Player Matchup

Merlin
Merlin
Ekyrock
Merlin
Level 155
God Stats
9W - 17L
1,513 SR
Queue Stats
623W - 445L
1,476 Elo+
Party 1
Chaac
Chaac
SmellTheSausage
Chaac
Level 149
God Stats
2W - 4L
1,371 SR
Queue Stats
5W - 12L
1,367 Elo+
Party 1
Fenrir
Fenrir
TheStormBoys
Fenrir
Level 106
God Stats
1W - 0L
1,246 SR
Queue Stats
15W - 13L
1,472 Elo+
Party 1
Team Averages
Level 137
1,376 SR
1,439 Elo+

VS

Team Averages
Level 87
1,515 SR
1,362 Elo+
Charybdis
Charybdis
Lord-Saizen
Charybdis
Level 88
God Stats
7W - 9L
1,488 SR
Queue Stats
32W - 40L
1,401 Elo+
Party 2
Kukulkan
Kukulkan
Lycans_05
Kukulkan
Level 144
God Stats
8W - 6L
1,661 SR
Queue Stats
220W - 189L
1,445 Elo+
Party 2
Fenrir
Fenrir
ZNJ leo18
Fenrir
Level 29
God Stats
0W - 3L
1,395 SR
Queue Stats
54W - 76L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ekyrock
Merlin
18
3 / 4 / 4
13,250
663
11,307
15,919
5,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 7
11,887
594
2,048
20,019
11,345
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
7 / 5 / 2
13,221
661
10,420
15,454
13,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lord-Saizen
Charybdis
16
7 / 8 / 3
12,666
633
12,867
16,586
5,871
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kukulkan
Lycans_05
Kukulkan
18
6 / 2 / 5
13,181
659
20,494
9,217
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
ZNJ leo18
Fenrir
7
0 / 1 / 3
9,632
482
1,282
1,921
693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
11
Kills
13
14
Deaths
11
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ekyrock
Merlin
3
4
4
1.25
L
Charybdis
Lord-Saizen
Charybdis
7
8
3
1.06
L
Kukulkan
Lycans_05
Kukulkan
6
2
5
4.25
W
1
5
7
0.9
W
Fenrir
7
5
2
1.6
L
Fenrir
ZNJ leo18
Fenrir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,775
Damage
34,643
51,392
Taken
27,724
30,105
Mitigated
10,054
15,648
Healing
1,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ekyrock
Merlin
11,307
39
0
5,616
15,919
5,708
1,385
6,302
9,295
81,596
0
L
Charybdis
Lord-Saizen
Charybdis
12,867
5,237
0
0
16,586
5,871
0
7,993
8,593
0
35,435
L
Kukulkan
Lycans_05
Kukulkan
20,494
740
0
1,347
9,217
3,490
0
3,416
5,801
77,204
0
W
2,048
123
123
6,855
20,019
11,345
114
9,020
10,644
4,843
11,778
W
Fenrir
10,420
2,123
0
3,054
15,454
13,052
1,158
5,603
9,633
77
50,211
L
Fenrir
ZNJ leo18
Fenrir
1,282
465
0
399
1,921
693
0
295
1,626
0
4,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
35,479
229
Minions Killed
203
14
Camps Cleared
3
1,022,078
Distance Traveled
685,989
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,250
663
171
9
7
354,468
1
L
Charybdis
12,666
633
51
3
2
278,897
4
L
Kukulkan
13,181
659
142
7
0
360,710
1
W
Chaac
11,887
594
18
1
1
339,859
0
W
Fenrir
13,221
661
40
2
6
327,751
2
L
Fenrir
9,632
482
10
1
1
46,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role