Player Matchup

Da Ji
Da Ji
Gold IV
FEZMXN
Da Ji
Gold IV
Level 155
God Stats
5W - 1L
1,676 SR
Queue Stats
307W - 296L
1,397 MMR
Solo
Cernunnos
Cernunnos
Gold V
TypicalBlaKK
Cernunnos
Gold V
Level 65
God Stats
21W - 10L
1,452 SR
Queue Stats
202W - 197L
1,347 MMR
Solo
Janus
Janus
Gold IV
cdhockey14
Janus
Gold IV
Level 109
God Stats
13W - 11L
1,553 SR
Queue Stats
247W - 251L
1,356 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
iPlay_Neutral
Gilgamesh
Gold V
Level 77
God Stats
21W - 17L
1,634 SR
Queue Stats
398W - 388L
1,351 MMR
Solo
Ymir
Ymir
Gold V
lml Christoff
Ymir
Gold V
Level 125
God Stats
12W - 17L
1,425 SR
Queue Stats
96W - 94L
1,328 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,548 SR
1,356 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,576 SR
1,356 MMR
Jing Wei
Jing Wei
Gold V
ALMAX4sure
Jing Wei
Gold V
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
254W - 259L
1,353 MMR
Solo
Merlin
Merlin
Bronze III
FatMidgetSlayer
Merlin
Bronze III
Level 128
God Stats
11W - 10L
1,695 SR
Queue Stats
108W - 95L
1,402 MMR
Solo
Geb
Geb
Gold IV
Ulqui0rra-_C1f3r
Geb
Gold IV
Level 129
God Stats
20W - 12L
1,659 SR
Queue Stats
406W - 388L
1,359 MMR
Solo
Set
Set
Silver V
sTierWaifus
Set
Silver V
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,326 MMR
Solo
Nike
Nike
Silver IV
vReportv
Nike
Silver IV
Level 67
God Stats
4W - 2L
1,528 SR
Queue Stats
20W - 25L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FEZMXN
Da Ji
19
12 / 5 / 10
13,479
586
13,026
18,125
9,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cernunnos
TypicalBlaKK
Cernunnos
20
5 / 4 / 9
13,326
579
17,984
24,977
10,861
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
19
6 / 4 / 17
12,482
543
23,512
14,864
5,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
iPlay_Neutral
Gilgamesh
19
9 / 4 / 8
13,005
565
17,400
22,337
25,018
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 2 / 21
11,510
500
7,851
22,159
23,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
PersephoneTiamatAthenaIzanamiArachne

VS

Bans
TsukuyomiArtemisErlang ShenSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ALMAX4sure
Jing Wei
17
6 / 6 / 1
11,323
492
15,067
18,789
5,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 6 / 5
11,502
500
20,483
16,754
5,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 8 / 8
9,812
427
8,076
24,342
16,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 9 / 4
10,126
440
5,608
20,032
10,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
18
3 / 6 / 6
11,896
517
17,772
21,856
16,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
42
35
Kills
18
19
Deaths
35
65
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ALMAX4sure
Jing Wei
6
6
1
1.08
W
Da Ji
FEZMXN
Da Ji
12
5
10
3.4
L
5
6
5
1.25
W
Cernunnos
TypicalBlaKK
Cernunnos
5
4
9
2.38
L
2
8
8
0.75
W
Janus
6
4
17
3.63
W
Gilgamesh
iPlay_Neutral
Gilgamesh
9
4
8
3.25
W
3
2
21
6.75
L
2
9
4
0.44
L
Nike
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,773
Damage
67,006
102,462
Taken
101,773
75,056
Mitigated
54,965
33,076
Healing
14,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ALMAX4sure
Jing Wei
15,067
10,179
0
3,485
18,789
5,531
0
4,616
13,841
0
87,371
W
Da Ji
FEZMXN
Da Ji
13,026
3,161
0
5,951
18,125
9,968
2,737
6,279
11,704
0
69,545
L
20,483
977
0
3,617
16,754
5,631
74
6,951
9,248
75,323
0
W
Cernunnos
TypicalBlaKK
Cernunnos
17,984
10,764
0
16,439
24,977
10,861
2,414
3,803
21,074
0
114,508
L
8,076
690
0
1,384
24,342
16,974
0
9,412
14,401
22,934
0
W
Janus
23,512
1,062
0
1,610
14,864
5,813
570
7,026
7,693
88,207
0
W
Gilgamesh
iPlay_Neutral
Gilgamesh
17,400
2,978
0
5,788
22,337
25,018
945
4,510
16,840
5,904
54,604
W
7,851
1,392
0
3,288
22,159
23,396
659
7,181
14,779
35,081
0
L
5,608
2,610
0
3,476
20,032
10,379
1,371
4,678
14,963
0
46,531
L
Nike
17,772
1,800
0
2,753
21,856
16,450
30
6,222
14,834
0
81,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,802
Gold Earned
54,659
536
Minions Killed
496
0
Camps Cleared
0
2,278,390
Distance Traveled
2,048,793
16
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,323
492
135
6
0
392,298
6
W
Da Ji
13,479
586
86
4
0
468,652
0
L
Merlin
11,502
500
120
5
0
411,390
6
W
Cernunnos
13,326
579
171
7
0
424,158
2
L
Geb
9,812
427
18
1
0
448,640
17
W
Janus
12,482
543
127
6
0
493,067
1
W
Gilgamesh
13,005
565
110
5
0
457,011
4
W
Ymir
11,510
500
42
2
0
435,502
9
L
Set
10,126
440
76
3
0
385,912
3
L
Nike
11,896
517
147
6
0
410,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role