Player Matchup

Horus
Horus
Ret101
Horus
Level 153
God Stats
20W - 16L
1,688 SR
Queue Stats
491W - 380L
1,656 Elo+
Party 2
Zhong Kui
Zhong Kui
TimidBuckshot
Zhong Kui
Level 121
God Stats
18W - 8L
1,795 SR
Queue Stats
157W - 89L
1,648 Elo+
Party 2
Medusa
Medusa
UwUQuesoUwU
Medusa
Level 154
God Stats
9W - 5L
1,614 SR
Queue Stats
627W - 690L
1,610 Elo+
Solo
Team Averages
Level 143
1,699 SR
1,638 Elo+

VS

Team Averages
Level 89
1,492 SR
1,521 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Coinatom
Thanatos
Level 62
God Stats
14W - 20L
1,475 SR
Queue Stats
299W - 247L
1,559 Elo+
Party 1
Discordia
Discordia
NoEqualTOme
Discordia
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 305L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ret101
Horus
12
2 / 0 / 6
6,921
692
3,781
7,676
5,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
TimidBuckshot
Zhong Kui
11
4 / 1 / 4
7,505
751
6,715
10,785
6,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
3 / 0 / 3
7,280
728
5,446
6,391
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 3 / 1
5,718
572
2,615
8,684
7,031
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Coinatom
Thanatos
9
1 / 5 / 0
6,228
623
5,763
8,550
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
NoEqualTOme
Discordia
10
0 / 1 / 1
5,968
597
10,718
3,530
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
1
1
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
3
1
0.17
L
Thanatos
Coinatom
Thanatos
1
5
0
0.2
L
Discordia
NoEqualTOme
Discordia
0
1
1
0.5
W
Horus
Ret101
Horus
2
0
6
5
W
Zhong Kui
TimidBuckshot
Zhong Kui
4
1
4
6
W
Medusa
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,942
Damage
19,096
24,852
Taken
20,764
14,599
Mitigated
11,565
10,954
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,615
209
0
500
8,684
7,031
0
3,079
5,390
6,428
0
L
Thanatos
Coinatom
Thanatos
5,763
1,089
0
3,420
8,550
3,457
0
2,444
5,800
0
13,952
L
Discordia
NoEqualTOme
Discordia
10,718
776
0
0
3,530
1,077
43
1,461
1,980
31,684
0
W
Horus
Ret101
Horus
3,781
1,219
1,938
3,408
7,676
5,762
185
3,981
3,293
0
4,900
W
Zhong Kui
TimidBuckshot
Zhong Kui
6,715
0
0
4,910
10,785
6,982
569
4,863
5,436
31,211
0
W
Medusa
5,446
2,785
0
698
6,391
1,855
699
3,594
2,271
0
27,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,706
Gold Earned
17,914
115
Minions Killed
85
6
Camps Cleared
2
550,738
Distance Traveled
463,459
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,718
572
9
1
0
126,886
1
L
Thanatos
6,228
623
27
3
2
170,169
1
L
Discordia
5,968
597
49
5
0
166,404
0
W
Horus
6,921
692
1
0
0
206,000
1
W
Zhong Kui
7,505
751
70
7
4
169,102
0
W
Medusa
7,280
728
44
4
2
175,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role