Player Matchup

Set
Set
ARNAU2997
Set
Level 66
God Stats
0W - 2L
1,434 SR
Queue Stats
8W - 15L
1,325 Elo+
Solo
Merlin
Merlin
Diego_Galiza
Merlin
Level 155
God Stats
17W - 12L
1,581 SR
Queue Stats
563W - 613L
1,447 Elo+
Solo
Freya
Freya
Legend6YT
Freya
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Jing Wei
Jing Wei
RalfBoRd3r
Jing Wei
Level 146
God Stats
1W - 9L
1,176 SR
Queue Stats
700W - 759L
1,475 Elo+
Solo
Horus
Horus
Tigzor
Horus
Level 132
God Stats
14W - 13L
1,503 SR
Queue Stats
569W - 563L
1,455 Elo+
Solo
Team Averages
Level 120
1,439 SR
1,432 Elo+

VS

Team Averages
Level 92
1,494 SR
1,468 Elo+
Bacchus
Bacchus
Sobredossys
Bacchus
Level 72
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 132L
1,448 Elo+
Solo
Ymir
Ymir
andychuten117
Ymir
Level 43
God Stats
1W - 1L
1,494 SR
Queue Stats
5W - 5L
1,518 Elo+
Party 1
Anhur
Anhur
davicreed81
Anhur
Level 127
God Stats
4W - 1L
1,567 SR
Queue Stats
75W - 77L
1,495 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
dizoa
Ah Muzen Cab
Level 124
God Stats
2W - 2L
1,324 SR
Queue Stats
338W - 363L
1,408 Elo+
Solo
Xbalanque
Xbalanque
sputniik
Xbalanque
Level 93
God Stats
3W - 1L
1,583 SR
Queue Stats
60W - 59L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 2
8,992
817
9,590
9,044
4,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
15
2 / 3 / 6
8,223
748
12,628
8,070
3,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Freya
Legend6YT
Freya
15
2 / 5 / 3
8,254
750
10,071
12,948
4,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
RalfBoRd3r
Jing Wei
14
2 / 4 / 4
8,069
734
10,579
11,694
4,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Tigzor
Horus
12
1 / 6 / 7
8,090
735
2,530
18,540
19,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Sobredossys
Bacchus
15
1 / 2 / 16
8,906
810
9,356
18,299
32,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 10
8,851
805
3,886
9,213
10,044
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
6 / 1 / 14
10,218
929
13,617
9,331
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
dizoa
Ah Muzen Cab
17
8 / 2 / 9
10,429
948
18,958
8,442
3,748
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
sputniik
Xbalanque
15
4 / 4 / 6
9,271
843
7,554
9,321
3,712
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
11
Kills
21
21
Deaths
11
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
L
Merlin
2
3
6
1.67
L
Freya
Legend6YT
Freya
2
5
3
0.7
L
Jing Wei
RalfBoRd3r
Jing Wei
2
4
4
1
W
Bacchus
Sobredossys
Bacchus
1
2
16
4.5
L
Horus
Tigzor
Horus
1
6
7
0.75
W
2
2
10
3.5
W
6
1
14
13
W
Ah Muzen Cab
dizoa
Ah Muzen Cab
8
2
9
6.25
W
Xbalanque
sputniik
Xbalanque
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,398
Damage
53,371
60,296
Taken
54,606
37,160
Mitigated
53,753
17,977
Healing
23,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,590
1,481
146
618
9,044
4,482
403
1,662
7,382
0
18,081
L
Merlin
12,628
519
1,682
1,009
8,070
3,080
330
1,398
6,672
25,084
0
L
Freya
Legend6YT
Freya
10,071
3,310
270
2,827
12,948
4,883
715
2,415
10,533
19,698
0
L
Jing Wei
RalfBoRd3r
Jing Wei
10,579
4,524
519
515
11,694
4,912
280
2,114
9,580
0
24,205
W
Bacchus
Sobredossys
Bacchus
9,356
1,856
2,243
8,189
18,299
32,264
93
8,363
9,936
14,663
0
L
Horus
Tigzor
Horus
2,530
1,194
5,224
5,167
18,540
19,803
9
5,653
12,887
0
4,438
W
3,886
35
0
222
9,213
10,044
564
3,664
5,549
9,543
0
W
13,617
5,193
2,386
4,326
9,331
3,985
1,141
4,573
4,758
0
21,746
W
Ah Muzen Cab
dizoa
Ah Muzen Cab
18,958
7,471
1,156
3,652
8,442
3,748
2,273
2,891
5,551
0
39,233
W
Xbalanque
sputniik
Xbalanque
7,554
2,826
0
1,181
9,321
3,712
1,321
3,208
6,113
0
23,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,628
Gold Earned
47,675
111
Minions Killed
125
0
Camps Cleared
0
978,069
Distance Traveled
1,054,798
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,992
817
23
2
0
229,150
1
L
Merlin
8,223
748
26
2
0
200,067
0
L
Freya
8,254
750
25
2
0
185,247
0
L
Jing Wei
8,069
734
32
3
0
181,780
0
W
Bacchus
8,906
810
16
1
0
225,880
0
L
Horus
8,090
735
5
0
0
181,825
2
W
Ymir
8,851
805
20
2
0
188,047
0
W
Anhur
10,218
929
20
2
0
217,473
0
W
Ah Muzen Cab
10,429
948
41
4
0
228,692
0
W
Xbalanque
9,271
843
28
3
0
194,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role