W - 54L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
DaddyYankee408
Tsukuyomi
Level 17
God Stats
13W - 18L
1,500 SR
Queue Stats
43W - 40L
1,595 Elo+
Solo
Chang'e
Chang'e
DocSmiley
Chang'e
Level 7
God Stats
4W - 2L
1,607 SR
Queue Stats
8W - 5L
1,557 Elo+
Solo
Sylvanus
Sylvanus
MrShagworthy
Sylvanus
Level 27
God Stats
24W - 26L
1,500 SR
Queue Stats
590W - 484L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 9
10,714
1,071
8,621
12,486
4,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
CyberSquid17
Cthulhu
17
0 / 3 / 9
9,532
953
8,219
15,977
13,694
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
TommyT408
Fenrir
17
7 / 10 / 7
11,585
1,159
16,583
20,862
13,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
cooljay178
Tsukuyomi
17
4 / 11 / 11
11,152
1,115
18,760
20,463
9,929
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
tradis2819
Anubis
18
6 / 4 / 10
11,945
1,195
18,206
11,839
5,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

120

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AKOLG
Hercules
18
2 / 4 / 19
10,447
1,045
7,693
20,746
23,185
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
11 / 6 / 10
12,358
1,236
14,450
10,453
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
DaddyYankee408
Tsukuyomi
18
10 / 6 / 13
12,346
1,235
21,260
15,077
5,986
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
DocSmiley
Chang'e
18
5 / 3 / 18
11,655
1,166
22,500
15,059
6,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
MrShagworthy
Sylvanus
19
6 / 1 / 22
11,795
1,180
8,707
13,882
18,353
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
116
20
Kills
34
34
Deaths
20
46
Assists
82
Player
Kills
Deaths
Assists
KDA
L
3
6
9
1.25
W
Hercules
AKOLG
Hercules
2
4
19
2.88
W
11
6
10
2.67
L
Cthulhu
CyberSquid17
Cthulhu
0
3
9
1.5
W
Tsukuyomi
DaddyYankee408
Tsukuyomi
10
6
13
2.75
W
Chang'e
DocSmiley
Chang'e
5
3
18
4.67
W
Sylvanus
MrShagworthy
Sylvanus
6
1
22
17
L
Fenrir
TommyT408
Fenrir
7
10
7
1.05
L
Tsukuyomi
cooljay178
Tsukuyomi
4
11
11
0.86
L
Anubis
tradis2819
Anubis
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,389
Damage
74,610
81,627
Taken
75,217
46,858
Mitigated
57,517
6,931
Healing
24,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,621
4,972
500
1,882
12,486
4,704
0
6,949
5,537
0
33,699
W
Hercules
AKOLG
Hercules
7,693
3,410
0
4,419
20,746
23,185
0
7,358
13,388
0
16,052
W
14,450
2,497
0
885
10,453
3,563
0
2,775
7,678
31,285
0
L
Cthulhu
CyberSquid17
Cthulhu
8,219
1,333
286
920
15,977
13,694
0
10,885
5,092
16,426
0
W
Tsukuyomi
DaddyYankee408
Tsukuyomi
21,260
5,928
0
718
15,077
5,986
0
4,423
10,654
0
35,977
W
Chang'e
DocSmiley
Chang'e
22,500
2,917
5,459
4,459
15,059
6,430
0
5,683
9,376
48,727
0
W
Sylvanus
MrShagworthy
Sylvanus
8,707
3,571
4,934
3,875
13,882
18,353
0
6,186
7,696
16,154
0
L
Fenrir
TommyT408
Fenrir
16,583
4,877
0
1,112
20,862
13,385
0
11,253
9,609
0
22,699
L
Tsukuyomi
cooljay178
Tsukuyomi
18,760
6,133
0
81
20,463
9,929
0
10,969
9,494
0
31,585
L
Anubis
tradis2819
Anubis
18,206
641
288
1,862
11,839
5,146
0
5,601
6,238
47,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,928
Gold Earned
58,601
196
Minions Killed
163
3
Camps Cleared
6
938,839
Distance Traveled
928,220
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,714
1,071
59
6
1
153,670
0
W
Hercules
10,447
1,045
16
2
0
204,090
0
W
Zeus
12,358
1,236
31
3
3
164,833
0
L
Cthulhu
9,532
953
34
3
0
203,214
0
W
Tsukuyomi
12,346
1,235
28
3
2
211,433
0
W
Chang'e
11,655
1,166
77
8
1
193,702
1
W
Sylvanus
11,795
1,180
11
1
0
154,162
0
L
Fenrir
11,585
1,159
11
1
1
205,612
0
L
Tsukuyomi
11,152
1,115
28
3
0
188,483
0
L
Anubis
11,945
1,195
64
6
1
187,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role