Player Matchup

Artemis
Artemis
CLOWNKILLER31
Artemis
Level 7
God Stats
7W - 10L
1,426 SR
Queue Stats
110W - 59L
1,142 Elo+
Party 2
Janus
Janus
Firelord2003
Janus
Level 125
God Stats
5W - 7L
1,459 SR
Queue Stats
137W - 91L
1,624 Elo+
Party 2
Terra
Terra
MeOwZeRsMoMmY
Terra
Level 102
God Stats
3W - 2L
1,608 SR
Queue Stats
332W - 271L
1,556 Elo+
Party 2
Team Averages
Level 78
1,498 SR
1,441 Elo+

VS

Team Averages
Level 27
1,463 SR
1,380 Elo+
Charybdis
Charybdis
HAROLD WAGON
Charybdis
Level 22
God Stats
10W - 13L
1,547 SR
Queue Stats
20W - 40L
1,257 Elo+
Party 1
Ares
Ares
HisMajestyBryan
Ares
Level 13
God Stats
0W - 3L
1,368 SR
Queue Stats
19W - 29L
1,500 Elo+
Solo
Janus
Janus
iTRY Kix8499
Janus
Level 47
God Stats
1W - 2L
1,473 SR
Queue Stats
19W - 28L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
1 / 1 / 6
7,296
663
3,548
3,499
1,229
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 0 / 2
8,436
767
12,612
4,055
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 6
8,664
788
5,579
9,182
7,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HAROLD WAGON
Charybdis
10
1 / 3 / 0
6,706
610
2,718
8,722
3,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 1 / 1
6,884
626
3,779
9,804
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 5 / 0
6,534
594
4,718
7,780
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
1
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
1
1
6
4
W
6
0
2
7
L
Charybdis
HAROLD WAGON
Charybdis
1
3
0
0.33
L
0
1
1
0.5
W
2
0
6
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,739
Damage
11,215
16,736
Taken
26,306
10,153
Mitigated
12,665
7,037
Healing
2,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
3,548
1,195
0
1,111
3,499
1,229
828
1,998
1,385
0
17,785
W
12,612
756
0
625
4,055
1,668
55
2,905
1,020
43,122
0
L
Charybdis
HAROLD WAGON
Charybdis
2,718
1,232
0
577
8,722
3,140
0
6,449
1,991
0
18,108
L
3,779
146
0
563
9,804
6,924
0
5,834
3,745
8,767
0
W
5,579
590
500
4,801
9,182
7,256
208
3,625
5,475
16,651
0
L
4,718
36
0
1,177
7,780
2,601
0
5,494
2,054
25,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,396
Gold Earned
20,124
133
Minions Killed
109
6
Camps Cleared
4
584,680
Distance Traveled
541,491
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,296
663
23
2
0
157,565
0
W
Janus
8,436
767
90
8
5
191,681
1
L
Charybdis
6,706
610
49
4
3
175,297
0
L
Ares
6,884
626
6
1
0
199,606
3
W
Terra
8,664
788
20
2
1
235,434
2
L
Janus
6,534
594
54
5
1
166,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role