Player Matchup

Nike
Nike
BanditWarning
Nike
Level 29
God Stats
11W - 13L
1,484 SR
Queue Stats
46W - 60L
1,312 Elo+
Party 1
Poseidon
Poseidon
Nicki minjaj481
Poseidon
Level 13
God Stats
4W - 0L
1,801 SR
Queue Stats
25W - 53L
1,191 Elo+
Solo
Serqet
Serqet
XxDarling-002xX
Serqet
Level 99
God Stats
3W - 5L
1,323 SR
Queue Stats
158W - 175L
1,382 Elo+
Party 1
Team Averages
Level 47
1,536 SR
1,295 Elo+

VS

Team Averages
Level 11
1,360 SR
1,143 Elo+
Merlin
Merlin
SDEEPZ
Merlin
Level 6
God Stats
1W - 5L
1,201 SR
Queue Stats
7W - 13L
1,098 Elo+
Solo
Ra
Ra
polo44730
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,068 Elo+
Solo
Chang'e
Chang'e
shanoopie
Chang'e
Level 22
God Stats
26W - 46L
1,380 SR
Queue Stats
26W - 46L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 13
12,216
611
10,793
20,013
30,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
15
2 / 4 / 9
12,084
604
12,800
12,526
5,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
16 / 0 / 4
14,185
709
18,562
11,973
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SDEEPZ
Merlin
10
0 / 10 / 2
9,704
485
4,181
14,399
7,851
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 6 / 1
10,343
517
9,540
14,255
9,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
shanoopie
Chang'e
16
3 / 4 / 1
11,444
572
12,042
18,880
6,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
20
Kills
4
4
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
W
Poseidon
2
4
9
1.63
L
Merlin
SDEEPZ
Merlin
0
10
2
0.1
W
16
0
4
18
L
1
6
1
0.25
L
Chang'e
shanoopie
Chang'e
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,155
Damage
25,763
44,512
Taken
47,534
41,151
Mitigated
23,847
8,385
Healing
13,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,793
1,557
0
2,727
20,013
30,481
207
9,874
10,139
0
37,782
W
Poseidon
12,800
1,078
340
3,389
12,526
5,091
948
9,977
2,549
64,174
0
L
Merlin
SDEEPZ
Merlin
4,181
1,009
0
174
14,399
7,851
0
2,700
10,836
13,216
0
W
18,562
7,170
0
1,929
11,973
5,579
1,008
6,539
5,434
0
46,402
L
9,540
1,572
62
858
14,255
9,294
0
5,102
7,645
37,012
0
L
Chang'e
shanoopie
Chang'e
12,042
348
2,731
10,101
18,880
6,702
0
5,942
11,470
51,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,485
Gold Earned
31,491
198
Minions Killed
189
7
Camps Cleared
5
1,110,533
Distance Traveled
858,143
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,216
611
43
2
0
372,396
0
W
Poseidon
12,084
604
109
5
3
357,285
1
L
Merlin
9,704
485
12
1
1
235,849
2
W
Serqet
14,185
709
46
2
4
380,852
4
L
Ra
10,343
517
83
4
0
299,653
0
L
Chang'e
11,444
572
94
5
4
322,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role