Player Matchup

He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Formo4ka
Horus
Level 160
God Stats
4W - 1L
1,568 SR
Queue Stats
113W - 106L
1,581 Elo+
Party 3
Sol
Sol
Telluright
Sol
Level 78
God Stats
3W - 4L
1,368 SR
Queue Stats
96W - 97L
1,555 Elo+
Party 3
Freya
Freya
goldenpangolier
Freya
Level 64
God Stats
2W - 0L
2,019 SR
Queue Stats
182W - 75L
1,731 Elo+
Party 3
Odin
Odin
СтефанАбоба
Odin
Level 29
God Stats
1W - 0L
1,709 SR
Queue Stats
70W - 34L
1,705 Elo+
Party 3
Team Averages
Level 98
1,633 SR
1,614 Elo+

VS

Team Averages
Level 66
1,405 SR
1,399 Elo+
Izanami
Izanami
KomDaHierZegge
Izanami
Level 46
God Stats
6W - 6L
1,236 SR
Queue Stats
379W - 358L
1,480 Elo+
Party 1
Ares
Ares
LukuleleRng
Ares
Level 16
God Stats
0W - 1L
1,332 SR
Queue Stats
47W - 39L
1,280 Elo+
Party 2
Ymir
Ymir
SmellSockGaming
Ymir
Level 126
God Stats
0W - 1L
1,489 SR
Queue Stats
33W - 29L
1,443 Elo+
Party 2
Hel
Hel
WING3L
Hel
Level 113
God Stats
6W - 6L
1,498 SR
Queue Stats
1,008W - 992L
1,464 Elo+
Party 1
Loki
Loki
xBigB
Loki
Level 28
God Stats
1W - 2L
1,471 SR
Queue Stats
8W - 17L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
6 / 1 / 5
9,655
644
8,839
9,242
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
Formo4ka
Horus
13
2 / 1 / 10
7,741
516
3,944
12,116
9,450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 7
8,145
543
11,381
10,047
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 2 / 3
8,630
575
9,988
10,826
4,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 0 / 4
9,906
660
5,531
6,920
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,296
486
7,076
10,750
3,863
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 2
6,313
421
3,981
13,112
10,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 3 / 1
8,351
557
2,910
8,115
5,812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hel
WING3L
Hel
15
1 / 2 / 4
8,774
585
9,176
12,194
4,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
xBigB
Loki
13
3 / 3 / 3
7,789
519
2,476
9,944
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
18
Kills
6
7
Deaths
18
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
5
8.5
W
Horus
Formo4ka
Horus
2
1
10
7
L
1
4
2
0.5
L
0
6
2
0.17
L
1
3
1
0.5
W
2
3
7
1.83
L
Hel
WING3L
Hel
1
2
4
1.5
W
5
2
3
3.25
L
Loki
xBigB
Loki
3
3
3
1.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,683
Damage
25,619
49,151
Taken
54,115
28,814
Mitigated
28,804
22,042
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,839
877
0
4,596
9,242
3,513
0
3,783
5,459
71,804
0
W
Horus
Formo4ka
Horus
3,944
1,281
1,588
3,592
12,116
9,450
281
3,107
9,009
0
23,887
L
7,076
4,333
0
1,399
10,750
3,863
0
6,268
4,433
0
55,331
L
3,981
110
0
1,528
13,112
10,485
0
9,235
3,877
14,960
0
L
2,910
484
0
1,210
8,115
5,812
94
2,805
4,694
55,734
0
W
11,381
4,256
0
3,699
10,047
4,114
4,458
4,221
5,826
56,006
5,800
L
Hel
WING3L
Hel
9,176
355
1,571
6,219
12,194
4,806
0
6,977
5,168
72,215
0
W
9,988
4,445
0
6,095
10,826
4,936
514
2,453
8,373
59,405
0
L
Loki
xBigB
Loki
2,476
259
0
2,982
9,944
3,838
361
4,524
5,318
0
30,607
W
5,531
1,131
0
2,472
6,920
6,801
0
2,503
4,417
3,622
58,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,077
Gold Earned
38,523
540
Minions Killed
444
0
Camps Cleared
0
1,527,981
Distance Traveled
1,429,018
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,655
644
141
9
0
325,601
2
W
Horus
7,741
516
46
3
0
307,810
8
L
Izanami
7,296
486
94
6
0
282,986
4
L
Ares
6,313
421
11
1
0
260,701
8
L
Ymir
8,351
557
130
9
0
244,907
3
W
Sol
8,145
543
108
7
0
274,323
3
L
Hel
8,774
585
144
10
0
308,124
2
W
Freya
8,630
575
104
7
0
294,159
0
L
Loki
7,789
519
65
4
0
332,300
2
W
Odin
9,906
660
141
9
0
326,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role