Player Matchup

Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
TheLifeOfHarambe
Artio
Gold I
Level 65
God Stats
2W - 8L
1,574 SR
Queue Stats
249W - 248L
1,583 MMR
Solo
Rama
Rama
Gold I
VegetaMAD
Rama
Gold I
Level 88
God Stats
0W - 2L
1,354 SR
Queue Stats
56W - 71L
1,654 MMR
Solo
Persephone
Persephone
Platinum III
WormDroppings
Persephone
Platinum III
Level 119
God Stats
15W - 17L
1,727 SR
Queue Stats
410W - 394L
1,755 MMR
Solo
Achilles
Achilles
Gold I
kingmal96
Achilles
Gold I
Level 146
God Stats
2W - 3L
1,713 SR
Queue Stats
227W - 218L
1,579 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,574 SR
1,614 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,594 SR
1,595 MMR
Osiris
Osiris
Platinum V
 
Osiris
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold V
 
Cabrakan
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
ImNotAGarlic
Anubis
Gold I
Level 126
God Stats
2W - 0L
1,767 SR
Queue Stats
88W - 93L
1,755 MMR
Solo
Cerberus
Cerberus
Gold I
Mrfreakmen38
Cerberus
Gold I
Level 128
God Stats
14W - 14L
1,519 SR
Queue Stats
223W - 217L
1,674 MMR
Solo
Chiron
Chiron
Gold III
Zenopos
Chiron
Gold III
Level 106
God Stats
7W - 5L
1,684 SR
Queue Stats
88W - 95L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 5
7,809
488
4,936
10,770
4,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

4
0 / 1 / 1
5,172
323
1,157
3,322
1,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
15
0 / 2 / 0
8,676
542
3,421
9,121
2,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
WormDroppings
Persephone
15
4 / 2 / 1
9,766
610
10,878
7,305
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
kingmal96
Achilles
14
4 / 2 / 1
8,589
537
8,255
16,361
11,139
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TiamatArtemisGilgameshOdin

VS

Bans
BakasuraSerqetIzanamiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
3 / 3 / 4
8,806
550
8,211
11,923
9,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
 
Cabrakan
14
2 / 3 / 1
8,494
531
6,051
11,173
12,596
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
14
1 / 3 / 3
8,300
519
5,421
8,256
4,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Mrfreakmen38
Cerberus
12
0 / 0 / 6
7,449
466
3,628
8,842
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Zenopos
Chiron
15
4 / 0 / 1
9,200
575
6,367
9,726
3,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
10
10
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
5
1.17
W
Osiris
 
Osiris
3
3
4
1.67
W
Cabrakan
 
Cabrakan
2
3
1
0.83
W
Anubis
1
3
3
0.83
W
Cerberus
Mrfreakmen38
Cerberus
0
0
6
3
L
0
1
1
0.5
L
Rama
0
2
0
0
L
Persephone
WormDroppings
Persephone
4
2
1
2.25
W
Chiron
Zenopos
Chiron
4
0
1
4.5
L
Achilles
kingmal96
Achilles
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,647
Damage
29,678
46,879
Taken
49,920
22,752
Mitigated
36,907
16,007
Healing
16,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,936
1,783
0
2,794
10,770
4,685
448
3,260
7,510
0
48,050
W
Osiris
 
Osiris
8,211
3,477
0
2,190
11,923
9,689
0
2,462
9,461
0
62,381
W
Cabrakan
 
Cabrakan
6,051
523
0
2,869
11,173
12,596
0
1,255
9,918
43,803
0
W
Anubis
5,421
245
39
4,126
8,256
4,108
739
3,558
4,698
64,051
0
W
Cerberus
Mrfreakmen38
Cerberus
3,628
357
0
2,539
8,842
7,017
652
4,155
4,687
17,757
0
L
1,157
29
168
1,177
3,322
1,908
0
1,008
2,314
3,919
0
L
Rama
3,421
1,508
0
3,130
9,121
2,850
934
672
8,449
0
62,087
L
Persephone
WormDroppings
Persephone
10,878
550
0
1,827
7,305
2,170
416
3,386
3,917
67,800
0
W
Chiron
Zenopos
Chiron
6,367
3,321
273
4,540
9,726
3,497
0
2,439
7,287
0
73,778
L
Achilles
kingmal96
Achilles
8,255
2,478
0
6,911
16,361
11,139
373
6,773
9,588
1,170
48,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,012
Gold Earned
42,249
475
Minions Killed
450
0
Camps Cleared
0
1,383,324
Distance Traveled
1,572,285
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,809
488
94
6
0
347,557
8
W
Osiris
8,806
550
91
6
0
351,296
4
W
Cabrakan
8,494
531
87
5
0
283,982
7
W
Anubis
8,300
519
128
8
0
288,407
4
W
Cerberus
7,449
466
24
2
0
329,699
5
L
Artio
5,172
323
8
1
0
130,366
1
L
Rama
8,676
542
144
9
0
281,186
7
L
Persephone
9,766
610
125
8
0
311,025
4
W
Chiron
9,200
575
120
8
0
318,901
4
L
Achilles
8,589
537
104
7
0
313,190
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role