Player Matchup

Cthulhu
Cthulhu
Farabb
Cthulhu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,478 Elo+
Party 1
Chang'e
Chang'e
RiceMakerr
Chang'e
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,262 Elo+
Party 1
Ullr
Ullr
Srosadob
Ullr
Level 107
God Stats
8W - 10L
1,724 SR
Queue Stats
102W - 108L
1,501 Elo+
Solo
Team Averages
Level 98
1,575 SR
1,414 Elo+

VS

Team Averages
Level 60
1,483 SR
1,509 Elo+
Medusa
Medusa
 
Medusa
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Zhadowturtle
Bellona
Level 4
God Stats
1W - 2L
1,450 SR
Queue Stats
3W - 4L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Farabb
Cthulhu
13
8 / 0 / 12
9,914
901
7,583
10,718
13,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
RiceMakerr
Chang'e
13
9 / 2 / 8
9,459
860
10,271
9,947
4,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
13
3 / 0 / 11
8,503
773
5,728
6,205
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 7 / 1
7,125
648
5,886
10,223
3,997
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charybdis
 
Charybdis
9
0 / 6 / 0
6,355
578
9,371
9,652
3,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Zhadowturtle
Bellona
9
1 / 7 / 0
6,882
626
4,950
10,210
8,976
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
20
Kills
2
2
Deaths
20
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
7
1
0.21
L
Charybdis
 
Charybdis
0
6
0
0
W
Cthulhu
Farabb
Cthulhu
8
0
12
14
W
Chang'e
RiceMakerr
Chang'e
9
2
8
6.5
W
Ullr
3
0
11
8.5
L
Bellona
Zhadowturtle
Bellona
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,582
Damage
20,207
26,870
Taken
30,085
21,590
Mitigated
16,408
8,092
Healing
1,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,886
2,375
0
748
10,223
3,997
16
6,719
3,504
0
19,450
L
Charybdis
 
Charybdis
9,371
4,976
0
558
9,652
3,435
0
6,016
3,636
0
27,802
W
Cthulhu
Farabb
Cthulhu
7,583
1,110
156
877
10,718
13,355
582
262
10,456
22,517
0
W
Chang'e
RiceMakerr
Chang'e
10,271
1,811
3,543
3,356
9,947
4,412
192
0
9,947
21,731
0
W
Ullr
5,728
2,414
0
160
6,205
3,823
1,305
200
6,005
0
41,020
L
Bellona
Zhadowturtle
Bellona
4,950
2,075
0
627
10,210
8,976
0
5,701
4,509
0
12,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,876
Gold Earned
20,362
133
Minions Killed
96
7
Camps Cleared
3
632,250
Distance Traveled
511,180
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,125
648
38
3
1
155,870
1
L
Charybdis
6,355
578
38
3
1
178,958
3
W
Cthulhu
9,914
901
28
3
1
219,345
3
W
Chang'e
9,459
860
19
2
2
190,130
5
W
Ullr
8,503
773
86
8
4
222,775
3
L
Bellona
6,882
626
20
2
1
176,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role