Player Matchup

Hel
Hel
 
Hel
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Angerf0rz
Loki
Level 105
God Stats
2W - 0L
1,488 SR
Queue Stats
6W - 5L
1,440 Elo+
Party 1
Kuzenbo
Kuzenbo
Jenny-Jinna
Kuzenbo
Level 156
God Stats
7W - 9L
1,462 SR
Queue Stats
559W - 599L
1,535 Elo+
Solo
Scylla
Scylla
LightStorm02
Scylla
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,756 Elo+
Party 1
Baba Yaga
Baba Yaga
SkeletonFish
Baba Yaga
Level 121
God Stats
6W - 5L
1,500 SR
Queue Stats
293W - 280L
1,521 Elo+
Solo
Team Averages
Level 113
1,490 SR
1,550 Elo+

VS

Team Averages
Level 86
1,451 SR
1,529 Elo+
Merlin
Merlin
 
Merlin
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Archaeron
Sol
Level 128
God Stats
3W - 5L
1,253 SR
Queue Stats
173W - 163L
1,545 Elo+
Solo
Izanami
Izanami
BongBellyBacchus
Izanami
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,574 Elo+
Party 2
Baron Samedi
Baron Samedi
Chronís
Baron Samedi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,508 Elo+
Party 2
Poseidon
Poseidon
ScottishCamz
Poseidon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
0 / 1 / 11
9,643
643
705
10,106
6,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
18
6 / 4 / 20
11,342
756
10,971
11,715
6,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
Jenny-Jinna
Kuzenbo
15
0 / 5 / 23
9,880
659
11,707
20,769
29,987
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
20
13 / 2 / 12
12,736
849
17,984
8,227
3,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baba Yaga
SkeletonFish
Baba Yaga
20
12 / 2 / 17
12,682
845
20,478
13,680
7,558
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 7 / 5
9,596
640
9,342
11,343
3,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 5 / 7
10,471
698
9,829
14,106
4,612
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 6 / 8
9,553
637
9,670
13,002
4,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Chronís
Baron Samedi
15
1 / 6 / 8
8,674
578
6,629
12,424
8,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Poseidon
ScottishCamz
Poseidon
16
2 / 7 / 9
9,679
645
12,168
13,525
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
50
31
Kills
13
14
Deaths
31
83
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
11
5.5
L
Merlin
 
Merlin
3
7
5
0.79
W
Loki
6
4
20
4
L
6
5
7
1.9
L
1
6
8
0.83
L
Baron Samedi
Chronís
Baron Samedi
1
6
8
0.83
W
Kuzenbo
Jenny-Jinna
Kuzenbo
0
5
23
2.3
W
Scylla
13
2
12
9.5
L
Poseidon
ScottishCamz
Poseidon
2
7
9
0.93
W
Baba Yaga
SkeletonFish
Baba Yaga
12
2
17
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,845
Damage
47,638
64,497
Taken
64,400
54,037
Mitigated
26,867
35,298
Healing
20,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
705
273
18,040
6,952
10,106
6,445
985
5,959
4,147
4,434
0
L
Merlin
 
Merlin
9,342
216
302
814
11,343
3,850
34
9,431
1,912
22,860
0
W
Loki
10,971
568
966
862
11,715
6,065
1,401
7,850
3,865
0
29,988
L
9,829
4,030
832
4,211
14,106
4,612
69
11,600
2,506
20,700
0
L
9,670
6,881
521
2,532
13,002
4,780
0
9,187
3,815
0
31,042
L
Baron Samedi
Chronís
Baron Samedi
6,629
249
2,967
2,819
12,424
8,967
0
9,482
2,942
16,045
0
W
Kuzenbo
Jenny-Jinna
Kuzenbo
11,707
3,070
589
1,154
20,769
29,987
165
10,998
9,771
18,376
0
W
Scylla
17,984
479
535
795
8,227
3,982
2,397
5,101
3,126
37,432
0
L
Poseidon
ScottishCamz
Poseidon
12,168
636
2,159
3,506
13,525
4,658
0
11,174
2,351
30,956
0
W
Baba Yaga
SkeletonFish
Baba Yaga
20,478
575
1,284
4,121
13,680
7,558
968
8,060
5,620
48,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,283
Gold Earned
47,973
156
Minions Killed
156
0
Camps Cleared
0
1,390,813
Distance Traveled
1,135,286
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,643
643
9
1
0
307,310
1
L
Merlin
9,596
640
14
1
0
221,247
0
W
Loki
11,342
756
31
2
0
301,763
0
L
Sol
10,471
698
22
1
0
230,935
0
L
Izanami
9,553
637
45
3
0
235,326
0
L
Baron Samedi
8,674
578
25
2
0
230,159
0
W
Kuzenbo
9,880
659
16
1
0
232,418
3
W
Scylla
12,736
849
47
3
0
262,702
0
L
Poseidon
9,679
645
50
3
0
217,619
0
W
Baba Yaga
12,682
845
53
4
0
286,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role