Player Matchup

Hel
Hel
KaoTiC Volt
Hel
Level 108
God Stats
3W - 3L
1,698 SR
Queue Stats
520W - 477L
1,602 Elo+
Party 2
Bacchus
Bacchus
KingBanoodle
Bacchus
Level 141
God Stats
3W - 0L
2,030 SR
Queue Stats
38W - 49L
1,458 Elo+
Solo
Fenrir
Fenrir
UnskilledLawyer
Fenrir
Level 60
God Stats
10W - 6L
1,648 SR
Queue Stats
159W - 132L
1,618 Elo+
Party 2
Team Averages
Level 103
1,792 SR
1,560 Elo+

VS

Team Averages
Level 146
1,470 SR
1,447 Elo+
Bacchus
Bacchus
STaNLeY-IPkisS04
Bacchus
Level 142
God Stats
19W - 29L
1,402 SR
Queue Stats
312W - 442L
1,336 Elo+
Solo
Discordia
Discordia
leanevu
Discordia
Level 138
God Stats
2W - 6L
1,514 SR
Queue Stats
164W - 165L
1,491 Elo+
Party 1
Thanatos
Thanatos
rinoking
Thanatos
Level 158
God Stats
2W - 3L
1,493 SR
Queue Stats
341W - 458L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
11,407
634
9,982
13,983
6,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
KingBanoodle
Bacchus
15
2 / 2 / 7
11,240
624
9,392
13,735
17,777
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 6 / 3
11,345
630
9,280
13,723
7,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 8
10,235
569
8,206
14,021
16,596
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
leanevu
Discordia
15
2 / 4 / 9
11,282
627
11,753
10,267
3,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
rinoking
Thanatos
15
8 / 3 / 2
11,778
654
14,618
13,435
5,668
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
10
Kills
11
11
Deaths
10
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Bacchus
KingBanoodle
Bacchus
2
2
7
2.75
L
1
3
8
1.67
W
5
6
3
1.08
L
Discordia
leanevu
Discordia
2
4
9
1.63
L
Thanatos
rinoking
Thanatos
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,654
Damage
34,577
41,441
Taken
37,723
31,734
Mitigated
26,117
15,019
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,982
113
5,932
7,477
13,983
6,526
162
7,101
6,882
68,066
0
W
Bacchus
KingBanoodle
Bacchus
9,392
1,075
167
626
13,735
17,777
124
7,298
6,437
25,144
0
L
8,206
586
213
1,643
14,021
16,596
132
7,021
6,589
19,872
0
W
9,280
2,639
214
603
13,723
7,431
390
5,787
7,936
266
19,939
L
Discordia
leanevu
Discordia
11,753
134
0
1,616
10,267
3,853
743
5,933
4,142
50,508
0
L
Thanatos
rinoking
Thanatos
14,618
3,713
0
6,915
13,435
5,668
1,834
6,197
7,004
0
34,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,992
Gold Earned
33,295
188
Minions Killed
175
9
Camps Cleared
5
943,847
Distance Traveled
816,928
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,407
634
134
7
4
342,826
1
W
Bacchus
11,240
624
33
2
2
288,378
2
L
Bacchus
10,235
569
24
1
0
217,202
2
W
Fenrir
11,345
630
21
1
3
312,643
4
L
Discordia
11,282
627
104
6
2
283,306
2
L
Thanatos
11,778
654
47
3
3
316,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role