Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ALostOne
Izanami
Level 28
God Stats
1W - 2L
1,461 SR
Queue Stats
22W - 20L
1,445 Elo+
Party 3
Bellona
Bellona
NEVİA
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,396 Elo+
Solo
Artio
Artio
RenegadePhoenix
Artio
Level 29
God Stats
1W - 2L
1,505 SR
Queue Stats
20W - 20L
1,432 Elo+
Party 3
Da Ji
Da Ji
Shuud
Da Ji
Level 27
God Stats
1W - 2L
1,733 SR
Queue Stats
59W - 59L
1,390 Elo+
Party 1
Team Averages
Level 25
1,540 SR
1,433 Elo+

VS

Team Averages
Level 21
1,525 SR
1,416 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Gentasu
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 65L
1,461 Elo+
Party 2
Geb
Geb
PIsDontChaseMe
Geb
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 46L
1,463 Elo+
Party 2
Izanami
Izanami
Ynui
Izanami
Level 16
God Stats
14W - 4L
1,624 SR
Queue Stats
43W - 31L
1,467 Elo+
Party 2
Anubis
Anubis
byRoCreXx98
Anubis
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 20L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
2 / 4 / 1
5,432
543
1,679
5,919
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ALostOne
Izanami
7
1 / 3 / 0
4,787
479
1,554
3,787
794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
NEVİA
Bellona
7
0 / 3 / 0
4,558
456
1,473
4,419
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 5 / 0
4,220
422
1,290
8,388
3,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Shuud
Da Ji
9
3 / 6 / 1
5,706
571
3,846
7,525
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
3 / 1 / 5
5,569
557
4,158
5,763
3,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
10
3 / 3 / 5
6,232
623
2,754
5,409
1,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 3
6,255
626
2,999
6,629
5,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Ynui
Izanami
11
5 / 1 / 3
6,399
640
6,247
3,689
960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
12
7 / 0 / 1
7,465
747
5,395
4,041
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
6
Kills
21
21
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
4
1
0.63
W
Jormungandr
 
Jormungandr
3
1
5
5.5
L
Izanami
ALostOne
Izanami
1
3
0
0.33
W
Set
3
3
5
1.83
L
Bellona
NEVİA
Bellona
0
3
0
0
W
3
1
3
4.5
L
0
5
0
0
L
Da Ji
Shuud
Da Ji
3
6
1
0.58
W
Izanami
Ynui
Izanami
5
1
3
6.5
W
Anubis
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,842
Damage
21,553
30,038
Taken
25,531
10,345
Mitigated
13,001
3,864
Healing
7,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,679
716
0
524
5,919
1,887
0
2,851
2,985
0
15,139
W
Jormungandr
 
Jormungandr
4,158
964
0
1,452
5,763
3,119
240
781
4,982
16,532
0
L
Izanami
ALostOne
Izanami
1,554
1,273
0
333
3,787
794
172
1,355
2,226
0
19,199
W
Set
2,754
1,567
0
248
5,409
1,652
386
0
5,409
0
29,959
L
Bellona
NEVİA
Bellona
1,473
547
0
998
4,419
1,802
0
2,488
1,588
0
11,154
W
2,999
718
0
2,624
6,629
5,614
489
0
6,629
21,779
0
L
1,290
209
185
579
8,388
3,281
50
2,160
5,747
4,656
0
L
Da Ji
Shuud
Da Ji
3,846
800
0
1,245
7,525
2,581
295
2,483
4,874
0
27,170
W
Izanami
Ynui
Izanami
6,247
3,820
0
1,280
3,689
960
1,390
616
3,073
0
43,034
W
Anubis
5,395
655
0
2,028
4,041
1,656
244
0
4,041
37,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,703
Gold Earned
31,920
168
Minions Killed
289
0
Camps Cleared
0
835,361
Distance Traveled
998,033
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,432
543
37
4
0
194,011
0
W
Jormungandr
5,569
557
17
2
0
209,322
3
L
Izanami
4,787
479
50
5
0
140,710
3
W
Set
6,232
623
57
6
0
208,491
3
L
Bellona
4,558
456
26
3
0
118,196
0
W
Geb
6,255
626
37
4
0
206,113
4
L
Artio
4,220
422
6
1
0
196,070
2
L
Da Ji
5,706
571
49
5
0
186,374
0
W
Izanami
6,399
640
92
9
0
187,408
1
W
Anubis
7,465
747
86
9
0
186,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role