Player Matchup

Tiamat
Tiamat
GAME OVER6710
Tiamat
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 25L
1,262 Elo+
Solo
Zeus
Zeus
HyperGuif464
Zeus
Level 22
God Stats
2W - 1L
1,401 SR
Queue Stats
29W - 31L
1,348 Elo+
Solo
Neith
Neith
RockyOnVHS
Neith
Level 28
God Stats
2W - 3L
1,304 SR
Queue Stats
83W - 69L
1,550 Elo+
Solo
Medusa
Medusa
iagocos
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 65L
1,255 Elo+
Solo
Scylla
Scylla
puluso90
Scylla
Level 30
God Stats
17W - 16L
1,527 SR
Queue Stats
502W - 447L
1,515 Elo+
Solo
Team Averages
Level 21
1,447 SR
1,386 Elo+

VS

Team Averages
Level 20
1,448 SR
1,351 Elo+
Terra
Terra
AyePatch1
Terra
Level 31
God Stats
64W - 70L
1,474 SR
Queue Stats
76W - 97L
1,454 Elo+
Party 1
Hercules
Hercules
KOLEpvm
Hercules
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 38L
1,247 Elo+
Solo
Scylla
Scylla
KingslayerKeta
Scylla
Level 14
God Stats
7W - 7L
1,510 SR
Queue Stats
40W - 51L
1,277 Elo+
Solo
Olorun
Olorun
M4DM4X_4MILLION
Olorun
Level 15
God Stats
0W - 2L
1,256 SR
Queue Stats
30W - 27L
1,339 Elo+
Solo
Amaterasu
Amaterasu
TardisElle
Amaterasu
Level 30
God Stats
52W - 54L
1,500 SR
Queue Stats
99W - 131L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 4 / 15
11,810
844
5,659
11,701
7,304
20
0 / 4 / 14
12,465
890
8,033
11,789
4,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
20
7 / 0 / 18
14,638
1,046
38,470
4,052
1,461
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Medusa
iagocos
Medusa
20
20 / 2 / 8
16,519
1,180
53,766
12,232
4,945
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
puluso90
Scylla
20
5 / 0 / 17
14,804
1,057
41,630
5,333
1,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AyePatch1
Terra
19
2 / 6 / 8
13,215
944
8,778
45,595
40,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
KOLEpvm
Hercules
18
2 / 5 / 3
11,764
840
8,837
27,354
21,818
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 12 / 4
11,857
847
4,903
28,069
10,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 7 / 5
11,509
822
6,998
21,066
9,768
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
TardisElle
Amaterasu
19
2 / 2 / 7
12,986
928
10,448
35,399
29,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
37
32
Kills
10
10
Deaths
32
72
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Terra
AyePatch1
Terra
2
6
8
1
W
0
4
15
1.88
W
0
4
14
1.75
L
Hercules
KOLEpvm
Hercules
2
5
3
0.7
L
3
12
4
0.42
L
1
7
5
0.5
W
Neith
7
0
18
16
L
Amaterasu
TardisElle
Amaterasu
2
2
7
2.75
W
Medusa
iagocos
Medusa
20
2
8
12
W
Scylla
puluso90
Scylla
5
0
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

147,558
Damage
39,964
45,107
Taken
157,483
20,530
Mitigated
112,462
9,226
Healing
45,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
AyePatch1
Terra
8,778
3,563
12,780
14,489
45,595
40,664
0
15,648
29,947
27,585
0
W
5,659
700
0
640
11,701
7,304
0
5,212
6,172
9,770
0
W
8,033
932
0
801
11,789
4,950
0
5,381
6,041
18,083
0
L
Hercules
KOLEpvm
Hercules
8,837
1,541
0
5,547
27,354
21,818
0
7,073
20,281
0
18,605
L
4,903
2,922
0
0
28,069
10,759
0
9,113
18,956
18,298
0
L
6,998
1,832
762
1,384
21,066
9,768
0
8,377
12,689
24,010
0
W
Neith
38,470
22,339
0
2,636
4,052
1,461
0
2,268
1,784
0
65,946
L
Amaterasu
TardisElle
Amaterasu
10,448
2,320
1,044
9,887
35,399
29,453
0
15,111
20,288
0
48,918
W
Medusa
iagocos
Medusa
53,766
28,878
0
2,525
12,232
4,945
0
6,218
5,868
0
83,765
W
Scylla
puluso90
Scylla
41,630
4,938
120
2,504
5,333
1,870
0
1,600
3,529
89,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,236
Gold Earned
61,331
271
Minions Killed
235
10
Camps Cleared
2
1,193,007
Distance Traveled
1,189,960
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
13,215
944
68
5
0
241,441
0
W
Tiamat
11,810
844
9
1
0
222,478
0
W
Zeus
12,465
890
21
2
0
202,020
2
L
Hercules
11,764
840
24
2
0
217,317
0
L
Scylla
11,857
847
37
3
0
228,865
0
L
Olorun
11,509
822
24
2
2
209,771
0
W
Neith
14,638
1,046
47
3
4
264,284
1
L
Amaterasu
12,986
928
82
6
0
292,566
0
W
Medusa
16,519
1,180
90
6
4
254,563
0
W
Scylla
14,804
1,057
104
7
2
249,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role