Player Matchup

Fenrir
Fenrir
CrossXfaith
Fenrir
Level 141
God Stats
60W - 18L
1,684 SR
Queue Stats
79W - 33L
1,803 Elo+
Party 1
Sol
Sol
StreIizia
Sol
Level 157
God Stats
6W - 5L
1,700 SR
Queue Stats
84W - 37L
1,803 Elo+
Party 1
Chaac
Chaac
fougle
Chaac
Level 126
God Stats
4W - 1L
1,619 SR
Queue Stats
34W - 13L
1,851 Elo+
Party 1
Team Averages
Level 141
1,668 SR
1,819 Elo+

VS

Team Averages
Level 88
1,559 SR
1,645 Elo+
Ra
Ra
 
Ra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Kebuin
Ares
Level 34
God Stats
0W - 1L
1,476 SR
Queue Stats
4W - 6L
1,596 Elo+
Solo
Danzaburou
Danzaburou
Sunlight99
Danzaburou
Level 116
God Stats
2W - 2L
1,700 SR
Queue Stats
8W - 5L
1,840 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 1 / 7
7,478
935
6,202
7,905
4,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 1 / 11
7,025
878
6,792
4,207
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
fougle
Chaac
11
5 / 1 / 9
7,115
889
4,762
6,719
5,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 5 / 2
5,359
670
2,989
5,340
1,761
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
Kebuin
Ares
7
0 / 6 / 3
5,660
708
812
8,692
5,779
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Sunlight99
Danzaburou
10
3 / 3 / 0
7,279
910
4,546
6,321
2,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
14
Kills
3
3
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
2
0.2
W
Fenrir
6
1
7
9.5
L
Ares
Kebuin
Ares
0
6
3
0.25
W
3
1
11
8.5
L
Danzaburou
Sunlight99
Danzaburou
3
3
0
1
W
Chaac
fougle
Chaac
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,756
Damage
8,347
18,831
Taken
20,353
11,182
Mitigated
9,678
7,833
Healing
3,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,989
330
137
239
5,340
1,761
0
893
4,327
12,182
0
W
Fenrir
6,202
764
0
2,351
7,905
4,914
232
1,636
6,269
0
19,604
L
Ares
Kebuin
Ares
812
102
0
1,168
8,692
5,779
0
2,498
5,926
2,202
0
W
6,792
1,092
0
1,978
4,207
1,222
1,535
1,539
2,668
35,275
0
L
Danzaburou
Sunlight99
Danzaburou
4,546
1,547
0
1,697
6,321
2,138
0
2,795
3,308
0
20,194
W
Chaac
fougle
Chaac
4,762
605
0
3,504
6,719
5,046
908
1,779
4,940
0
14,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,618
Gold Earned
18,298
106
Minions Killed
61
8
Camps Cleared
0
516,483
Distance Traveled
401,332
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,359
670
24
3
0
139,162
1
W
Fenrir
7,478
935
22
3
3
173,190
4
L
Ares
5,660
708
5
1
0
118,657
2
W
Sol
7,025
878
58
7
4
164,670
4
L
Danzaburou
7,279
910
32
4
0
143,513
3
W
Chaac
7,115
889
26
3
1
178,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role