Player Matchup

Ah Puch
Ah Puch
CrownedSoap5593
Ah Puch
Level 97
God Stats
63W - 58L
1,432 SR
Queue Stats
287W - 324L
1,288 Elo+
Solo
Hera
Hera
Shenandoah6474
Hera
Level 93
God Stats
10W - 16L
1,419 SR
Queue Stats
154W - 211L
1,298 Elo+
Solo
Hercules
Hercules
pepethejoe
Hercules
Level 49
God Stats
3W - 0L
1,851 SR
Queue Stats
353W - 518L
1,310 Elo+
Solo
Team Averages
Level 80
1,567 SR
1,299 Elo+

VS

Team Averages
Level 56
1,468 SR
1,218 Elo+
Kukulkan
Kukulkan
ANDRELG00
Kukulkan
Level 117
God Stats
0W - 3L
1,491 SR
Queue Stats
91W - 116L
1,275 Elo+
Solo
Heimdallr
Heimdallr
King816Loui
Heimdallr
Level 47
God Stats
3W - 8L
1,412 SR
Queue Stats
130W - 182L
1,253 Elo+
Solo
Bellona
Bellona
SeatedPuma19011
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 5
9,242
840
13,288
11,218
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 0 / 5
8,448
768
5,727
5,616
2,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
pepethejoe
Hercules
10
2 / 0 / 7
7,736
703
1,127
7,300
6,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ANDRELG00
Kukulkan
12
2 / 6 / 1
7,706
701
8,023
10,579
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
King816Loui
Heimdallr
11
1 / 4 / 2
7,429
675
5,244
9,873
4,048
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 1
6,206
564
189
4,756
4,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
3
3
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ANDRELG00
Kukulkan
2
6
1
0.42
W
7
3
5
3.17
L
Heimdallr
King816Loui
Heimdallr
1
4
2
0.5
L
0
3
1
0.17
W
4
0
5
6.5
W
Hercules
pepethejoe
Hercules
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,142
Damage
13,456
24,134
Taken
25,208
12,588
Mitigated
12,917
5,870
Healing
3,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ANDRELG00
Kukulkan
8,023
941
358
2,494
10,579
4,021
0
9,491
1,088
30,059
0
W
13,288
672
574
4,221
11,218
4,110
214
4,288
6,930
32,121
0
L
Heimdallr
King816Loui
Heimdallr
5,244
1,535
43
373
9,873
4,048
0
7,129
2,744
0
22,014
L
189
130
0
84
4,756
4,848
0
2,815
1,941
0
1,123
W
5,727
1,218
0
852
5,616
2,007
314
2,277
3,339
35,992
0
W
Hercules
pepethejoe
Hercules
1,127
582
0
223
7,300
6,471
454
1,869
5,431
0
6,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,426
Gold Earned
21,341
137
Minions Killed
107
6
Camps Cleared
2
664,031
Distance Traveled
415,389
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,706
701
49
4
1
157,183
0
W
Ah Puch
9,242
840
57
5
2
190,838
2
L
Heimdallr
7,429
675
55
5
1
185,604
1
L
Bellona
6,206
564
3
0
0
72,602
2
W
Hera
8,448
768
64
6
4
232,718
6
W
Hercules
7,736
703
16
1
0
240,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role