Player Matchup

Danzaburou
Danzaburou
AslanOrmar
Danzaburou
Level 160
God Stats
19W - 20L
1,603 SR
Queue Stats
135W - 144L
1,525 Elo+
Solo
Bellona
Bellona
Choked
Bellona
Level 144
God Stats
1W - 2L
1,568 SR
Queue Stats
64W - 65L
1,586 Elo+
Party 1
Bastet
Bastet
Lil_Spooky_38
Bastet
Level 141
God Stats
10W - 14L
1,504 SR
Queue Stats
343W - 314L
1,520 Elo+
Solo
Merlin
Merlin
Skrim ninja
Merlin
Level 127
God Stats
0W - 3L
1,231 SR
Queue Stats
181W - 175L
1,544 Elo+
Solo
Kumbhakarna
Kumbhakarna
TacitSword
Kumbhakarna
Level 118
God Stats
3W - 2L
1,875 SR
Queue Stats
64W - 57L
1,618 Elo+
Party 1
Team Averages
Level 138
1,556 SR
1,559 Elo+

VS

Team Averages
Level 124
1,661 SR
1,586 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DemonEyes
Zeus
Level 160
God Stats
13W - 11L
1,499 SR
Queue Stats
357W - 348L
1,557 Elo+
Solo
Gilgamesh
Gilgamesh
Eian The Korean
Gilgamesh
Level 127
God Stats
11W - 5L
1,892 SR
Queue Stats
218W - 220L
1,570 Elo+
Solo
Janus
Janus
Mihtee
Janus
Level 102
God Stats
2W - 1L
1,598 SR
Queue Stats
81W - 77L
1,554 Elo+
Solo
Anhur
Anhur
Raven1725
Anhur
Level 103
God Stats
6W - 4L
1,817 SR
Queue Stats
33W - 33L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AslanOrmar
Danzaburou
14
0 / 9 / 6
8,477
706
9,168
12,808
4,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
Choked
Bellona
17
6 / 3 / 0
10,536
878
9,633
13,410
12,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 3 / 3
8,495
708
6,637
10,778
3,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
0 / 7 / 6
8,114
676
7,011
9,939
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
TacitSword
Kumbhakarna
14
3 / 2 / 2
9,382
782
4,904
19,250
17,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
5 / 2 / 6
10,202
850
9,287
9,347
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
16
9 / 4 / 9
11,354
946
16,105
9,870
4,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Eian The Korean
Gilgamesh
16
3 / 1 / 13
9,421
785
11,178
16,145
9,242
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Mihtee
Janus
17
4 / 2 / 9
10,068
839
10,292
7,147
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Raven1725
Anhur
16
3 / 1 / 6
9,560
797
8,457
7,132
2,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
10
Kills
24
24
Deaths
10
17
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
2
6
4
L
Danzaburou
AslanOrmar
Danzaburou
0
9
6
0.33
L
Bellona
Choked
Bellona
6
3
0
2
W
Zeus
9
4
9
3.38
W
Gilgamesh
Eian The Korean
Gilgamesh
3
1
13
9.5
L
1
3
3
0.83
W
Janus
Mihtee
Janus
4
2
9
4.25
W
Anhur
Raven1725
Anhur
3
1
6
6
L
Merlin
0
7
6
0.43
L
Kumbhakarna
TacitSword
Kumbhakarna
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,353
Damage
55,319
66,185
Taken
49,641
42,476
Mitigated
21,559
9,454
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,287
1,421
204
2,462
9,347
3,162
402
1,003
8,344
35,951
0
L
Danzaburou
AslanOrmar
Danzaburou
9,168
2,740
0
1,325
12,808
4,621
39
6,896
5,912
0
36,598
L
Bellona
Choked
Bellona
9,633
1,531
0
562
13,410
12,994
0
4,839
8,571
0
27,482
W
Zeus
16,105
1,093
0
1,660
9,870
4,157
217
4,978
4,892
33,666
0
W
Gilgamesh
Eian The Korean
Gilgamesh
11,178
2,795
0
6,029
16,145
9,242
648
2,978
13,167
0
24,096
L
6,637
1,679
0
150
10,778
3,841
1
6,758
4,020
0
30,471
W
Janus
Mihtee
Janus
10,292
420
0
1,265
7,147
2,332
525
2,487
4,660
40,303
0
W
Anhur
Raven1725
Anhur
8,457
5,075
0
1,945
7,132
2,666
206
800
6,332
0
37,414
L
Merlin
7,011
266
135
1,214
9,939
3,561
0
6,784
3,155
27,862
0
L
Kumbhakarna
TacitSword
Kumbhakarna
4,904
713
0
6,068
19,250
17,459
0
10,677
8,573
11,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,004
Gold Earned
50,605
273
Minions Killed
335
7
Camps Cleared
9
1,166,692
Distance Traveled
1,167,602
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,202
850
74
6
3
246,838
4
L
Danzaburou
8,477
706
77
6
3
200,458
3
L
Bellona
10,536
878
56
5
0
278,161
3
W
Zeus
11,354
946
53
4
2
213,545
3
W
Gilgamesh
9,421
785
24
2
2
257,421
1
L
Bastet
8,495
708
61
5
1
236,230
2
W
Janus
10,068
839
100
8
1
243,401
2
W
Anhur
9,560
797
84
7
1
206,397
1
L
Merlin
8,114
676
61
5
3
205,259
1
L
Kumbhakarna
9,382
782
18
2
0
246,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role