Player Matchup

Neith
Neith
NoSweatTyler
Neith
Level 38
God Stats
4W - 9L
1,565 SR
Queue Stats
80W - 78L
1,500 Elo+
Solo
Agni
Agni
SAD-gilbertbarbe
Agni
Level 64
God Stats
1W - 1L
1,848 SR
Queue Stats
9W - 10L
1,473 Elo+
Solo
Hercules
Hercules
banditobandit
Hercules
Level 106
God Stats
14W - 29L
1,406 SR
Queue Stats
207W - 253L
1,422 Elo+
Solo
Team Averages
Level 69
1,607 SR
1,465 Elo+

VS

Team Averages
Level 96
1,631 SR
1,518 Elo+
Nox
Nox
Bumpkin Head
Nox
Level 82
God Stats
4W - 2L
1,495 SR
Queue Stats
13W - 14L
1,634 Elo+
Solo
Rama
Rama
KNiiGHTM4r3
Rama
Level 121
God Stats
4W - 1L
1,694 SR
Queue Stats
40W - 35L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
VaultHunterGriff
Sun Wukong
Level 86
God Stats
11W - 7L
1,704 SR
Queue Stats
139W - 143L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 0
5,904
590
3,843
8,162
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
6,180
618
5,799
7,327
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
banditobandit
Hercules
9
1 / 5 / 1
6,604
660
5,315
10,615
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 11
7,352
735
5,227
6,097
2,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
8 / 0 / 9
8,448
845
10,411
6,240
2,409
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
VaultHunterGriff
Sun Wukong
12
6 / 1 / 9
7,874
787
5,849
10,951
11,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
17
17
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
8
0
9
12.5
L
1
8
0
0.13
L
1
4
1
0.38
W
Sun Wukong
VaultHunterGriff
Sun Wukong
6
1
9
10.5
L
Hercules
banditobandit
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,957
Damage
21,487
26,104
Taken
23,288
14,239
Mitigated
16,651
3,765
Healing
9,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,227
135
970
1,321
6,097
2,265
0
2,191
3,906
14,558
0
W
10,411
8,513
0
2,168
6,240
2,409
847
1,796
4,444
0
37,180
L
3,843
1,298
0
197
8,162
2,949
0
2,009
5,820
0
10,314
L
5,799
749
0
1,377
7,327
3,190
0
1,090
6,021
22,763
0
W
Sun Wukong
VaultHunterGriff
Sun Wukong
5,849
1,193
427
4,150
10,951
11,977
9
2,341
8,610
1,122
11,549
L
Hercules
banditobandit
Hercules
5,315
1,311
73
2,118
10,615
8,100
0
2,880
7,280
0
9,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,688
Gold Earned
23,674
72
Minions Killed
108
2
Camps Cleared
7
478,921
Distance Traveled
556,274
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,352
735
23
2
0
187,267
2
W
Rama
8,448
845
73
7
6
176,865
1
L
Neith
5,904
590
17
2
0
134,928
0
L
Agni
6,180
618
38
4
2
165,183
4
W
Sun Wukong
7,874
787
12
1
1
192,142
0
L
Hercules
6,604
660
17
2
0
178,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role