Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AvocadoCrocs
Hun Batz
Level 36
God Stats
31W - 28L
1,565 SR
Queue Stats
466W - 508L
1,494 Elo+
Party 3
Yemoja
Yemoja
BapesRutts432
Yemoja
Level 29
God Stats
1W - 2L
1,538 SR
Queue Stats
78W - 80L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
CatalystDan
Zhong Kui
Level 66
God Stats
36W - 28L
1,625 SR
Queue Stats
393W - 408L
1,437 Elo+
Party 3
Medusa
Medusa
slushpupppy
Medusa
Level 62
God Stats
0W - 3L
1,621 SR
Queue Stats
43W - 52L
1,384 Elo+
Party 1
Team Averages
Level 63
1,570 SR
1,462 Elo+

VS

Team Averages
Level 57
1,434 SR
1,454 Elo+
Erlang Shen
Erlang Shen
Proteus03
Erlang Shen
Level 46
God Stats
18W - 17L
1,271 SR
Queue Stats
146W - 132L
1,442 Elo+
Party 2
Discordia
Discordia
YoungLibertarian
Discordia
Level 87
God Stats
25W - 25L
1,241 SR
Queue Stats
330W - 306L
1,414 Elo+
Party 2
Mercury
Mercury
amJello
Mercury
Level 59
God Stats
10W - 5L
1,910 SR
Queue Stats
257W - 302L
1,473 Elo+
Party 4
Sol
Sol
dayrat
Sol
Level 46
God Stats
1W - 0L
1,314 SR
Queue Stats
27W - 27L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
tetrasodium
Gilgamesh
Level 48
God Stats
5W - 5L
1,436 SR
Queue Stats
158W - 186L
1,440 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
3 / 9 / 1
10,754
468
10,649
20,802
10,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
AvocadoCrocs
Hun Batz
15
3 / 6 / 2
10,099
439
7,986
16,298
6,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 2 / 4
9,867
429
7,084
17,257
21,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
CatalystDan
Zhong Kui
16
5 / 7 / 2
10,333
449
16,942
20,674
16,619
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
0 / 6 / 1
8,746
380
6,080
14,412
4,941
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Proteus03
Erlang Shen
20
15 / 3 / 7
14,375
625
22,987
19,105
19,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
17
2 / 7 / 9
11,427
497
9,721
14,544
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
amJello
Mercury
19
3 / 1 / 10
12,256
533
7,336
16,055
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
dayrat
Sol
20
8 / 0 / 7
13,560
590
18,556
16,714
7,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
tetrasodium
Gilgamesh
15
2 / 1 / 11
10,212
444
9,140
14,652
13,919
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
11
Kills
30
30
Deaths
12
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
9
1
0.39
L
Hun Batz
AvocadoCrocs
Hun Batz
3
6
2
0.67
L
0
2
4
1
L
Zhong Kui
CatalystDan
Zhong Kui
5
7
2
0.86
W
Erlang Shen
Proteus03
Erlang Shen
15
3
7
6.17
W
Discordia
2
7
9
0.93
W
Mercury
amJello
Mercury
3
1
10
8
W
Sol
dayrat
Sol
8
0
7
11.5
L
Medusa
0
6
1
0.08
W
Gilgamesh
tetrasodium
Gilgamesh
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,741
Damage
67,740
89,443
Taken
81,070
59,419
Mitigated
50,977
22,353
Healing
24,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,649
1,680
0
4,309
20,802
10,413
0
4,605
16,197
4,262
62,545
L
Hun Batz
AvocadoCrocs
Hun Batz
7,986
2,198
0
2,760
16,298
6,194
0
6,693
9,605
0
56,802
L
7,084
1,454
1,716
4,588
17,257
21,252
125
6,075
11,182
43,750
0
L
Zhong Kui
CatalystDan
Zhong Kui
16,942
1,001
83
4,223
20,674
16,619
398
7,618
13,056
61,030
0
W
Erlang Shen
Proteus03
Erlang Shen
22,987
11,654
0
8,191
19,105
19,402
1,300
4,862
14,243
9,846
71,059
W
Discordia
9,721
1,359
0
2,697
14,544
4,736
0
8,896
5,648
64,001
0
W
Mercury
amJello
Mercury
7,336
2,661
0
3,389
16,055
5,656
2,356
4,730
11,325
0
101,712
W
Sol
dayrat
Sol
18,556
7,132
0
9,592
16,714
7,264
2,889
3,000
13,714
105,102
13,763
L
Medusa
6,080
1,932
725
3,949
14,412
4,941
660
4,336
10,076
0
60,303
W
Gilgamesh
tetrasodium
Gilgamesh
9,140
1,725
0
1,015
14,652
13,919
205
4,408
10,244
0
36,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,799
Gold Earned
61,830
499
Minions Killed
601
0
Camps Cleared
0
1,987,776
Distance Traveled
2,333,614
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,754
468
117
5
0
420,738
2
L
Hun Batz
10,099
439
95
4
0
427,053
6
L
Yemoja
9,867
429
66
3
0
399,832
8
L
Zhong Kui
10,333
449
118
5
0
345,634
2
W
Erlang Shen
14,375
625
125
5
0
462,559
7
W
Discordia
11,427
497
116
5
0
402,845
7
W
Mercury
12,256
533
147
6
0
545,118
2
W
Sol
13,560
590
182
8
0
450,485
4
L
Medusa
8,746
380
103
4
0
394,519
2
W
Gilgamesh
10,212
444
31
1
0
472,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role