Player Matchup

Loki
Loki
BucketOC
Loki
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,443 Elo+
Party 1
Janus
Janus
GhoulFish
Janus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,636 Elo+
Solo
Olorun
Olorun
HowDidThisH4ppen
Olorun
Level 20
God Stats
7W - 0L
1,867 SR
Queue Stats
206W - 204L
1,591 Elo+
Solo
Bellona
Bellona
SpearhunterO3
Bellona
Level 6
God Stats
4W - 1L
1,634 SR
Queue Stats
13W - 12L
1,447 Elo+
Party 1
Cerberus
Cerberus
playisme
Cerberus
Level 26
God Stats
13W - 4L
1,700 SR
Queue Stats
141W - 129L
1,507 Elo+
Solo
Team Averages
Level 23
1,640 SR
1,525 Elo+

VS

Team Averages
Level 17
1,633 SR
1,543 Elo+
Artemis
Artemis
Elcabro
Artemis
Level 25
God Stats
2W - 3L
1,788 SR
Queue Stats
108W - 95L
1,633 Elo+
Solo
Nox
Nox
TangeroYagami
Nox
Level 27
God Stats
3W - 4L
1,462 SR
Queue Stats
62W - 59L
1,439 Elo+
Solo
Hercules
Hercules
Yodas2001Civic
Hercules
Level 24
God Stats
15W - 16L
1,645 SR
Queue Stats
124W - 103L
1,680 Elo+
Solo
Gilgamesh
Gilgamesh
austormsgam
Gilgamesh
Level 8
God Stats
1W - 2L
1,769 SR
Queue Stats
9W - 11L
1,462 Elo+
Solo
Ares
Ares
jabit0915
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
5 / 3 / 2
7,804
600
6,017
7,062
1,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
GhoulFish
Janus
15
6 / 0 / 2
8,922
686
7,017
3,627
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
8 / 2 / 4
8,145
627
9,818
9,920
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
11
3 / 2 / 3
7,378
568
3,920
8,759
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
playisme
Cerberus
10
1 / 0 / 8
6,858
528
3,726
8,771
6,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Elcabro
Artemis
10
0 / 4 / 2
6,054
466
5,145
8,214
2,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 5 / 1
6,329
487
3,627
8,608
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
6 / 2 / 0
7,745
596
8,087
8,555
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
austormsgam
Gilgamesh
10
0 / 6 / 1
5,849
450
2,111
7,665
2,248
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
8
0 / 6 / 1
5,308
408
1,416
9,663
6,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
23
Kills
7
7
Deaths
23
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
5
3
2
2
L
Artemis
Elcabro
Artemis
0
4
2
0.25
W
Janus
GhoulFish
Janus
6
0
2
7
W
8
2
4
5
W
Bellona
3
2
3
2.25
L
1
5
1
0.3
L
Hercules
6
2
0
3
L
Gilgamesh
austormsgam
Gilgamesh
0
6
1
0.08
L
Ares
0
6
1
0.08
W
Cerberus
playisme
Cerberus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,498
Damage
20,386
38,139
Taken
42,705
17,380
Mitigated
18,160
11,913
Healing
9,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
6,017
1,929
0
147
7,062
1,652
52
186
6,876
0
39,772
L
Artemis
Elcabro
Artemis
5,145
2,489
0
3,591
8,214
2,300
0
5,619
2,539
0
36,486
W
Janus
GhoulFish
Janus
7,017
797
136
1,220
3,627
1,132
0
1,286
2,341
60,871
0
W
9,818
6,198
159
4,710
9,920
3,493
501
1,389
8,531
53,728
0
W
Bellona
3,920
1,359
0
2,517
8,759
4,481
462
1,323
7,436
0
28,487
L
3,627
142
0
1,457
8,608
2,646
0
4,821
3,553
28,088
0
L
Hercules
8,087
3,391
0
2,710
8,555
4,163
0
1,695
6,702
0
49,055
L
Gilgamesh
austormsgam
Gilgamesh
2,111
727
0
554
7,665
2,248
0
416
7,249
0
20,899
L
Ares
1,416
315
0
994
9,663
6,803
0
7,597
2,035
9,069
0
W
Cerberus
playisme
Cerberus
3,726
344
0
3,024
8,771
6,622
0
919
7,852
17,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,107
Gold Earned
31,285
366
Minions Killed
271
0
Camps Cleared
0
1,281,174
Distance Traveled
1,145,642
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,804
600
62
5
0
262,936
2
L
Artemis
6,054
466
64
5
0
211,694
1
W
Janus
8,922
686
126
10
0
261,092
2
W
Olorun
8,145
627
101
8
0
225,926
0
W
Bellona
7,378
568
58
4
0
280,325
1
L
Nox
6,329
487
47
4
0
221,994
2
L
Hercules
7,745
596
94
7
0
259,161
3
L
Gilgamesh
5,849
450
49
4
0
221,831
2
L
Ares
5,308
408
17
1
0
230,962
4
W
Cerberus
6,858
528
19
1
0
250,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role