Player Matchup

Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum III
GiornoGiovαnnα
Tiamat
Platinum III
Level 160
God Stats
5W - 5L
1,588 SR
Queue Stats
392W - 381L
1,864 MMR
Solo
Skadi
Skadi
Platinum IV
Quilado
Skadi
Platinum IV
Level 160
God Stats
12W - 10L
1,593 SR
Queue Stats
348W - 376L
1,665 MMR
Party 1
Odin
Odin
Gold I
RuimComSorte
Odin
Gold I
Level 128
God Stats
23W - 17L
1,644 SR
Queue Stats
575W - 573L
1,501 MMR
Party 1
Thanatos
Thanatos
Gold IV
xXKirito21Xx
Thanatos
Gold IV
Level 101
God Stats
17W - 13L
1,588 SR
Queue Stats
39W - 40L
1,424 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,582 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,593 SR
1,577 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum II
Benny13
Merlin
Platinum II
Level 158
God Stats
51W - 56L
1,487 SR
Queue Stats
426W - 434L
1,819 MMR
Solo
Osiris
Osiris
Gold I
Darckcraft17
Osiris
Gold I
Level 157
God Stats
6W - 5L
1,596 SR
Queue Stats
622W - 621L
1,381 MMR
Solo
Sol
Sol
Gold II
MiitsukiL
Sol
Gold II
Level 159
God Stats
7W - 6L
1,767 SR
Queue Stats
77W - 86L
1,685 MMR
Solo
Nemesis
Nemesis
Bronze III
lclima2003
Nemesis
Bronze III
Level 148
God Stats
0W - 2L
1,613 SR
Queue Stats
23W - 37L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 1 / 7
9,509
679
8,185
5,314
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 1 / 3
8,528
609
5,504
6,338
3,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Quilado
Skadi
15
5 / 1 / 2
9,126
652
8,824
8,620
2,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 5
7,291
521
3,058
6,529
3,713
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
xXKirito21Xx
Thanatos
14
8 / 2 / 2
8,750
625
4,177
9,072
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Morgan Le FayTsukuyomiGilgameshSet

VS

Bans
AthenaPersephoneGebApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 3 / 1
7,271
519
4,349
8,851
7,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Benny13
Merlin
12
0 / 4 / 2
7,355
525
5,654
6,901
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
0 / 4 / 2
7,114
508
3,063
11,849
6,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 4 / 1
7,273
520
4,456
8,243
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
lclima2003
Nemesis
12
0 / 3 / 1
6,890
492
2,899
10,447
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
6
6
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
7
5.5
L
Fenrir
 
Fenrir
4
3
1
1.5
L
Merlin
Benny13
Merlin
0
4
2
0.25
L
Osiris
0
4
2
0.25
W
2
1
3
3.5
L
2
4
1
0.63
W
Skadi
Quilado
Skadi
5
1
2
6
W
1
1
5
3.5
L
Nemesis
lclima2003
Nemesis
0
3
1
0.17
W
Thanatos
xXKirito21Xx
Thanatos
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,748
Damage
20,421
35,873
Taken
46,291
15,420
Mitigated
21,750
19,967
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,185
2,463
0
1,354
5,314
1,495
3,357
0
5,314
65,885
0
L
Fenrir
 
Fenrir
4,349
576
0
1,734
8,851
7,278
0
2,705
6,146
0
21,763
L
Merlin
Benny13
Merlin
5,654
136
0
438
6,901
1,888
0
3,613
3,288
56,457
0
L
Osiris
3,063
1,806
0
4,092
11,849
6,947
345
5,354
6,495
0
49,189
W
5,504
1,137
0
3,495
6,338
3,426
1,019
3,929
2,409
51,910
0
L
4,456
2,225
0
2,224
8,243
2,489
0
536
7,707
33,677
4,391
W
Skadi
Quilado
Skadi
8,824
5,473
0
4,782
8,620
2,945
677
2,363
6,257
0
61,290
W
3,058
546
0
1,911
6,529
3,713
0
1,397
5,132
0
21,319
L
Nemesis
lclima2003
Nemesis
2,899
781
0
4,694
10,447
3,148
0
1,547
8,900
0
42,762
W
Thanatos
xXKirito21Xx
Thanatos
4,177
1,148
0
8,425
9,072
3,841
0
1,667
7,405
0
50,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,204
Gold Earned
35,903
462
Minions Killed
423
0
Camps Cleared
0
1,487,174
Distance Traveled
1,367,775
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,509
679
136
10
0
283,173
5
L
Fenrir
7,271
519
34
2
0
290,365
5
L
Merlin
7,355
525
121
9
0
250,547
6
L
Osiris
7,114
508
97
7
0
275,064
0
W
Tiamat
8,528
609
116
8
0
294,698
7
L
Sol
7,273
520
84
6
0
230,270
5
W
Skadi
9,126
652
102
7
0
283,748
5
W
Odin
7,291
521
32
2
0
298,100
5
L
Nemesis
6,890
492
87
6
0
321,529
2
W
Thanatos
8,750
625
76
5
0
327,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role